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If I were to make one improvement - whether or not the CT can hold more armor is a big factor - so available CT crits matters to me. (Available torso less important). Mechs that let me add 1-2 tons of armor to the CT get heavy bonus points when I am evaluating a mech.
Just my $0.02.
Ive added variant info for the Mist Lynx, and am working on the rest
Quite a bit of the MWO weaknesses are not really applicable here, the AI is not going to aim specifically for the Warhawk's DHS packed side, for example. I am working on adding more detail, but short of posting screenshots of every variant I am having some trouble with formatting (and it isn't letting me upload any screenshots either)
I would note that certain chassis like the WHK, KFX, EXE have locked torso, leg, etc slots. They are weaknesses that should be considered. From an ex-MWO player perspective, for example, blowing off the RT off the WHK basically wipes out half its firepower and this gets exploited. Especially, since you cannot tweak armor points in this game without taking up pod space.
I'd also put certain omnipods having locked Jump Jet slots too. DWF-S, TBR-S & KFX-S