SiN Episodes: Emergence

SiN Episodes: Emergence

Not enough ratings
SiN Episodes: Emergence - All Secrets
By Luna O' Blue
The guide explains how to collect all secrets in SiN Episodes: Emergence.
   
Award
Favorite
Favorited
Unfavorite
Introduction


SiN Episodes: Emergence is the first episode of the cancelled series of episodic games that was supposed to be the sequel to SiN (1998) and its expansion pack Wages of Sin (1999). After the release of Wages of Sin and its relatively poor sales, Activision was no longer interested in continuing the franchise, so all SiN II concepts were put away for an unknown amount of time. In 2000, SiN: The Movie – an animated film produced by Phoenix Entertainment – was released directly on DVD and is now presumed to be the first movie based on an FPS game. Nonetheless, despite relatively high sales among the other direct-to-video films, SiN: The Movie never brought back attention to the franchise and it is unknown what percentage of the revenue the developers actually received. In 2003, Ritual Entertainment, seeing the technological advancements of Doom 3, attempted to continue the franchise. Using id Tech 4, they created a prototype demo and sent it out to the publishers in hopes of getting money to start the development of a full-fledged game. Unfortunately, no one was interesting in funding the project, so the idea of SiN II was put away once again. In 2005, seeing the overwhelming success of Half-Life 2 and the possibilities of the Source engine, Ritual Entertainment made another attempt to resurrect the franchise, yet this time using a different approach. The developers planned to make a series of nine episodic games and release a new episode every six months. The first episode – Emergence – was fully funded by Ritual Entertainment themselves and was supposed to gather money for the second one or even find a publisher that would be interested in funding the project. Moreover, the developers worked closely with Valve and used their Steam platform – which back then was only starting to gain popularity and had a limited number of games – to directly distribute the episodes online. SiN Episodes: Emergence was released in the spring of 2006, received generally favorable reviews and sold pretty well for a 2-3 hour long game. Nonetheless, despite the developer’s statements that the second episode was actively in development, by the beginning of 2007 nothing was released. Finally, in January of 2007, Ritual Entertainment was fully bought out by MumboJumbo – a publisher and developer of casual games. Despite Emergence selling relatively well, it was not enough to cover the development costs of the next episode, and with the addition of other problems within the company, Ritual Entertainment could not stay afloat by themselves anymore. The new owner instantly cancelled SiN: Episodes and all possible SiN sequels and sent the developers to work on the casual games currently developed by MumboJumbo, so the company was officially defunct. With the death of Ritual Entertainment, the SiN franchise was dead too. In 2018, MumboJumbo went defunct themselves and all the rights to SiN were bought out by 3D Realms. Nonetheless, as of 2025 no new games in the series were announced except for the remaster of the first SiNSiN Reloaded – which development is currently put on halt for an unknown amount of time.

Before the main guide, here are some useful tips for the game.



General Advice

1) The game is not very old and does not require any patches to work on modern systems; the optional ones are 16:9 Main Menu Fix and Config Tweaks. I would personally recommend installing Blade Voice Pack, though, as the protagonist is completely silent in Emergence which may disappoint many original SiN fans.

2) In the New Game menu there will be two sliders: Challenge and Give Assistance. The game has a dynamic difficulty which adjusts enemie's health, damage, precision, number, drops, etc. depending on how well you perform. The first slider is responsible for the “main” difficulty level for the playthrough, and the second one is for how quickly the dynamic difficulty kicks in to ease your playthrough when you are struggling. The dynamic difficulty also affects the drop from the crates, so the contents of most of the secrets will vary in different playthroughs.

3) The game has 3 guns each with an alt-fire mode, plus grenades. Alternative fire modes are: Magnum – a bullet that can pierce through covers (and also stun one of the bosses); Scattergun (Shotgun) – a powerful shot of ricochetting shrapnel; Assault Rifle – under-barrel grenade launcher. The alt-fire ammo is different for each gun and collected separately (yes, assault rifle uses its own type of grenades). Assault Rifle also has a scope which is activated via “toggle zoom” key but the zooming is x1.5 at best.

