Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Versus Skaven
By AkGSkul and 2 collaborators
An in-depth Skaven breakdown of their stats, properties, & tips-&-tricks for each playable Packsworn.
   
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Specials
Poison Wind Globadier

HP: 30
Infantry

Reload: 12 seconds






Damage
Gas Duration: 6 seconds

Tick Hit Number
Damage of Tic
Total Tic Damage
1
0.25
0.25
2
0.75
1.00
3
2.00
3.00
4
4.75
7.75
5
8.00
15.75
6
8.00
23.75
7
8.00
31.75
8
8.00
39.75
9
8.00
47.75
10
8.00
55.75
11
8.00
63.75


Tips & Tricks
  • Press and hold the left button to aim, a parabola will appear with a range of gas.
  • You can jump before throwing, but cannot jump while aiming.

  • Can throw globes through openings (cracks, small openings, etc) or at walls / floors / ceilings to hit the other side.

  • The Premium DLC Skin enlarges your Hurtbox vertically, but make it narrower.
Gutter Runner
HP: 30
Infantry

Pounce Charge: 1 second

Smoke Bomb Duration: 4 seconds
only 1 use




Damage
Lowest Pounce Damage
Max Pounce Damage
10
24
Damage is based on Air Time

Number of Stabes
Damage of per Stabe
Total Stab Damage (minus Pounce damage)
1
2.5
2.5
2
2.5
5
3
2.5
7.5
4
2.5
10
5
4.25
14.25
6
6
20.5
7
7.5
28
8
9.25
37.25
9
11
48.25
10
12.5
60.75
+11
12.5
Damage every 0.5 seconds


Tips & Tricks
  • The higher your FPS; the more speed you'll have & more control you'll have in the air.
  • Press WASD in the air to control the direction.

  • You make a lot of noise when you are moving in your Pounce Charge (You make NO noise when not moving in Pounce Charge).

  • The Hitbox is kinda large; so as long as you hit them you get the pounce.

  • When you pounce a Hero, there is knockback that can possibly ledge other nearby Heroes.

  • If Heroes are good at tracking high pounce, wiggle mid-air with "A / D" to make the shot harder. If they’re very accurate, use low direct pounces with cover.
Packmaster
HP: 50
Monster

Hoist Time: 3.5 seconds
Reload (after Hoist): 5 seconds




Damage
Drag Damage
Hoist Damage
6
4
Damage every 1 second

- When you start to Hoist; you do 0 damage till the Hero is fully Hoisted.
- The Hitbox for the hook lingers for a bit so you can spin the Hitbox to try to grab someone (Useful for trying to grab someone who is Invisible or if you missed & another Hero is nearby).


Tips & Tricks
  • Drag speed is dependent on the Ping of who you hook. The lower their Ping, the faster you'll drag; the higher their Ping, the slower you'll drag.

  • Hold X to 3rd-person to make sure nothing moves you & to check that your hook isn't sticking out through terrain.

  • Dragging/Pushing someone off a ledge:
    ① If the Hero has Green HP; the will go into Ledge Hang.
    ② If the Hero has downed while on the hook; they will die without having a Ledge Hang.

  • Roof Hook: You can stand on a elevated location to Hook a Hero & Hoist the Hero so that they cannot be rescued

  • If the initial hook downs the hero; you will be stuck in place unable to move for a bit.

  • You can Hook a Hero that is airborne; but you cannot Hook a Hero when you are airborne.

  • If you know you are going to die; don't Hoist as you are doing 0 Damage. Just keep the dragging for Damage.

  • Once you hook a Hero, even if you die, the Hero will be stuck in-place & defenseless for a moment.

  • The hook cannot pass through obstacles even if it reaches Heroes.

  • Walking sideways is slow. Its optimal to hold W while shaking your head to make it more difficult to hit you.

  • Pressing WASD while in the air will allow you to move a small amount while falling, this will make it harder to get hit.

