Dicefolk

Dicefolk

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By FireGoat
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Chimera 1
No.
Name
💚HPㅤ
⚔️STR
🌌Manaㅤ
🟡Intㅤ
special text / effect
1.
Beloid A
💚16
⚔️6
ON SPAWN➠ If in the lead, attacks the opposing
leader.
2.
Turboid A
💚16
⚔️6
🟡1
ENTER OR EXIT LEAD➠ Deals [🟡1] damage to a
random opponent.
3.
Iroid A
💚16
⚔️6
ON SPAWN➠ Gains an amount of ⚔️STR equal to
the number of used Equipment slot for the rest of battle.
4.
Doloid A
💚16
⚔️6
🟡2
HURT➠ Inflicts [🟡2] Bleed on a random opponent.
5.
Boglin
💚15
⚔️5
No effect.
6.
Lunago
💚18
⚔️6
🟡2
TURN START➠ Grants [🟡2]⚔️STR to a random
ally, including self, for the rest of the turn.
7.
Mahammut
💚15
⚔️5
🟡2
ATTACKED➠ Gains [🟡2]⚔️STR for the rest of
the turn.
8.
Chizzly
💚18
⚔️6
ATTACK➠ the attacked team randomly rotates.
9
Minkpocket
💚20
⚔️4
🟡1
Attack➠ Steals [🟡1]Gold from the target.
10.
Tormentine
💚25
⚔️4
🟡4
ATTACKED➠ Once per turn, inflicts [🟡4]
Confusion on the opposing leader.
11.
Kitzuna
💚22
⚔️1
TURN START➠ Gains an amount of ⚔️STR equal to
opposing leader's ⚔️STR for the rest of the turn.
12.
Armantis
💚20
⚔️4
NO MORE OPPONENT DICE➠ attacks the opposing
leader.
13.
Fernitsa
💚14
⚔️6
🟡1
TURN END➠ Heals [🟡1]💚HP to a random ally.
14.
Mandragoon
💚10
⚔️3
NO MORE OPPONENT DICE➠ Inflects Sleep
on the opposing leader.
15.
Solmett
💚14
⚔️10
🟡1
ATTACK➠ Loses [🟡1]⚔️STR for the rest of the battle.
16.
Akama
💚20
⚔️3
ATTACK➠ Attacks the same target again, once.
17.
Baramez
💚26
⚔️5
🌌4
SPELL➠ Randomly rotates its own team.
18.
Polymien
💚20
⚔️7
ON SPAWN➠ Attacks all opponents once.
19.
Corbadrius
💚24
⚔️5
🌌6
SPELL➠ Attacks the opposing leader.
20.
Escabal
💚25
⚔️4
ENEMY ROTATION➠ If in the lead, attacks the opposing leader.
21.
Wargoyle
💚18
⚔️4
🌌5
SPELL➠ Ally leader attacks the opposing leader.
22.
Algael
💚18
⚔️6
ATTACKED➠ Once per turn, inflicts Incapacitated on the attacker.
23.
momohebi
💚18
⚔️4
🟡2
ATTACK➠ Once per turn, inflicts [🟡2]Poison on the target.
24.
Luki
💚18
⚔️5
🟡1
ATTACKED➠ Grants [🟡1]Gold to the attacker's team.
25.
Jabaroga
💚28
⚔️8
KO'D➠ Deals damage equal to its ⚔️STR to its allies.
26.
Hydranath
💚18
⚔️2
EXIT LEAD➠ Attacks up to 3 times.
27.
Tarascelon
💚24
⚔️2
ATTACKED➠ Inflicts an amount of Poison on the
attacker equal to half of the attacker's ⚔️STR.
28.
Dendoroth
💚28
⚔️10
ON SPAWN➠ Self inflicts Sleep
29.
Mamadrio
💚18
⚔️8
ATTACK➠ Once per turn, inflicts Entangle on the opposing leader.
30.
Bianfuri
💚16
⚔️4
ALLIED STR GAIN➠ Attacks a random opponent once.
31.