4) The UI layout is: in the center there is your health level; the circles to the left is the number of grenades you have (the max you can carry is 5); to the right there are white numbers showing the weapon’s main ammo count, above them there is an orange number with a blue bullet icon showing the weapon’s alt-fire ammo count. The light blue segments below the health level just indicate which weapon you are currently holding. As for the small circles above the health level that sometimes glow red – I could not figure out what they indicate.

5) The boss damage indication is almost non-existent and can make you think you are using a wrong weapon and don’t deal any damage. Do not worry, you do; just keep shooting and eventually the boss will die.

6) Because the game is made on Source engine some secrets are accessed by stacking up some garbage and climbing on it. The physics can be quite wacky, so I recommend saving after you complete a “construction”, so you won’t have to rebuild it again if it falls apart while you are trying to climb it.

7) Just like Half-Life 2, each of the game's mission is divided into several maps, which change when you see "loading" on the screen. Unfortunately, there is no way to see the name of the map you are currently on, however, you can see the list of the maps you visited and the secrets you found on them in the Stats-Levels menu.

8) Most of the maps are pretty linear and backtrackable, so it is quite hard to miss the secrets if you are following the guide. Nonetheless, if you are lost you can always use sv_cheats 1 and noclip commands to explore the level out of bounds. Remember to type sv_cheats 0 before reloading the save file, though, if you don't want to see the “CHEATER” status in the final stats window.

Mission 0: Emergence
Easter Egg 1/1
After you escape the laboratory, watch the introductory cutscenes, and Jessica drops you off at the docks, you can instantly spot a telephone which requires a 4-digit number to make a call. You will see other telephones during the playthrough and can find the numbers by exploring the levels and looking into posters and graffiti. The full list of working phone numbers is given in this guide.

Mission 1a: Docks - Trapped
Secret 1/3
When your dialogue with Garrison gets interrupted and the enemies start shooting at you, the way back will be blocked by a container and the wooden dock floor will break. Drop down, instantly turn around, and swim to the end of the “tunnel”. There you will find the Dopefish – originally an enemy from Commander Keen IV, it later became a popular easter egg in many games.


Secret 2/3
After Jessica gives you Magnum and leaves, the enemies will break the door in front you which leads to an alleyway between the warehouses. When you exit to that alleyway, instantly turn right and go behind the truck’s trailer. Open it and inside you will find some crates.


Secret 3/3
After you pass through another warehouse, you will come out into a small courtyard with a few enemies shooting from the windows of the house in front. Kill all the enemies, take the trash bins and stack them upon each other in front of the window like on the screenshot below. Climb on the railing, jump onto the bins and then into the window. Inside you will find some health and ammo.

Mission 1b: Docks - Lighthouse
Secret 1/3
Close to the start of the level, after you blow up the scaffolding to break the fence gates, you will go out to a sort of an open area, and there will be another fence gate on the left. Behind it, there will be a generator, a fuse box, and locked door. Shoot the blue part of the generator until it breaks, then interact with the fuse box until 3 green lights turn on. Now the door will be opened. Behind you will find a scattergun and a crate.


Secret 2/3
After you pass through the dock houses and come out to the lighthouse, drop into the water but don't swim to the lighthouse yet. Instead, dive down and look your left; you will see a sunken boat with some crates lying in it.


Secret 3/3
Right after the previous secret, turn around and swim to the "corridor" between the two dock houses you've recently passed through. Dive down and swim to the end of this "corridor" and there you will find another Dopefish.

Mission 1c: Docks - Generators
Secret 1/2
Some time into the level, you will climb up a fire escape balconies into the offices and take a fight there. Clear out all the enemies and walk through the door to the staircase. Go all the way down, and there will be a crate hidden behind the stairs at the ground floor.


Secret 2/2
After the previous secret, go up the stairs to the very top, go through the door there, and soon you will get to the corridor with three windows on the right. Break one of the windows and you will see a crate lying on the pipes in the distance. Carefully drop onto the pipe below the window and walk to the crate. Also be careful when jumping back into the corridor.

