Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Same with planetary auto hangars/shipyards: no change :/
Yes, my mod is updated (I can tell by looking at your commentary in rikk_wmogiga_decisions.txt.
Due to the files having their own name I can't imagine how they could be overwritten, but I still loaded this mod next to last (only merger of rules after).
Anything else that I could/should check on my end?
My usual approach to Maginot worlds is building them and then outfitting them with a oribital ring and a planetary defence nexus and filling all available building slots with planetary shipyards and hangars.
And I can report that the system with the new "auto" maginot worlds works in general, so kudos for that addition
With this setup I noticed two things that are probably not working as intended:
1. The automated versions of the automated planetary hangar/shipyards are not buildable on a "auto" maginot world, since the conditions of the planet being an auto-world are not matched. Probably just needs the newly added world type added to the conditions.
2. Orbital rings are not upgrade-able. The reason given is that there is not Auto-Capital Processor or higher on the planet. The given auto-capital array however is not upgrade-able either.