BallisticNG

BallisticNG

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How the visible base stats of ships impact gameplay
By Vulkarma
This guide will go through mainly the base stats of the ship with maybe a later version of this also going through the ships hidden stats for people who want the details of their favourite ships (like the scorplet). this will not go through any modded ships as the hidden stats will make it impossible to gauge their actual stats accurately and that the ships in the game by default are made in a particular way where there is rhyme and reason to their visible stats compared to the hidden ones.

Note: the Protonic, and M Tech ships may work differently to other ships due to their unique characteristics and i will update this if people are willing to give more information and more accurate information.

ALL INFORMATION GATHERED AS OF CURRENT WAS IN THE VERSION 1.4-D38 (Steam)
   
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Lowest/Highest Stats
This first part will show how much the stats make a difference, note that this does not take into account other stats, however, i have tested a couple of vehicles with varying amounts of stats, this was more to ensure consistency. i have also mentioned the stats to better know what is the lowest and highest the stats will go. "~" means approximate.

Note: Speed is in Metric Units and varies with Speed Classes and any form of speed boosts, additionally for these tests specifically, i have avoided as many variables as possible such as these, also drag and hyper speed will not be included.
Speed (Toxin):
Low (1): 470~
Highest (10): 542~
(2 speed and 1 speed stats are identical on both of tested speeds)

Speed (Zen): (Uses same Stats)
Low: 710~
High (9): 770~ (may be more inaccurate, however it should be 30 less than 10 speed)
Highest: 800+~ (Generally levels will make this value higher/lower due to the speed boosts and speed class)

Acceleration:
Low (1): 1s~?
High (9): 0.75s~?
Highest (10): 0.5s~?
(my first test did not use a 9 stat)

(note: handling seems to not affect the airbrake turn speed that much or at all)
Handling (Standstill Turn):
Low (1): 5s~
High (8): 4s~
Highest (9): 3.5s~? (Barracuda A/S only)

Shields (Exact Values as shown on the hud):
Lowest (1): 78
low (3): 87
High (8): 102
Highest (10): 150 (Barracuda A/S only)
Individual Stat Distributions and my thoughts on it
the second part will go into more detail about how shields work as it is the most obvious stat where you can see some of the differences about the ship stats that i believe also applies to speed and firepower, however may apply to all the stats.

Shields:
1: 78
2: ?? (would probably be either 80 or 82)
3: 87
4: 89
5: 90
6: 91
7: 100
8: 102
9: either 150 or 115 (115 is Survival Version only)
10: 150

this shows that some of the even stats (on shields) are going to make little to no difference in how good the ship is in terms of that stat, this also means that the Precision Delta is not exactly a good ship stat wise... (not by too much, it's slower speed can from what i can tell, make the ship turn more sharply, but still, i really want it to be good). this is more the reason i decided to make this guide in the first place, to make more obvious to everyone who plays what the ship stats are doing as the stats do seem to (mostly) follow how good the ship is in that area. if it were me making this game, i would have at least thought about more evenly distributing the stats with making the highest stat for non-barracuda ships that are not the model 0 be slightly better (in shields case, maybe make it 105).
Hidden Stats
this part is empty for now, may include other information about the more hidden stats. of ships, this would be exclusive for each ship.
Credits
Final Part, these people have aided in the research into the ships (will be filled in time)
Me