Mission 1d: Docks - Trainyard
Secret 1/6
Right at the start of the level, once you get outside, turn around, and you will see a narrow passage behind the house you've just exited. Walk all the way to the end and there will be another crate.


Secret 2/6
Some time later, you will be staying inside a hanging container, while Jessica will be moving it over the fence to the railways. Once the container stops, drop down onto one of the trains and look to the left. There will be an openable fence gate. Behind it, you find some crates.


Secret 3/6
After you walk through the railways and carts to the other side of the docks you will see a double fence gate in front of you. Turn right from it, and walk to the other end of the railways. Turn around and there will be an opened cart with a crate inside.


Secret 4/6
From the previous secret, return to the double fence gates, and to opposite of it there will be stairs down to a small beach area. From here, dive into the water and swim under the wooden dock. At the end of it, there will be yet another Dopefish.


Secret 5/6
Right after the previous secret, return to the beach and go to the other end of it to another stairs. Don't walk up the stairs yet, instead go around them, and there will be another crate.


Secret 6/6
After you walk up to the stairs mentioned in the previous secret, you will find yourself behind the double fence gates. Now, instead of interacting with the green button to open the hangar, look behind it, and you will see a small crawling space under the pipes. Crawl all the way to the end, and you will find a big blue pipe. Jump into it and you will be teleported to the catwalks above the hangar with two crates and a large health pack.

Mission 2a: U4 Lab - Infiltration
Secret 1/2
Some time into the level, after you raise the water level to go up, you will enter a small attic area with two generators. Destroy their blue parts and then turn around. The previously dark area will lit, revealing a crate with a totem graffiti behind it - the logo of the game's developer, Ritual Entertainment.


Secret 2/2
Much later into the level, after you pass through the heated room for the second time, you will walk through some labs and then into an area with two large tanks. Near one of them, there will be a ladder. Climb down and you will see a create hidden behind a pipe.

Mission 2b: U4 Lab - Laboratory
Secret 1/3
Soon after the start of the level, you will walk into a warehouse area with a crane hanging from the ceiling. Go through the door on the right, walk up the stairs to the second floor, and then climb the ladder to the third. Turn around and behind you, at the other end of the third floor, there will be a hidden crate with another totem graffiti.


Secret 2/3
Soon after the previous secret, after you pass through the lab where you can turn two soldiers into mutants, you will come into a large room with 3 computers. You have to interact with each of them, until all three monitors have a green light turned (look at the screenshots). Now, walk down the stairs and the door under the catwalk will be opened. Inside, you will find a totem and three mutants worshipping it - yet another reference to Ritual Entertainment. In the dark corner of this room there is also a hidden crate.


Secret 3/3
Before the end of the level, after you break a wall with a cart, you will end up in a flooded area with a crane and Radek looking at you from the distance. Jump into the water, swim to the other end of the area, and you will see a crate on your left.

Mission 2c: U4 Lab - Catastrophe
Secret 1/1
Soon after the start of the level, you will return to the warehouse area you visited in the previous level. Go up the stairs to the second floor and walk to the end of it. Behind the wall, there will be a hidden crate.

Mission 2d: U4 Lab - Hunted
Secret 1/3
Right at the start of the level, you will end up in the area with two large tanks you also visited before. Instead of going through the door under the stairs, walk up the stairs into the lab, go to the second floor of it, and there, behind the counter surrounded by fire, will be a hidden crate.


Secret 2/3
After you return to the flooded area, instead of going through the previously fenced newly-opened passage, jump into the water and swim through the door on the right. Keep to the right wall until you get to another door and swim through it. Behind, there will be a partly non-flooded room with a crate.


Secret 3/3
Right after the previous secret, turn around, and return to the area behind the door you just passed through. Swim directly to the wall of that area, and on the right you will see yet another Dopefish.

