Counter-Strike 2
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Atoll
   
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23.395 MB
10 серп. 2015 о 2:44
15 серп. 2015 о 3:33

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Atoll

Опис
A secret research facility on an atoll have found a cure to a new deadly virus. Scientists have been researching the coral and plants for many years, and finally a breakthrough! But the information was leaked to the wrong people. Now you must attack/defend this facility, will you save the future? or make it crumble.

A defusal map that is easy to learn, hard to master.
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1
16 серп. 2015 о 6:35
Suggestions for A
Melazy
Коментарів: 25
Olivia 1 лип. 2022 о 9:18 
Hello cs map name neighbor ! didn't know someone else made a map named Atoll :brownchicken:
Darth Durai 3 серп. 2017 о 3:40 
Nice, clean map - looks great!
vlad1m1r 20 лип. 2016 о 7:11 
Симпатично и ничего лишнего. Спасибо.
Nogo 2 січ. 2016 о 17:17 
Nice, nice
Eddie 22 верес. 2015 о 11:37 
I would be grateful if some areas of the map that got a lot of action had more open space/less thight (Mostly talking about mid and B. A seems fine).
The outskirts of the map could need some "random" cover since it's almost impossible to save a weapon on this map when any possible hiding spot is accessable from two angles. At the moment, your best bet at saving for a round is either A-site or T-spawn. Any other spots are complete gambles.

The area between A and T-spawn really could need some work. It's a pretty useless and forgetable place at the moment.

I really loved the smoothness of the map thought. Good job on that part.
taekwon jay 18 серп. 2015 о 20:46 
HI, I was hoping if you can add more spawn points from 13v13 to 16v16. I want to add it to our server and test it out. Thanks.
Dżamela 16 серп. 2015 о 14:54 
The map has potential but in this condition i would rate it 5/10 for competitive matches and 6,5/10 for 1v1's. Walls aren't scannable, that's sad. Pretty good map tho ;)
Peasant  [автор] 16 серп. 2015 о 4:02 
@SQUEEZIT ᴼل͜ᴼ yes, tons of them, with an exception of the rooftops. :carrot:
Mac Ripley 16 серп. 2015 о 3:56 
Did you not use nodraw at all?
julian 11 серп. 2015 о 9:10 
A:
-Many areas to defend from, similar to A on cache
-One entrance for Ts, unless they push up mid and smoke off CT spawn
+Add another entrance to A site to make T rotations faster
+Extend the area outwards to make it less cramped and to make longer-range weapons more practical
+ http://imgur.com/gallery/5yDxcD8/new The green line is the proposed short-a and the blue line shows the extension of A
Overall:
-The abundance of headglitching spots irks me, and could give CTs a huge advantage in lower skill groups
-In its current state, slow takes and fakes are impractical. Faking B would be a legitimate tactic if it didn't take so much time to go from B to A without going through mid. It takes a lot less time for CTs to rotate than for Ts to rotate.

I love this map's setting, and I hope to see this map get better. I wish you luck in this and your future endeavors.:steamhappy: