Nuclear Option

Nuclear Option

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MAP/HUD Options and Filters
By Meemai
A guide on how to make use of the MAP and HUD options and filters that should help make it way easier to target specific stuff quickly.
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PALA/BDF Status
The two topmost buttons at left and right of the map screen, "PALA" and "BDF" are pretty straightforward and show you the status information of each faction.


Score: Current Faction score. It is mainly relevant for knowing how close a faction is from unlocking the use of nuclear weapons, these thresholds will vary between different missions, and if they were edited in the mission settings by you or the host.

Funds: Current faction funds. These are distributed to players over time at a fixed rate, as well as used as a pool for the initial funds of newly joining players.

Airbases: Current active airbases and status, the 4 icons represent the types of hangars that are still active, which define which aicraft can be deployed on that base.

In order, they represent the following, which can spawn specific aircraft each:
· Helipad: SAH-46, VL-49
· Revetment: CI-22, T/A-30
· Medium Hangar: CI-22, T/A-30, FS-12, FS-20, KR-67, EW-25
· Hardened Hangar: CI-22, T/A-30, FS-12, FS-20, KR-67, EW-25, SFB-81

Ships:
· CV: Carrier [STOBAR]
· LHA: Carrier [STOVL]
· DDG: Destroyer
· FFL: Corvette
· LC: Landing Craft

Buildings:
· FAC: Factory
· RDR: Radar Tower
· DEP: Vehicle Depot
· HGR: Hangar
· BKR: Bunker

Vehicles:
· HLT: Supply Trucks
· LCV: Recon
· APC: Armored Personnel Carrier
· IFV: Infantry Fighting Vehicle
· MBT: Main Battle Tank
· AAA: Anti-Aircraft Artillery
· SAM IR: Surface to Air Missile [Infrared]
· SAM R: Surface to Air Missile [Radar]

Aircraft: In order
· CI-22 - Cricket
· T/A-30 - Compass
· SAH-46 - Chicane
· FS-12 - Revoker
· FS-20 - Vortex
· VL-49 - Tarantula
· KR-67 - Ifrit
· EW-25 - Medusa
· SFB-81 - Darkreach
Map Options [MAP]
MAP button is useful to configure a few things on how the map displays things, there are three sections "Markers", "Tooltip" and "Icons".


MARKERS:
This section is pretty much straightforward, it is useful to show/hide different markers in the map.
· Objectives: Shows/Hides mission objectives on map
· Target Info: Shows/Hides info on locked targets
· Jamming: Shows/Hides jammer activity
· Grid Labels: Shows/Hides the grid and coordinates on edges

TOOLTIP:
This section defines the behavior for contextual information when you hover your mouse or targeting over units, there are 4 different modes:
· HIDE: No information shown
· INFO: Shows basic unit information
· AMMO: Shows basic unit information and ammunition supplies
· ORDERS: Shows unit orders

ICONS:
· First part defines the size of the unit/structure icons in the map.
(Tiny, Small, Medium, Large)
· Pilot Icons: Shows/Hides icons representing ejected allied pilots that need to be rescued. This may be useful to de-clutter the map from allied targets that you might not be paying attention to when flying aircraft unable to rescue pilots (only Helicopters and Tarantula can rescue them)
· Airbase Icons: Shows/Hides airbase icons (usually only applicable between spawns, not while in flight).
Target Selection [TGT]
Here is where things get a little bit more juicy, when you press the TGT button, you are presented with the following screen, which allows setting up various filters for which kinds of units and objects you would like to target, and which ones you want your targeting system to ignore entirely.


Active (Blue/Red/Green) buttons are things that you will be able to target, both from the map screen or using your camera (look and lock), Grayed out buttons are targets that will be completely ignored by your targeting system.

RESET FILTER will reset your filtering to default (generally being able to target absolutely everything.
CLEAR TARGETS clears all targets currently selected

Additionally, this menu will list any units that you have currently selected, clicking on their checkboxes will remove the target lock from that specific unit. This can be useful when you have selected multiple units and one that is not last in the list needs to be deselected.

The other buttons represent the following:
FRIENDLY: Toggles the ability to lock on Friendly units
ENEMY: Toggles the ability to lock on Enemy units
HUD: Copies HUD configuration (will be detailed later in this guide).

