No More Room in Hell 2

No More Room in Hell 2

31 ratings
Basic knowledge in hell
By royrockbear
Update to 0.2.0 gaming experience data ⚠️🔊Attract🏃🏃‍♀️🏃‍♂️
   
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Team Hall
🌟Even if you don’t know each other, you must cooperate and help each other to have the best hell experience。                                                                                                                                                                                                                                                                                                                                 The picture is introduced in clockwise direction from top to 🔷Future updated direction information 🔷Lobby page:When current character dies, three randomly selected characters。 🔷Character, equipment page, skill selection。 🔷Account level  🔹Account upgrade can unlock character skills。  🔹Experience source is the successful unlocking of safe houses in various locations。  🔹Lock skill viewing。  🔹After unlocking, you can indeed get it from the skill slot (randomly choose 1 out of 3) 🔷Depart Click to start。 🔷Friends:manage adding, deleting, blocking, and sending groups。 🔷Pairing The server responds with relevant information。 🔷ESC Menu, report, exit game。
Locker room
🌟The game advocates mutual aid and sharing weal and woe, so survivors must cooperate to survive。                                                                                                                                                                                                                                                                                         The picture is introduced counterclockwise from the game title。 🔷Character name, level and profession 🔷character level  🔹Death does not give the character experience points。  🔹Upgrade to unlock skill slots。  🔹The supplies obtained from scavenging in the game are the source of experience。 🔷Number of evacuations:number of times character has successfully completed evacuations。 🔷Supplies value:total number of scavenging by this character。 🔷Number of unlocks:number of times this character has unlocked Safe House。 🔷Number of rescues:When you see a teammate lying on ground, go to teammate and press[E] to rescue。 🔷skill slots  🔹The LV.1 skill slot is fixed and cannot be changed。  🔹Unlock skill slots based on levels。  🔹After the skill slot is unlocked, click to obtain the skill and randomly select 1 from 3.  🔹Each skill has its own requirements。  🔹Cannot possess skills with the same name, only choose one of ordinary and professional。
Score board
🌟When the evacuation is successful, rewards will be added to the number of survivors。  The more survivors, the more experience。                                                                                                                         From top to bottom, the picture is in order: 🔷Map Power Plant 🔷Account experience  🔹Successful evacuation:total number of tasks completed by all members + difficulty multiplier。  🔹Failed evacuation:total number of tasks completed by all members at time of death。 🔷Character experience  🔹Successful evacuation:Total supplies of all survivors + difficulty multiplier。  🔹Failed evacuation:no experience。  🔹Scavenge in the map。   
Small supplies 
+25
Medium supplies 
+100
Large supplies 
+500
Critical supplies 
+5000
⚠️ 1 slot backpack⚠️
🔷Player list:Players’ respective scavenging income in this game。 🔷Existence status:Survival/Death。 🔷Connection status:Network delay。
Backpack interface (shortcut key Tab)
🌟When the backpack is full and cannot be picked up, can hold[E] Will be directly interchanged with items in hand.                                                                                                                                                                                                         From top to bottom, the picture is in order: 🔷Account experience: the total number of tasks completed by all players。 🔷Character experience Personal scavenging total supplies。 🔷Quick 4 grids, only for hitting, shooting, throwing, placing, and using items。        (Shortcut keys 1, 2, 3, 4) 🔷Backpack has 8 grids, Skills can increase up to 4 grids.   If the difficulty is high, the grid will be reduced by 2 grids。 🔷Flashlight, cannot be discarded (shortcut key Q) 🔷Equip 5 slots 
Environment, Falling Down and Death
🔷Environmental harm ⚠️Explosives are flammable, be careful with fire in the safe house.                                                                                                                                                                                                                                                                                                                               🔹Fall from a height    minor blood loss or fractures, In severe cases, may Falling Down die.    (Fracture has not yet been implemented to affect movement speed)  🔹Burning    Continuous damage interrupts the action until death,    and can turn zombies into [roasted zombies]      🔹Standing water and deep water    contact reduces movement speed.    ⚠️ conductive.    ⚠️ wet and cold.      🔹Electric shock and electric leakage:    contact paralysis and injury. interruption of movements.      🔹Gas:    Sustained inhalation injury. interruption of exercise.      🔹Flammables:   [Fire extinguisher] can cause smoke to spread and affect vision.       [Gas] will explode and cause combustion.       [Explosives] can be detonated directly in the environment.     🔷Fall state Enter when the main HP value is 0  🔹Activate secondary HP  🔹Cannot move.  🔹Can be attacked.  🔹Can be rescued.  🔹The backpack has[First Aid Needle] With it, hold[E]to fill it up, will fight again with 25% HP. without, only wait for companions to come to rescue, Being attacked during rescue will be interrupted. 🔷Dead state Enter when secondary health is 0  🔹Officially dies and starts turning into a zombie ( takes a while ).  🔹It is recommended that players kill their opponents before they turn into zombies.  🔹Player zombies ⚠️very threatening⚠️.
Meet Zombies
🔷0.2.0  Noise is easier to attract runner。  Attack distance of zombie increased, and roof of car is no safe。                                                                                                                                                                                                                                                                                                                                  Zombie lower stiffness resistance and fragile head。 🔷Zombie basic behavior  Attack (bleeding not implemented)  Bite (infection not implemented)  Break through doors and windows (all difficulty levels)  Climb high places (all difficulty levels)  Pay attention to the zombies sitting upside down waking up (increasing according to difficulty)                                                                                                                          The more zombies gather, the louder the noise will be (increasing according to difficulty)  Zombie can burn and turn Charred Zombie or burn to death。  Kill Player Turned Zombie, Will drop all weapons and items 🌟Know yourself and the enemy warlike Easy to die!
🔹Walker
  Feature Slow
  Threat ★★★
  Visibility ★★★★★
🔹Screamer
  Feature Not moving、Fragile、Yell loudly     
  Threat ★
  Visibility ★★
🔹Runner
  Feature Quickly、Nude、Sensitive hearing
  Threat ★★★★★
  Visibility ★★★(to Loud ★★★★★)
🔹Red Eye
  Feature Stained with blood、Sturdy、High damage      
  Threat ★★★★★
  Visibility ★★★
icon
🔹Charred Zombie
  Feature Original
  Threat Original
  Visibility Fire Zone or Player made
🔹Player Turned Zombie
  Feature Quickly、Sturdy、High damage
  Threat ★★★★★
  Visibility Common after 0.2.0😏😏😏 
🌟Code of Survival  When facing zombie, Push First and Then Attack。  When facing runner, Lateral Shift Side Attack or Push First and Then Attack is fine。
Puzzle mechanics
🔷process for unlocking Safe House is similar in each location.                                                                                 Any combination of :
[siren]
⚠️Noise attracts zombies       
⚠️Must close it quickly
[Button]
.[E]Interaction          
 
