Stellaris
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Potent Rebellions [3.14 PL] - Legacy Update
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25 stycznia o 5:06
28 marca o 12:57
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Potent Rebellions [3.14 PL] - Legacy Update

W 2 kolekcjach stworzonych przez FirePrince
FirePrince's ADT Recommendations (3.14)
Przedmioty: 52
FirerPrince Stellaris 3.14
Przedmioty: 46
Opis
To jest zatwierdzona aktualizacja i kontynuacja w hołdzie dla wspaniałego Potent Rebellions autorstwa Caliguli, przenosząca go do wersji 3.14.* gry. Cała zasługa należy do niego (obecnie dewelopera w PDX).

Ten mod rozszerza mechanikę buntów z podstawowej wersji gry, czyniąc je znaczącym zagrożeniem dla ugruntowanych imperiów. W obecnym stanie bunty są dość rzadkie i praktycznie nie stanowią żadnego zagrożenia dla twojego imperium, ponieważ rewolucjoniści zaczynają z ogromnymi wadami: mają jedną planetę i nie posiadają floty. Tylko w wyjątkowych okolicznościach będą dążyć do przyłączenia się do większego imperium. Udana rewolucja nie wpłynie również na prawdopodobieństwo buntu kolejnych planet. Można zatem bezpiecznie ignorować niepokoje lub przynajmniej traktować je jako drobną niedogodność.

Ten mod to zmienia, poprzez szereg działań, które zasadniczo wzmacniają bunty i dodają więcej powodów do ich wybuchu:
Początkowo opublikowane przez Caligula:
  • Sow Unrest: Sow unrest in nearby planets using a planetary edict, unlockable by tech. Adds unrest and unhappiness modifiers to planets that are in range.
  • Subsidise Rebels: Successful rebellions will ask nearby countries that are hostile to the country they are rebelling from to subsidise them. These countries can also gift them a fleet if their own fleet is strong enough (at least 200).
  • Give the rebels resources: Rebellions are given a fleet based on their fleet capacity, an offensive army, unity (they used to start from scratch), and temporary modifiers that help them support their fleet and get themselves off the ground. However, without subsidies they will still not pose an existential threat unless there are multiple rebellions at once (which is now possible).
  • Revolt into bigger countries: Rebels will now merge into a bigger country wherever that makes sense. Previously, they would only join their original owners if they were a nationalist revolt or an egalitarian empire if they were slaves. Now, they will join any country that is of their species, including, say, one that has emerged via a revolt.
  • Introduce waves of unrest: If one planet successfully revolts, and you own other planets with high unrest, there is a chance (scaled by unrest levels and whether their grievance is the same) that they will attempt to revolt as well over the next few months (capped at six months, unless further revolts succeed). If a nationalist revolt succeeds, all pops in the empire of the same species will also get -20% happiness for 5 years.
  • Expanded Slave Revolt Mechanics: New empires emerging from slave revolts are given unique names, name lists, emblems and special civics. The civic 'Free Republic' grants +15% Egalitarian Attraction and +15% fire rate when at war with a slave-owning empire, and 'Breaker of Shackles' creates unrest in neighboring countries' slave populations at the cost of massive relations penalties with slave-owner empires that make peaceful coexistence almost impossible. The AI will only use these civics (and names, emblems etc.) when there is a slave revolt. You can select them for your own campaign, though (but only both at once), or pick the prescripted empire I made.
  • State vulnerability: If a state is severely defeated in war or has hostile neighbors that are ‘overwhelmingly’ more powerful than it, its population will lose confidence in it. It will be given penalties to ethics divergence, unrest and happiness (especially in oppressed pops). This means that a state that has ‘had it’ will fall apart, as has tended to happen historically. Note: If you have your fleet at 90% fleet capacity, you cannot get this modifier (as the population know you are doing your best).
  • Patriotic Revolts: If you are at war with an empire and have pops of their species, they will be unhappy and my try to revolt. If they succeed and join them, but you win the war convincingly (the main opponent must end up with pathetic fleet power vs you, and if the country that your planets revolted to is a secondary war participant, that planet must have at least inferior fleet power), you will claim the planets back.
In terms of balance and gameplay, I hope that this will create a more fluid mid and late game, with rebellions hopefully breaking the stalemate that tends to emerge between the powerful empires, and allowing failed states to fade into obscurity. I also hope that this will provide challenges for the player, forcing them to administer their empire well or risk it falling apart (something that I have made a real possibility).

The Future: I've added all the features I want to add to this mod, and now work for Paradox...

Zawarte poprawki wersji Vanilla:
Syncretic Rebels do not have Leaders[forum.paradoxplaza.com]
Secessionist Rebels do not have Ethics[forum.paradoxplaza.com](2)[forum.paradoxplaza.com]

Zalecenia:
Dynamic Political Events is highly recommended
Rise and Fall — even more balance

Kompatybilność:
• Powinien być kompatybilny z niemal każdym innym modem. Duże fragmenty starego pliku unrest_events.txt są teraz w podstawowej wersji gry.
The Merger of Rules jest obsługiwany.
• Możesz dodać ten mod do gry w dowolnym momencie.
• Support for DMM is planned.
• For Modders: If you'ed like to make this mod compatible for some interactions, there is a scripted var for conditions:
@potent_rebellions_expanded_active

Alternatives:
Civil Wars (by MrFunEGUY) probably sticking

Feedback: If you see anything weird, let me know! Also tell me if you think it is too hard or too easy (for you or the AI), so I can continue to refine the balance.
Finally, if you like this mod, please

Lokalizacje:
🇵🇱 Dzięki Alan Kraskow

To discuss this mod in a better format than Steam, visit me on Discord:[discord.gg]
Komentarzy: 72
Degtyarevas 25 maja o 7:38 
поддержу комментатора ниже хотелось увидеть этот мод на 4 версию
Perambulante in tenebr 18 maja o 2:12 
ладно товарищ,как будет время обнови мод для фанатов революций,мы ожидаем.Ты молодец что обновил этот мод первый раз.Но обновить на версию 4.x и больше тебе не придётся трогать данный мод долгое время.
Tralalero Tralala 9 maja o 22:45 
r u alive bro
ulriquinho 9 maja o 10:32 
I just found out this mod was revived and I AM ECSTATIC. I can't wait until you patch it up to 4.x (no pressure on updating, I know these things take time, just expressing enthusiasm in discovering this mod is back!!!). Thank you for reviving it!!!
jtbush00 6 maja o 8:49 
Update?
y1224y1 16 kwietnia o 13:56 
@FirePrince 알고 있습니다 현재 모드충돌때문에 버전업을 하지않고 쓰고있어서요 그래서 3.13버전이 필요한것입니다
FirePrince  [autor] 16 kwietnia o 11:40 
@y1224y1: 3.13과 하위 호환되어야 합니다.
y1224y1 16 kwietnia o 10:10 
된다면 사례해드릴수 있습니다
y1224y1 16 kwietnia o 10:09 
3.13 버전 출시 가능할까요?
FirePrince  [autor] 8 kwietnia o 2:46 
Let's check this, it seems like I need to touch espionage too.
I'll add this to the to-do. I'll also add an feature for recently conquered planets.