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Stellaris

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Xenology - Biological Module (Ever Universe)
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1.363 MB
9. maj kl. 12:12
10. juni kl. 8:35
9 ændringsbemærkninger ( vis )

Abonner for at downloade
Xenology - Biological Module (Ever Universe)

Beskrivelse
Stellaris version 4.0.* - English only (other localizations are not maintained but are still available)

For a diverse and realistic range of traits.

Maintenance Disclaimer and Credits:
This mod was originally developed by Devious (2021), and later taken over and updated by President Memes (2022-2024). Xenology has now once again fallen into a state of disrepair since President Memes officially ended support for it. As I absolutely love this mod and everything it has to offer, I have took it upon myself to update Xenology for as long as I can. As always, if the original author wishes me to take this down at any point in time, I will do so. However, until then, I will keep Xenology afloat through the rough tides that are Stellaris updates.

The Annex and Truncate modules are now a part of the updated Xenology.

Description from the previous mod:

Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of alien races and adding their unique characteristics to your own. Alternatively, you may choose to preserve the purity of your empire to best benefit from the traits of one or very few species. Each trait describes a unique aspect of a species' biology or psychology. There is no boring, linear tier system or confusion between societal tenets and biological attributes.

Leader traits are always guaranteed to spawn on all relevant leaders. This greatly improves both balance and AI performance. In addition, the player won't have to hire and fire a dozen leaders in hopes of generating the one they're looking for.

XTE alters very few vanilla objects for improved compatibility with other mods. There are no additional trait points or picks, and no increased cost of gene-modding (though traits worth more than 3 and less than -3 still require advanced gene-modding to add or remove after game start).


Features
♦ 43 New species traits (biological and lithoid)
• 26 Positive traits
• 17 Negative traits
♦ 50 New leader traits
• Many new leader traits require certain species traits
• Leader generation is usually guaranteed for relevant traits
• New leader traits do not take up a slot
• Traits for Councilors are less efficient the more of them you have


Compatibilty:
The only thing XTE overwrites is five (5) modifier tooltips via scripted_modifiers:
- num_tech_alternatives_add
- BIOLOGICAL_species_trait_points_add
- LITHOID_species_trait_points_add
- ROBOT_species_trait_points_add
- country_megastructure_build_cap_add

Credits:
Huge thanks to Devious for creating this awesome mod for us Stellaris players to enjoy, and also to President Memes for maintaining and improving Xenology for 2 years after the original was abandoned. I will try to keep this mod up to date and continue the same tradition.
Populære diskussioner Vis alle (2)
19
9. juni kl. 17:38
FASTGJORT: Bug Reports
Ever Universe
0
9. maj kl. 12:15
FASTGJORT: Feature Requests
Ever Universe
59 kommentarer
Ever Universe  [ophavsmand] 17. juni kl. 1:54 
It is random trait assignment handled by vanilla. I can't change it.
Lesten 17. juni kl. 1:50 
Okay, I get that. But I played an entire game to 2700 with Obstinate on my main species without anyone getting any of the leader traits. So maybe increase the chance a bit?
Ever Universe  [ophavsmand] 14. juni kl. 6:46 
The Obstinate traits are not guaranteed. Unlike the others, they have a chance of spawning in leaders, so you'll only find them for a few leaders.
Lesten 14. juni kl. 0:45 
The Obstinate leader traits doesn't seem to be working. None of the leaders get the traits they're supposed to.
Stepover34 11. juni kl. 7:42 
try upkeep and productivity
Stepover34 11. juni kl. 7:41 
@Lava, i got it within the first like 5 picks
Lava 11. juni kl. 4:10 
really? i tried but have yet to receive any of the traits from evo predators origin, maybe im just unlucky have had about 7-8 of the trait picks so far
Stepover34 10. juni kl. 11:42 
also Biogenesis is great (sadly the 4.0 release wasn't)
Stepover34 10. juni kl. 11:42 
ok I've tested and I know "some" (probably all) can be received from the adaptive evolution situation
eqN 10. juni kl. 10:17 
Thank you so much for your updates today!