[Power leakage]
.electric wire
.water puddle
⚠️causing death or injury
⚠️Zombie immunity
[Toxic gas]green
.Hard to tell in the dark
⚠️causing death or injury
⚠️Can be interrupted by attacks
⚠️Zombie immunity
[Generator]requires[Oil Drum]
.Look for nearby shelves, warehouses, and studios.

.Stop the buoy in the green zone 3 times,
  the green zone will gradually become smaller.
.Seize the right moment and press start. If you fail,          
  you have to start over.
⚠️Can be interrupted by attacks
[Fuse Box]requires[Fuse]
.Look for nearby shelves, warehouses, and studios.
[Junction Box]
.The left and right rows connect to the same numbers.
.If the startup fails, the line needs to be reconnected.
.After connecting,
 remember to activate the lower right[yellow switch]
⚠️Can be interrupted by attacks.
⚠️Can exit midway without reconnecting.
[Computer]requires[Codebook]
.it's nearby, with two or more groups of six digits.
⚠️[Group]Entered incorrectly and try again.
.Enter > Wait > Enter again > Until > Finished
⚠️Can be interrupted by attacks.
⚠️No need to re-lose if you exit midway.
[Pressure regulator]
.4 switches of different energies to combine
.until the pointer stays in the designated green zone
⚠️Can be interrupted by attacks
⚠️The energy of the switch position is different every time
[Simple lock]
.Every movement makes a sound
.If the sequence is wrong,
  it will be reset until the sequence is correct.
⚠️Move quickly
⚠️Can be interrupted by attacks
⚠️The order is the same after
[Master switch, master valve]
.Red light = total machine count, green light = completed
.All green lights up for success
.If there is a handle, pull, if there is a valve, turn
[Main road gate interlock switch]
.Open the main road gate
⚠️Only 2 red circle locations are in safe houses, just turn on one of them.
The puzzle mechanics are not difficult, just cumbersome
Map 1-Power Plant
🔷Green circle Player start point. 🔷6 Blue circle Old items.  🔹Dotted line Someone entered, go gather.  🔹Tick Safe House unlocked. 🔷6 Red circle New items. 2 per round. After unlock will be account exp.  🔹Red Arrow Main Road, randomly beginning one and red circles on left and right.                                                                                                                                             🔷middle Big circle Main Mission, Scores will be calculated after the evacuation. 🔷3 Yellow circle more than 3 shortcuts, opened after completing main road.  🔹Trails have many unmarked trails in the wilderness. 🔷All Size White squares can scavenge various types of items.
One-hand Melee (Compare Small pipe)
🔷0.2.0   Increase ATK Range, Speed and Knockback。 ⚠️easy to Miss after attacked Zombie! 🔷Basics  [APT] Blade Amputation;(guess) Reduces zombie abilities。  [NKB] Hammer Knockback;zombies have no power to fight back。                                                                                                                                                                  [PNS] Penetrate Puncture;(guess) can easily hit the head。  [ATK] 54321;num of hits on head before walker down。  [SPD] Attack Speed。  [STM] 97543;num of attack in one go。 🔷Performance  + Better ; Stronger ; Faster  ~ Mediocre  - Worse ; Weak ; Slower ⚠️It is easy to be attacked by zombies in a head-on confrontation.