Mission 3a: Pursuit - Descent
Secret 1/2
This secret is quite tricky and may take some time to get. Soon after the start of the level, a mutant will throw a chair at you through the corridor. After that, you will open a door into the room with the stairs leading down and a large pipe under the ceiling. The secret is located on top of that pipe. Go back to take the chair and place it on the stairs like it is shown on the screenshot below. Make a save, return to the corridor, and now run through door and use the chair as a platform to jump onto the pipe. After a few tries, you should be able to get on top. There will be a health station recharge unit, some grenades and another Ritual Entertainment's logo.


Secret 2/2
Another secret that requires to stack up garbage. Some time into the level after you get over a pit by jumping on the pipes and a hanging platform, you will end up in a room with a large crate, a toxic barrel, and a trash bin. In the corridor just up up the stairs, there will be an opening in the ceiling. Take all those items to that opening and stack them up like on the screenshot below. Climb up into the opening and turn left. There will be a health pickup. Sometimes, a mutant can throw out the toxic barrel into the pit and you will only be left with the trash can and the crate. It is still possible to access the secret with these two, by taking the bin while standing on the crate and placing it in front of you, but it is much more tricker, and it may be easier to just load a save file.

Mission 3b: Pursuit - Emergence
Secret 1/2
Sometime into the level, after you exit a narrow labyrinth of stacked crates and wood, you will come into an open area. Soon Jessica will jump down there with her car and an enemy helicopter will start attacking it. Shoot the helicopter to make it leave but don't get into the car yet. Instead, go through the narrow passage behind a white truck. Turn around, get into the truck and there will be a crate inside.


Secret 2/2
After a small car segment, Jessica will ask you to come out and open the gates. Get out of the car, turn around, and backtrack all the way to the fence gates she just rammed through. To the left of the gates, behind some stacked wood, there will be a health pickup.

Mission 4a: Supremacy Tower - Entry
Secret 1/5
This secret will require some bunny hopping skills to get. Some time into the level, you will come into a parking lot and there will be a ramp leading to the upper floor. Clear out the area from the enemies first, and then return to the base of the ramp. At the top to the right, there is a door that closes shortly after you step on the ramp. Get some speed, bunny hop up the ramp, and if you are fast enough, you should be able to get through the door just before it closes. Go down the stairs and you will find a health station recharge unit there. If you have never bunny hopped in Source games before, this secret can take a few tries to get.


Secret 2/5
After the previous secret, return to the upper floor of the parking lot and look to the left. There will be a beam behind the railing that goes above the lower floor. Jump on that beam and walk all the way to the other side, around the column (be extra careful not to fall down), and to the platform in front. Jump onto that platform, turn left, and there will be a crate.


Secret 3/5
Right after the previous secret, turn around, go through the double doors, and you will return to the foyer area. Turn right and go all the way until you hit a dead end room with a door leading to the upper garage floor. Jump down over the railing, and you will drop into a secret warehouse room with two crates.


Secret 4/5
Soon after the previous secret. you will climb a long staircase and end up in a small warehouse area where you will need to blow up the barrels behind the door to blast it open. Before that door, there is a fenced area with the pipes on the right. Go to these pipes and crawl all the way under them until you find a hidden button. Press it, continue the level normally, and, in the next area, there will be an opened alcove in the column with a health pickup lying inside.


Secret 5/5
Soon after the previous secret, you will enter yet another warehouse area, now with a forklift standing next to a fence. The secret is located behind that fence. Clear the area from the enemies, then collect toxic barrels (or other garbage that survived the combat) and stack them up like on the screenshot below. Climb them, jump over the fence, and walk through the door on the right. Inside, there will be a bar with raving monsters and two crates behind the counter.

Mission 4b: Supremacy Tower - Search
Secret 1/4
At the start of the level, you will enter a large hall where you will need to go up. Once you get to the second floor, there will be a bridge with a statue to the left. Jump over the railing to the base of that statue, drop down onto a small catwalk, walk until the end, and climb up to the area on the other side. Now, turn left and open the slightly glowing door. Inside, there will be a crate and a reference to Duke Nukem Forever - a game that is infamously known for its immensely long development span.


