Rogue: Genesia

Rogue: Genesia

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Equipment Quality explain - v1.0.4c
By Dirian
All about quality, and a point about stats.
Everything up to date for RG v1.0.4c
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Quality:
Thanks to Plexus Du Menton, the dev of the game, we have the formula for equipment quality.
Important: This formula is for Boss equipment only

Simplify formula:
Quality = Max(10, (WorldTier * 10 + random(-5, 7.5) + zone * 1.5)) + Challenge SoulCoin Gain + CorruptionSlider + EquipmentQuality from soulshop + Expert's Monocle + Loop Scale

You can see your Equipment quality in your Stats page:


Important: Introduce in Hotfix 1.0.0.g we can have in some stages lower quality equipment which follow this formula minus a score we don't have
Formula Breakdown:
WorldTier*10:
This is your current run difficulty. if you launch a run in F difficulty it give you 10 points. 20 for E, 30 for D, etc...

random(-5, 7.5):
This is something calculated just before you drop an item, and this is a random value of 12.5 worth points. It can lower your quality or increase it.

Zone * 1.5:
This is the current zone you actually are in your run. If you are in zone 1 then you have 1.5 points, then you are zone 2 and you have 3 points, etc...
That mean the deeper you go in your run, the more point you have for equipment quality. That also mean going deeper in your run give you access to better quality equipment.
Important: In a loop, this parameter does not change and remains at the maximum value.

Challenge SoulCoin Gain:
Formula is : log10(Challenge SoulCoin Gain) * 5
This is a bonus for doing a challenge run. That mean if you are just doing a non challenge run you don't have a bonus for this part.
Endurance of Vild level 1 give you a bonus of 4.23 with its x7 soulcoin gain.

Endurance of Vild level 6 give you a bonus of 8.12 with its x42 soulcoin gain.

Because yes, some challenge can be level up and the more high they are the best will be your equipment.

CorruptionSlider:
Formula is : CorruptionSlider * 0.75 * (log400(Challenge SoulCoin Gain)
It's related to this slider, in the upper right of your starting run screen.

There is 11 graduation to this slider. This slider give you 4 bonus and when at max we have +200% soulcoins, +100% Talent Mastery, equipment quality of +8.25, and 500 corruption.

This is what we are talking about when the community are talking about 500 corruption run.
Important: We don't have any bonus quality points for any more corruption point we can get in a run. Even if you go to infinite corruption you won't get more equipment quality bonus. Only these 500 coming from this slider count.

EquipmentQuality from soulshop:
There is 3 different equipment quality from soulshop to buy.
Important: these bonus to equipment works even if a challenge limit our access to Soul-Shop.
C Tier, it give us up to 1.08 equipment quality bonus.

B Tier, it give us up to 4 equipment quality bonus.

A Tier, it give us up to 3.6 equipment quality bonus.


Loop Scale:
You need to break a mirror in an event to enable this feature.
Formula is : Loop Scale* log16(SoulCoin Multiplier)
After finishing a run you have the possibility to loop. The higher challenge level you do the higher your quality from Loop will be.
(You cannot loop again if an enemy has reached infinity health during a loop)

Expert's Monocle:
It's an unique equipment coming from Overgeared, a normal B Rank challenge.
It give us a nice flat bonus to quality depending of it's level and rank. Here at MAX-Tier level 10 because I am spending too much time on this game.
Equipment Tier and Level
Now that we now how to calculate the quality here the table for the equipment tier we have corresponding of quality.

And that's not all, because the last digit of item quality +1 is equal to the level of our item.
For exemple if we drop an equipment of quality equal to 46 then we will have a C-Tier equipment of level 7.
Stats Modifiers Progression:
Each modifier stats depend of equipment Tier and level.

It depend of the modifiers but often the formula is:
  • For flat stat bonus:
    +5% of base stats per level, +50% of base stat per tier, when the modifier affect base/final stats.
    +1% of base multiplier per level, +10% of base multiplier per tier, when the modifier affect stats multiplier
  • For stat per player level:
    +2.5% per level, +25% per tier, when the modifier affect base/final stats.
    +0.5% per level, +12.5% per tier, when the modifier affect stats multiplier on each level

For example, you have a piece of equipment that do + 2 power at F-rank level 1
It'll gain 0.1 power per level of equipment, and 1 power from level 10 F-rank to Level 1 E-rank
Important:
We only know about quality and stats progression, we have no possibility to know what kind of equipment will drop.
4 Comments
老卡手机 23 Mar @ 6:07am 
oh i see your explain,so the ss Tier equipments are the lower quality equipment,thank you for response
老卡手机 23 Mar @ 6:01am 
i‘m sorry for poor english
i start a rog mode game in ver1.0.1b3,which is a example to prove the formula is wrong
Here are the formula parameters.


1. WorldTier。60,for A worldTier
2. random。(-5, 7.5)
3. Zone * 1.5。9 in a loop,6*1.5
4. log10(challengeSCGain) * 5。11.28,for level 18 challenge Exponent of A WorldTier
5. GameData.CorruptionSliderStep * 0.75。8.25,for the max 500 Corruption
6. EquipmentQuality from soulshop。1.08 + 4 + 3.6,for Fully Purchased soulshop
7. Run Loop。4,in loop
8. Expert's Monocle。5.25, at MAX-Tier level 10
Item quality = (60+9)+11.28+8.25+(1.08+4+3.6)+4+5.25+random(-5, 7.5) = 106.46 + random(−5,7.5)



According to the formula,i can get equipments with item quality from 101.46 to 114.96
but i even get SS Tier equipment(80-89),and never get Z Tier equipment(110-119)

am i wrong or the formula wrong?
Dirian  [author] 23 Mar @ 5:42am 
This is false as the formula is for best equipment only
BUT
Your statment is true as there have been some addition in Hotfix 1.0.0.g:
- Chest & Swarm stage now has 2 equipments roll:
old one normal equipments at 2% chance
additional lower quality equipment at 50% chance
- Elite now has 2 equipments roll:
old one normal equipments at 0.5% chance
additional lower quality equipment at 20% chance
- Elite Swarm now has 2 equipments roll:
old one normal equipments at 10% chance
additional lower quality equipment at 100% chance

Goal of these chance is to promote equipment recycling and help find new equipment modifiers
(and we don't have formula for this lower quality equipment)
老卡手机 23 Mar @ 5:22am 
the formula is not true at ver 1.0.1b3
。i get a SS-Tier equipment of level 9 and a MAX-Tier equipment of level 4 at the same time after a Elite Battle,whose item quality gap is (103 - 88 = )15。but according to the formula for equipment quality( random(-5, 7.5) ),the biggest gap is 12.5。therefore the formula is wrong。