Lutrish
💚20
⚔️6
🟡4
EXIT LEAD➠ Grants [🟡4]⚔️STR to new ally leader for the rest of the turn.
32.
Faelrod
💚25
⚔️5
🟡2
ALLY HURT➠ Deals [🟡2]damage to a random opponent.
33.
Mothlas
💚22
⚔️2
ATTACK➠ if target is an ally, it attcks the opposing leader once.
34.
Gallinasan
💚16
⚔️5
🟡1
ATTACK➠ Great chance of granting [🟡1]⚔️STR to
a random ally for the rest of battle. (50%)
35.
Mustic
💚14
⚔️4
🟡3
ATTACK➠ If target is an ally, grants [🟡3]Regen.
36.
Nameraja
💚22
⚔️6
ATTACK➠ If taget is an ally, re-attacks all opponents.
37.
Biamphis
💚18
⚔️3
ATTACK➠ Once per turn, if target is an ally, it deals
Poison equal to its ⚔️STR to a random enemy.
38.
Vampinia
💚20
⚔️4
🟡2
HURT➠ Grants [🟡2]Regen to a random ally.
39.
Cacutar
💚22
⚔️3
🟡2
HURT➠ Grants [🟡2]Thorn to the ally leader.
40.
Myrmilion
💚24
⚔️4
🟡3
ATTACKED➠ Once per turn, inflicts [🟡3]Bleed on all opponents.
41.
Lycanis
💚18
⚔️6
TURN START➠ If health is not full, attacks the opposing leader.
42.
Griffombre
💚20
⚔️12
🟡2
ATTACK➠ Deals [🟡2]damage to its allies.
43.
Kibaya
💚27
⚔️2
🟡2
TURN START➠ If in the lead, gains [🟡2]Thorn.
44.
Whiskero
💚12
⚔️6
KO'D➠ Grants its ⚔️STR to its allies for the rest of the battle.
45.
Shamri
💚26
⚔️4
ATTACKED➠ Grants Guard to a random ally.
46.
Caractal
💚22
⚔️3
🟡1
ALLY ATTACK➠ Grants [🟡1]Thorn to a random ally.
47.
Rhamphos
💚16
⚔️8
🟡2
ENTER LEAD➠ Inflicts [🟡2]Bleed on all opponents.
48.
Pemboreus
💚26
⚔️5
ENTER LEAD➠ The opposing team rotates in a random direction.
49.
Petrocel
💚12
⚔️3
🟡1
TURN END➠ If not in the lead, heals [🟡1]💚HP to the ally leader.
Chimera 2
Have to split it into several sections because character/letter limitations.

No.
Name
💚HPㅤㅤ
⚔️STR
🌌Manaㅤㅤ
🟡Intㅤㅤ
special text / effect
50.
Otsos
💚25
⚔️5
🟡2
TURN START➠ If in the lead, deals [🟡2]damage to a random opponent. If not, deals 1 damage to a random ally.
51.
Hondivel
💚18
⚔️2
🟡5
ON SPAWN➠ Gains [🟡5]⚔️STR for the rest of the battle.
52.
Krampel
💚14
⚔️3
🟡2
HURT➠ Deals damage to a random opponent equal to
the amount of used Equipment slot +[🟡2] once.
53.
Tragalmar
💚26
⚔️3
ATTACK➠ If target is an ally, gains its ⚔️STR for the rest of the battle.
54.
Agraptera
💚18
⚔️5
HURT➠ Inflicts Poison equal to the number of used Equipment slot on the opposing leader.
55.
Magnakeranos
💚28
⚔️4
x4 ALLY ATTACK➠ attacks all opponents once
56.
Hamerkamp
💚12
⚔️5
EXIT LEAD➠ Grants Leech to the new leader.
57.
Morsipion
💚16
⚔️10
No effect.
58.
Somnilem
💚16
⚔️7
ON SPAWN➠ Inflicts Sleep on a random opponent.
59.
Geol
💚14
⚔️6
EXIT LEAD➠ New leader gains Guard.
60.
Marmuragma
💚16
⚔️6
🟡3
TURN START➠ Inflicts [🟡3]Burn on the opposing leader
61.
