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Nahlásit problém s překladem
A room full of offensive modules is simply better DPS than a standard module-buffed hero.
The main advantage a hero has is aggro, which you should then exploit with a claymore since none of the heroes have basic AOE.
Alternatively, tailor your modules to your enemies.
- 3 or more dark rooms in a row? Focus on high dps modules to kill enemies as they arrive one room at a time.If it's a particularly large room use neurostun with high dps along powered corridors leading to such high dps chokepoints
- 3 dark rooms adjacent to your chokepoint? I don't recommend this situation in the first place, but
use claymores or seblasters to make the most of it, especially if on a floor where enemies don't damage your modules as much..
- Lots of crystal pricks smashing your stuff? Set up a LAN module or two somewhere.
I survived because all the enemies that flowed out had to walk through a hallway of tesla-coils, seblasters, and ended up in a room with KIP-cannons and two of my 4 heroes, Sara and Rakya, while the other two heroes stayed on the other side of the chokepoint and continued to operate other major modules.
Offensive Modules ABSOLUTELY make a difference.