Small pipe     
NKB ~
ATK ★★★
SPD ~
STM ★★
Mallet       
NKB ~
ATK ★★★
SPD ~
STM ★★
Tire wrench    
NKB -
ATK ★★
SPD ~
STM ★★
Chef knife
APT ~
ATK ★★★
SPD +
STM ★
Adjustable Wrench
NKB ~
ATK ★★★
SPD +
STM ★
Crowbar
PNS +
ATK ★★★★
SPD +
STM ★★
Hand Axe
APT +
ATK ★★★★
SPD ~
STM ★★
Claw hammer
NKB +
ATK ★★★★
SPD ~
STM ★★★
Machete
APT +
ATK ★★★★
SPD +
STM ★★
Pipe wrench
(not open yet)
ATK ??
SPD ??
STM ??
??

ATK ??
SPD ??
STM ??
??

ATK ??
SPD ??
STM ??
Two-hand Melee (Compare Small pipe)
🔷0.2.0   Two-Hand good for mul-attack。  Increase ATK Range, Speed and Knockback。  easily knocked down zombie⚠️but they are not dead! 🔷Basics  [APT] Blade Amputation;(guess) Reduces zombie abilities。  [NKB] Hammer Knockback;zombies have no power to fight back。                                                                                                                                                                  [PNS] Penetrate Puncture;(guess) can easily hit the head。  [ATK] 54321;num of hits on head before walker down。  [SPD] Attack Speed。  [STM] 97543;num of attack in one go。 🔷Performance  + Better ; Stronger ; Faster  ~ Mediocre  - Worse ; Weak ; Slower ⚠️endurance of Two-Hand consumes more.
Long pipe     
NKB ~
ATK ★★★
SPD ~
STM ★★★
Fixture      
NKB ~
ATK ★★★
SPD +
STM ★★★
Torque wrench   
NKB +
ATK ★★★
SPD -
STM ★★★
Bat 
NKB ++
ATK ★★★★★
SPD ~
STM ★★★
Fire ax
APT ++
ATK ★★★★★
SPD -
STM ★★★★
Sledgehammer 
NKB ++
ATK ★★★★★
SPD -
STM ★★★★
??

ATK ??
SPD ??
STM 
??

ATK ??
SPD ??
STM 
??

ATK ??
SPD ??
STM 
Firearms and Explosives
🔷0.2.0  Sound attract zombie, especially runner。  Shoot in head saves bullet。 🔷Basics  [MOD] Mode  [BAS] Shoot after pulling。  [SMO] semi-automatic speed of mouse。  [FLO] fully-automatic press and hold to shoot。                                                                                                                                                                                      [LOD] Loading:one by one -  [MGZ]       magazine + 🔷Performance  + Better ; Stronger ; Faster  ~ Mediocre  - Worse ; Weak ; Slower ⚠️M7A1 disappear Occasionally when dropped on the ground。(BUG) 🔷Blue circle area, Safe House
M1911A1
MGZ 7        
MOD SMO-
ATK ★★★
LOD +
DB15
MGZ 2        
MOD SMO+
ATK ★★★★★
LOD -
Hunter85
MGZ 5        
MOD BAS-
ATK ★★★★
LOD +
Revolver    
MGZ 6
MOD BAS-
ATK ★★★
LOD +
MC-15    
MGZ 31
MOD SMO+
ATK ★★★
LOD +

??  
MGZ ?
MOD ?
ATK ??
LOD ??
🔷Red circle area, Safe House
M9A3
MGZ 16       
MOD SMO+
ATK ★★
LOD +
590A1
MGZ 8        
MOD BAS-
ATK ★★★★★
LOD -
M-14
MGZ 21       
MOD SMO+
ATK ★★★★
LOD +

??      
MGZ ?
MOD ?
ATK ??
LOD ??
M7A1
MGZ 20
MOD FLO-
ATK ★★★
LOD +

??      
MGZ ?
MOD ?
ATK ??
LOD ??
🔷Explosives - in Red and Blue areas  can be found everywhere.