  • Packmaster's walking sound is extremely loud, but jumping is silent. So you can either:
    ① Spawn, then immediately jump down from an elevated spot to fall onto a Hero making very little noise (will make 1 step sound).
    ② Jump, then Spawn to fall without making noise. This will also give you the a bit more momentum from being a Ghost.
Ratling Gunner
HP: 50
Infantry

Windup: 1 second
Reload: 4 seconds






Damage
Bullet Damage
Clip Size
1
120


Tips & Tricks
  • Reloading reduces your movement speed. So hide then start reloading.

  • Stagger interrupts your Reload & Shooting.

  • Jump around while shooting to make it harder for Hero players to hit Headshots.

  • Heroes getting shot become Aim-Punched.

  • Can't shoot through Shields, but it will drain the Stamina.

  • Damaging a Hero carrying a Barrel will cause the Barrel to Explode.

  • If a Hero is downed, Ratling Gunner can kill them quickly.
  • Ratling Gunner can interrupt Hero Revives if they don't have a Shield; but can still prevent Shielded Heroes if low on Stamina.

  • Strong at killing BOTs cause they dont block.
Warpfire Thrower
HP: 50
Infantry

Reload w/out Venting: 3.5 seconds
Reload w/ Venting: 2.5 seconds
Take 5 HP damage if venting at full




Damage
Duration: 3 seconds

Each Flame Tic Damage
Max Flame Damage
2
30
Damage every 0.15 seconds (Close)
Damage every 0.35 seconds (Far)


Buffs
Long Distance
Short Distance
Slows Movement
Knockback
Decreases Jump Height


Tips & Tricks
  • Hold R to Vent.

  • Stagger interrupts your Shooting & forces you to Reload.

  • Jump around while shooting to make it harder for Hero players to hit Headshots.

  • Can shoot through openings (e.x. Openings on wooded flooring).

  • Shooting then Mantling allows you to Shoot & Mantle at the same time.

  • Skaven Space Program: Shooting from below can Knockback Heroes into the air causing: Ledge Hangs, Out of Bounds, and/or possible fall damage.

  • Damaging a Hero carrying a Barrel will cause the Barrel to Explode.
Monsters
Bile Troll
HP: 800
Monster

Vomit Cooldown: 24 seconds







Damage
Light ATK
Light ATK (Crit)
15.75
22

Heavy ATK
Heavy ATK (Crit)
22
33.50
- Heavy (Close) = High Angle Knockback
- Heavy (Far) = Low Angle Knockback

Vomit Duration
Vomit Tic Damage
Max Puke Damage
5 seconds
1
8
Damage every 0.65 seconds

- Blinds, Slows, & Breaks Stamina.
- Vomit is instant, so there is no travel time.

Stagger Immunity
When Staggered, Troll is immune to Stagger for 2.5 seconds.


Tips & Tricks
  • Troll's POV when Crouching / Standing will not be consistent so please be aware by either tea-bagging for a moment or by Holding X to 3rd-person to check. Here are factors to keep in mind for your Standing/Crouching animation:
    If you are Crouched & you Mantle; you are STANDING (POV: Crouching).
    If you are Crouched & you Fall ANY distance; you are STANDING (POV: Crouching).
    If you are Crouched & get Staggered; you are CROUCHING (POV: Standing).

  • Turn your head right as you Vomit to reduce the chance of being shot in the head.
  • Vomit damages / kills friendly AI Units.

  • Melee attacks & Vomit can hit through walls & floors / ceilings.

  • All Melee attacks & Vomit can interrupt Revives.

  • Can Heavy Attack while Mantling.

