Stellaris

Stellaris

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Potent Rebellions [ZH] - Legacy Update
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4.059 MB
1 月 25 日 上午 5:06
3 月 28 日 下午 12:57
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Potent Rebellions [ZH] - Legacy Update

在 FirePrince 的 2 个合集中
FirePrince's ADT Recommendations (3.14)
52 件物品
FirerPrince Stellaris 3.14
46 件物品
描述
这是Caligula的优秀模组的官方更新与延续版本,已适配游戏版本3.14.*。所有功劳归于他(现为PDX开发者)。

此模组扩展了原版的叛乱机制,使其对已建立的帝国构成更大的威胁。目前,叛乱在游戏中非常罕见,对你的帝国几乎没有任何威胁,因为革命者起步时处于巨大的劣势:他们只有一颗星球且没有舰队。只有在极少数情况下,他们才会试图加入更大的帝国。即使是一次成功的革命,也不会提高其他星球叛乱的可能性。因此,动荡通常可以被安全忽视,或至多被视为轻微的烦恼。

本模组通过多项调整改变了这一切,基本上增强了叛乱的力量,并增加了更多叛乱发生的原因:
引用自 Caligula
Sow Unrest: Sow unrest in nearby planets using a planetary edict, unlockable by tech. Adds unrest and unhappiness modifiers to planets that are in range.
Subsidise Rebels: Successful rebellions will ask nearby countries that are hostile to the country they are rebelling from to subsidise them. These countries can also gift them a fleet if their own fleet is strong enough (at least 200).
Give the rebels resources: Rebellions are given a fleet based on their fleet capacity, an offensive army, unity (they used to start from scratch), and temporary modifiers that help them support their fleet and get themselves off the ground. However, without subsidies they will still not pose an existential threat unless there are multiple rebellions at once (which is now possible).
Revolt into bigger countries: Rebels will now merge into a bigger country wherever that makes sense. Previously, they would only join their original owners if they were a nationalist revolt or an egalitarian empire if they were slaves. Now, they will join any country that is of their species, including, say, one that has emerged via a revolt.
Introduce waves of unrest: If one planet successfully revolts, and you own other planets with high unrest, there is a chance (scaled by unrest levels and whether their grievance is the same) that they will attempt to revolt as well over the next few months (capped at six months, unless further revolts succeed). If a nationalist revolt succeeds, all pops in the empire of the same species will also get -20% happiness for 5 years.
Expanded Slave Revolt Mechanics: New empires emerging from slave revolts are given unique names, name lists, emblems and special civics. The civic 'Free Republic' grants +15% Egalitarian Attraction and +15% fire rate when at war with a slaveowning empire, and 'Breaker of Shackles' creates unrest in neighboring countries' slave populations at the cost of massive relations penalties with slaveowner empires that make peaceful coexistence almost impossible. The AI will only use these civics (and names, emblems etc) when there is a slave revolt. You can select them for your own campaign, though (but only both at once), or pick the prescripted empire I made.
State vulnerability: If a state is severely defeated in war or has hostile neighbors that are ‘overwhelmingly’ more powerful than it, its population will lose confidence in it. It will be given penalties to ethics divergence, unrest and happiness (especially in oppressed pops). This means that a state that has ‘had it’ will fall apart, as has tended to happen historically. Note: If you have your fleet at 90% fleet capacity, you cannot get this modifier (as the population know you are doing your best).
Patriotic Revolts: If you are at war with an empire and have pops of their species, they will be unhappy and my try to revolt. If they succeed and join them, but you win the war convincingly (the main opponent must end up with pathetic fleet power vs you, and if the country that your planets revolted to is a secondary war participant, that planet must have at least inferior fleet power), you will claim the planets back.
在平衡性和游戏性方面,我希望这能使游戏的中后期更加流畅,叛乱能够打破强大帝国之间经常出现的僵局,并让失败的国家逐渐消失。同时,我希望这能为玩家提供挑战,迫使他们妥善管理自己的帝国,否则将面临分崩离析的风险(这一点我已将其变为真实的可能性)。

推荐模组:
• 强烈推荐 动态政治事件

兼容性:
• 应与几乎所有其他模组兼容。大部分unrest_events.txt内容现已加入原版。
规则合并 已支持。
• 可随时将此模组添加至游戏中。
• 对于模组制作者:可以使用脚本变量@potent_rebellions_expanded_active实现部分兼容性互动。
72 条留言
Degtyarevas 5 月 25 日 上午 7:38 
поддержу комментатора ниже хотелось увидеть этот мод на 4 версию
Perambulante in tenebr 5 月 18 日 上午 2:12 
ладно товарищ,как будет время обнови мод для фанатов революций,мы ожидаем.Ты молодец что обновил этот мод первый раз.Но обновить на версию 4.x и больше тебе не придётся трогать данный мод долгое время.
Tralalero Tralala 5 月 9 日 下午 10:45 
r u alive bro
ulriquinho 5 月 9 日 上午 10:32 
I just found out this mod was revived and I AM ECSTATIC. I can't wait until you patch it up to 4.x (no pressure on updating, I know these things take time, just expressing enthusiasm in discovering this mod is back!!!). Thank you for reviving it!!!
jtbush00 5 月 6 日 上午 8:49 
Update?
y1224y1 4 月 16 日 下午 1:56 
@FirePrince 알고 있습니다 현재 모드충돌때문에 버전업을 하지않고 쓰고있어서요 그래서 3.13버전이 필요한것입니다
FirePrince  [作者] 4 月 16 日 上午 11:40 
@y1224y1: 3.13과 하위 호환되어야 합니다.
y1224y1 4 月 16 日 上午 10:10 
된다면 사례해드릴수 있습니다
y1224y1 4 月 16 日 上午 10:09 
3.13 버전 출시 가능할까요?
FirePrince  [作者] 4 月 8 日 上午 2:46 
Let's check this, it seems like I need to touch espionage too.
I'll add this to the to-do. I'll also add an feature for recently conquered planets.