Secret 2/4
When you get to third floor of the hall, walk all the way around it to the end of the balcony, and there will be a crate hidden behind a flowerbed.


Secret 3/4
Later into the level, after you finish the fight in the elevator room, you will enter an office area. Turn right and go until you see two working spaces on the left next to a column (use the screenshot below to orient). Shoot the partition in the left space, and behind it, there will be a hidden area with some ammo .


Secret 4/4
After you go up the stairs to the second floor of the office, turn right and you will immediately see a door. Go through it, and there will be a balcony with two crates.

Mission 4c: Supremacy Tower - NOC
Secret 1/5
Right at the start of the level, you will enter the server room, and there will be a few boxes stacked in front of the fence. Stack these boxes in front of the gates like on the screenshot below, climb them, jump over the gates, and turn right. There will be a crate and a reference to the popular What Is Love headbanging meme that was originally a sketch featured on an American TV show Saturday Night Live in 1996.


Secret 2/5
After you ride to floor 15, do not leave the elevator but turn right and look down into the elevator shaft. You will notice that one of the floors has some ledges on the outer side of the building (see the screenshot below to orient). Using the ledges inside the elevator shaft, drop down to that floor, and walk out onto that ledge. Turn left, and there will be some ammo and a graffiti spelling "Jack", which may also be a reference.


Secret 3/5
Right from the previous secret, look down into the elevator shaft again and you will see a beam that has a computer panel on its level (see the screenshot below to orient). Drop onto that beam, interact with the panel to open the elevator doors and jump through them. On the floor you will find a big secret with a large health pack, ammo, and a crate.


Secret 4/5
After you ride to floor 20, you will instantly see 3 flower pots standing on the ascending platforms. Walk around these platforms to find a hidden crate.


Secret 5/5
Much later in the level, after you climb up via the outer balconies, ladders, and ledges, you will get to the ledge with the winged statues holding projectors. There will be a door on the right leading to a small warehouse area. At the end of that area, there will be a locked door. The button to open it is located on the column and hidden behind the cardboard boxes.

Mission 5: Showdown - Finale
Secret 1/3
This secret is super obscure and unobvious, so use the skybox texture on the screenshots below to orient. After the cutscene with Radek and Jessica, the door to the right of you will open to a facade area with concrete platforms and arches. Get to the end of it, turn right, and now go to the last archway before the next turn right. Climb onto the railing before that archway and jump forward. You will land onto an invisible platform. Walk forward to the end of it (don't worry, you won't fall as there is an invisible wall there) to trigger the secret. Be careful jumping back onto the balcony, though, as there is a small gap between the platform and the railing which you can fall into.


Secret 2/3
Make sure to stack up on health and ammo before getting this secret. Right after you return to the balcony from the previous secret, continue the level normally and you will immediately see a rapidly closing and opening door on your right. Go through that door, and jump into the pit in the room. You will end up in an upside down version of the hall that you visited on the previous mission.


Secret 3/3
For this secret, you must get to the very top (well, technically, bottom) of the hall that you entered in the previous secret. If you fall down, you will be teleported back to the normal level without a possibility to return. There will a few dozens of enemies thrown at you in this area. Hide behind the pillars, snipe the foes one by one and grenade large groups. Once you get to the top, you will see a Dopefish on the catwalk to the statue. This is the last Dopefish as well as the last secret in the game. To exit the area, you can either fall down or get to the last door of the inverted hall - both will teleport you back to the normal level.


Bonus
If you completed the inverted hall and triggered Secret 3/3, at the final arena you will be rewarded with two allied chaingun soldiers reskined as Dopefishes that will help you fight the final bosses.

Conclusion

Congratulations! You have beaten the Emergence episode!
Too bad we will never see episode two...



Even though this guide took me significantly less time to write than the ones for SiN and Wages of Sin, I still had to replay the entire game to make screenshots and do some tests, so I would really appreciate it if you Like, Favourite and Share it! If you think I missed or forgot to mention something important, you can always leave your comments below!