  • Can walk through Sister of the Thorn's "Thorn Wall".
Rat Ogre
HP: 800
Monster

Leap Charge: 2 seconds
Leap Cooldown: 24 seconds






Damage
Light ATK
Light ATK (Crit)
15.75
22

Heavy ATK
Heavy ATK (Crit)
21 x 2
29.5 x 2
Each Arm has its own chance to Crit

Leap
36
Leap is Unblockable

- Leap's Knockback affects allies:
  • Poison Wind Globadier: Staggers.
  • Gutter Runner: Staggers & will disarm Disabled Hero.
  • Packmaster: Staggers & Hook will break if Dragging or trying to Hoist.
  • Ratling Gunner: Staggers the Gunner.
  • Warpfire Thrower: Staggers the Flamer forcing Reload.


Stagger Immunity
When Staggered, you are Immune to Stagger for 2.5 seconds.

During Leap
After Leap
5 seconds
8 seconds


Tips & Tricks
  • When you are charging Leap; shake your head to help prevent headshots.

  • Heavy Attack is 2 hits so 1st hit can break Block & the 2nd can hit the Hero.

  • Can Light Attack while Mantling.

  • You can use Leap to cancel the Light Attack endlag to use Light Attack 1 faster.

  • All Melee attacks & Leap can interrupt Revives.

  • Can walk through Sister of the Thorn's "Thorn Wall".
Miscellaneous
Summon the Vermintide
Max Horde: 32 (per player)
Cooldown: 300 seconds
This can be speedup (or slowed down) by different Modifiers, Actions, & Damaging the Heroes.

Modifiers
Team Size Difference
Difference in Players
Modifier Percent
0
100% (normal)
1
130%
2
175%
3
250%

Score Difference
Score Difference
Modifier Percent
250
50%
200
60%
150
70%
100
80%
50
90%
0
100% (normal)
-50
110%
-100
120%
-150
130%
-200
140%
-250
150%

Recharge Boosts
Actions
Actions
Time Boost
Gutter Runner Pinned
6
Hero Downed
10
Pact Master Grab
6
Pact Master Hoist
24

Damage Sources
Damaging Heroes
Time Boost
Troll Vomit
1.4
Troll Axe
0.4
Gutter Runner
1.2
Pack Master
1.2
Poison Win Globadier
1
Rat Ogre Hands
0.4
Ratling Gunner
0.15
Warpfire Thrower
0.15


Tips
  • When you call in the Vermintide, it gives an audio sound in the direction of where you are (even in Ghost Mode).

  • The Vermintide bar carries over between rounds so if you are near the end of a round; just hold it for next round.
Patrols
  • If a Patrol spawns, that means there is no Monster spawn for that round.

  • Patrols will spawn at the same spot on the other team, but not guaranteed to be the same type of Pat depending on the map. (ex.Righteous Stand; Round 2, Team 1's Patrol can be a Skaven, but then Team 2's can be Chaos).

Skaven Patrol
10 Stormvermin (3 Shielded)

Chaos Patrol
2 Chaos Warriors, 2 Maulers, 4 Raiders, & 4 Raiders (Shield)
Loot Rat
  • If a Loot Rat spawns, it will be in the same spot for both teams on that same round

  • They do NOT drop the same loot
Fatshark & Hook Rats
https://forums.fatsharkgames.com/t/hookrat-pulls-out-of-bounds/102664/5

Funny Hooks
Originally posted by FatsharkLev:
Intentionally hooking someone in such a way that they end up inside the geometry of the map / under the map / out of map bounds is an exploit. Don’t do it.
Roof Hooks
Originally posted by FatsharkLev:
Hooking a player so they end up in a place that’s unreachable by Heroes but reachable by Pactsworn (such as a roof), we’d rather you didn’t do it, but it’s not a bannable offense at this time.
  • This means its that we can do these & is fair game. Plus there are clear areas for Roof Hook spots & can be played around / has counterplay.

Patch 6.5.0
https://forums.fatsharkgames.com/t/vermintide-2s-7th-anniversary-is-live-now/105472
  • Hopefully this means that this is now fixed & dont have to worry about it anymore but time will tell