AIR: Air Units
MSL: Missiles
GND: Ground Units
BLD: Buildings
SHP: Ships

The smaller buttons below are to filter ground units:
· RDR: Radar
· HLT: Supply Truck
· LCV: Recon
· APC: Armored Personnel Carrier
· IFV: Infantry Fighting Vehicle
· MBT: Main Battle Tank
· AAA: Anti-Air Artillery
· IR SAM: Surface to Air Missile [Infrared]
· R SAM: Surface to Air Missile [Radar]

So, how can this be used? Time to show a simple, but frequently used practical example.
Imagine that I want to focus exclusively on the anti-air targets that can shoot down my aircraft, allied aircraft or incoming ordnance.


I have set filters to only accept the following:
FRIENDLY: (Please ignore the fact that I have selected allied units for this example, let's imagine these are enemy units, for the true practical use, we would select ENEMY)
GND: Ground Units
RDR, AAA, SAM IR, SAM R

After doing this, I hovered the mouse vaguely close to the units, moving it around the area (no need for pin-point clicking), then pressed the lock target button in rapid succession. This is the result:

All the units of the type I wanted to select are locked, while the other types are ignored by the targeting system. This allows for quick selection of units. Same would work if I would target them using my camera. This filter will make the targeting completely ignore the unit types that have been disabled here.

This makes pin-point strikes easier and quicker to set up and execute.
HUD Options [HUD]
HUD options work similar to MAP options, but with the following differences:
· Target locking is not restrictive, but instead priority-based. (MAP options forbid the targeting system from locking onto disabled target types. HUD options will define which things get targeted first in case your camera cursor is over something very close to something else, but it will not forbid the targeting system from locking onto other stuff.
· HUD options only affect locking by using your camera, MAP is unaffected unless you use the "HUD" button mentioned earlier on the MAP section of this guide.

It is very important to note that HUD options have 6 presets, and that unlike the MAP options, these are contextual and will reset automatically when you change weapons or toggle your landing gear.

Let's review the modes:

NAV - Navigation

This mode usually auto-toggles when your landing gear is down, as you can see, most icons and options are disabled and given low priority. This helps when you are trying to taxi on ground, or are preparing to land, as it removes ALL the clutter to make your view the clearest for landing, only leaving the icons for HLT (resupply trucks), and HGR (hangars) visible, to help you navigate and figure out where to go for resupplying after landing.

GUN - Gun Mode

This mode auto-toggles when you select machineguns, and generally prioritize things you can potentially hit and destroy with them.
Priorities are weighted towards air and land units, while setting buildings to low priority, since you are unlikely to destroy them with just the machinegun (with the rare exception of the Chicane 30mm MG, which can sometimes kill soft buildings like depots and revetments with enough MG rounds.

A2A - Air to Air

This mode auto-toggles when you select air to air missiles, it will weight priority towards aircraft over land vehicles or buildings.

A2G - Air to Ground

This mode auto-toggles when you select air to ground armaments, such as AGMs, Lynchpins or bombs. Priority will weight towards vehicles, buildings and ships.

EW - Electronic Warfare

This mode auto-toggles when you select EW equipment, generally found on the Medusa but sometimes also available in other craft. (Jammers, ARAD missiles). It will give priority to enemy missiles over anything else, and units that are generally meant to intercept aircraft and ordnance.

This mode can sometimes be useful to manually toggle as an override when using other weapons for the following reasons:

IR air to air missiles: This mode will quickly allow you to target incoming missiles by using your camera, giving them priority over other units. Your own IR missiles can intercept these and potentially save you or an ally from getting hit in case counter measures are insufficient.

SEAD (Supression of Enemy Air Defenses) sorties: There are times where you might want to give priority towards hitting what is trying to blow you up before focusing on other targets. EW mode gives a harder focus on those specific types of land units, which will allow you to target them quicker than in A2G mode, which would only select ANY ground unit.

LOG - Logistics

This mode auto-toggles when you select your cargo in a transport craft like the Tarantula. It will make the HUD highlight FRIENDLY anti-air and sea units over enemy ones.

This is useful to get a less cluttered view on your approach, where you can see target pips for allies that might benefit from your resupply run.
Additional Notes
If you have any questions or comments about information that might be missing in this guide, please let me know in the comments, and I will try to add the missing information when I have time.

Please note that this guide has been published on May 2025, and might become outdated with future updates that might add more content to the game or change the interface.