Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Minimap - An apothecary should stay inside the building their squad is defending. Healing those in the street only gets you killed. Enemy positions don't mean anything to you, until they enter your building or start sniping through the windows.
Animation canceling has been patched out.
Named weapons are different. They can't be modded and function differently. Take the Quicksilver, for an example. It's a "burst mode only" weapon, which is perfect for a Tac marine in a firefight.
Without access to jump packs, shields, or toughness wargear, the chainsword is useless to us.
Unlocking all the stims only gives us a choice to which one we use. We don't plug a marine with all of them by hitting the "F" key.
Throwing a healing beacon on a wall, will heal your bothers above/below/around you.
Please update your guide. Thank you.
Top Tier Guide.