Frag grenade   
。Throw
。Delayed

Pipe       
。Throw
。Attract
。Delayed

IED mines    
。Place
。Trigger

Radio      
。Place
。Attract
。No damage

?????
。??
。??
。??

?????
。??
。??
。??

?????
。??
。??
。??

?????
。??
。??
。??
⚠️various types of weapons are randomly deployed in the wild and in buildings.
Items
🔷0.2.0  Add Auto Classify Backpacks[ACB] Settings>Game page ⚠️ACB will occasionally eat items, only display errors (BUG)                                                                                                                     🔷Ammo following can be obtained by safe house and scavenger.

Magnum bullets

   Stack 60

Pistol bullets

   Stack 60

Shotgun bullets

   Stack 60

Light bullets

   Stack 60

Heavy bullets

   Stack 60
🔷Items [NEPM]not implemented

Tourniquette
 Recovery small
 Bleeding[NEPM]
      Stack 3

Medical kit
 Recovery big
 Infection[NEPM]
      Stack 3

Medicine box
 1 Medical kit
 6 Tourniquette
      Stack 3

Ammunition box
 2 boxes of
  each type ammo
      Stack 3

Camping lamp
 Low brightness
 Small range
      Stack 1

Work light
 High brightness
 Large range
      Stack 1

Barricade board
 Block Door Max 5
   Window Max 3
      Stack 20

Radio
 Attract zombies

      Stack 3

Battery
 Flashlight
  fully charged
      Stack 3

First Aaid Needle
 Save yourself
⚠️Only SafeHouse
      Stack 1

Key items 
 +5000XP
⚠️1 backpack slot
      Stack 1

????


 ??
🔷Equipment ⚠️Effects of cannot be superimposed.

Body armor
 Reduce Zombie damage 

Ranger boots
 Reduce moving sound  

Adrenaline
 Increase of Stamina  

Nail gun
 Quick construction

????
 ??

????
 ??
Keyboard and Mouse Operation
🔷middle mouse button is very useful                                                                                                                        
Keyboard
ESC Menu
 Check players’ experience points, survival status,
 and room difficulty experience bonuses in the game.
Tab Open backpack
 View personal equipment and supply experience
 points currently obtained in the game.
 Mouse left click      select
     Scroll wheel down  next
     Scroll wheel up   Previous
     Right click     discard (on the ground)
Left-Shift Run ([Hold] and [Switch] can be changed in settings)
Left-Ctrl Crouch ([Hold] and [Switch] can be changed in settings)
Left-Alt Wireless call button to communicate with players.
    Press and hold to speak.
    (you can change it in the settings to [automatic radio without pressing])
Space Jump
1234 Quick1234
WSAD forward, backward, left, right
Q Flashlight
E Interaction and use
R Loading
F Push📣Easy to use when holding a gun📣
C Compass and viewing task instructions.
  ([Hold] and [Switch] can be changed in settings)
T Chat, text dialog box.
 [Enter] Send
⚠️BUG⚠️unique, cannot be changed.
G Throw away the things in your hand (on the ground)
M View map information
 Blue circle dotted line:
  Someone has already entered, it is recommended to go to meet up.
 Blue tick Completed:
  the safe house has been unlocked.
 Specify the red circle:
  Completion will give more account experience.
Map when loading.
 The red arrow is a randomly selected main road.
 The Bloody Circle is the main quest
mouse
Left click melee tap, gun fire, item use
  Press and hold  Heavy hit
 Middle  click  on the indicator light🌟🌟🌟
Right click push away in melee.
      aim with firearm.
       (pushing away when using firearm is [F])
📣Middle mouse button📣Middle mouse button📣Middle mouse button Very important!
2 Comments
drownin 4 Feb @ 8:09pm 
:steamthumbsup:
Synth 5 Jan @ 3:05am 
thank you for this guide, very informative for a starter like myself:cozybethesda: