Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Minimap - An apothecary should stay inside the building their squad is defending. Healing those in the street only gets you killed. Enemy positions don't mean anything to you, until they enter your building or start sniping through the windows.
Animation canceling has been patched out.
Named weapons are different. They can't be modded and function differently. Take the Quicksilver, for an example. It's a "burst mode only" weapon, which is perfect for a Tac marine in a firefight.
Without access to jump packs, shields, or toughness wargear, the chainsword is useless to us.
Unlocking all the stims only gives us a choice to which one we use. We don't plug a marine with all of them by hitting the "F" key.
Throwing a healing beacon on a wall, will heal your bothers above/below/around you.
Please update your guide. Thank you.
Top Tier Guide.