Svindel
💚18
⚔️5
ENTER LEAD➠ If health is not full, gains Focus.
62.
Bakumu
💚25
⚔️5
ENTER OR EXIT LEAD➠ Small chance of inflicting Sleep on the strongest opponent. (25%)
63.
Yetsi
💚18
⚔️6
EXIT LEAD➠ Inflicts Frozen on a random opponent.
64.
Newtzi
💚16
⚔️5
ROTATION➠ Small chance of granting Focus to ally leader. (30%)
65.
Armondoro
💚18
⚔️5
ENTER LEAD➠ Attacks the opposing leader.
66.
Michikichi
💚16
⚔️5
🟡4
ENTER LEAD➠ Deals [🟡4]damage to all opponents.
67.
Reptel
💚15
⚔️3
🟡3
ALLIED ⚔️STR GAIN➠ Deals [🟡3]damage to a random opponent once.
68.
Zlatovis
💚25
⚔️5
🟡2
ALLY ATTACK➠ Great chance of gaining [🟡2]⚔️STR for the rest of the turn. (50%)
69.
Origuru
💚22
⚔️5
🌌3
SPELL➠ Target an ally: it becomes leader.
70.
Raiten
💚18
⚔️4
🟡3
ROTATION➠ Deals [🟡3]damage to the opposing leader.
71.
Maluz
💚12
⚔️5
🌌4
🟡3
SPELL➠ Target an ally: grants [🟡3]⚔️STR for the rest of the turn.
72.
Lagrimar
💚28
⚔️2
🟡4
ON SPAWN➠ Inflicts [🟡4]Burn on all opponents.
73.
Odoragon
💚18
⚔️6
🟡2
ROTATION➠ Great chance of inflicting [🟡2]Burn on a random opponent. (50%)
74.
Cobrasar
💚18
⚔️8
🌌3
🟡3
SPELL➠ Inflicts [🟡3]Burn on the opposing leader.
75.
Pavonix
💚14
⚔️6
BATTLE START➠ Gains +1 Resurrection.
REVIVE➠ +4⚔️STR for the rest of the battle.
76.
Mermelk
💚28
⚔️2
ON SPAWN➠ Gains Sneaky.
77.
Tuzuin
💚14
⚔️3
KO'D➠ Inflicts Frozen on all opponents.
78.
Carascohl
💚28
⚔️3
TURN END➠ If not in the lead, attacks a random opponent once.
79.
Murilla
💚20
⚔️6
ATTACKED➠ Removes all buffs on opponents.
80.
Crabunclo
💚22
⚔️5
ATTACKED➠ Once per turn, forces the attacker to attack one chimera of its own team.
81.
Salmodon
💚20
⚔️6
ON SPAWN➠ Grants Sneaky to a random ally.
82.
Glavichtus
💚15
⚔️2
ALLY ATTACK➠ If not in the lead, attacks the same target as ally once
83.
Walberg
💚18
⚔️3
ATTACKED➠ Inflicts Frozen on the attacker.
84.
Wasai
💚20
⚔️5
ATTACKED➠ Attacks the opposing leader once.
85.
Rakkar
💚18
⚔️5
ATTACK➠ Inflicts Blind on the target.
86.
Mushrimp
💚20
⚔️5
🌌2
TURN START➠ If K.O'd, revives and heals 50% of its 💚Max HP.
87.
Amarluk
💚18
⚔️4
ATTACK➠ Small chance of attacking again. (25%)
88.
Walvinn
💚28
⚔️3
ATTACKED➠ If attacker is an ally, grants Focus to all allies.
89.
Abeel
💚18
⚔️5
🟡1
ROTATION➠ Grants [🟡1]INT to its allies for the rest of the turn.
90.
Gambos
💚18
⚔️5
ALLY HURT➠ Grants 1⚔️STR to the ally that got hurt for the rest of the battle.
91.
Torloch
💚30
⚔️4
ATTACKED➠ Randomly rotates its own team.
92.
Furodel
💚28
⚔️5
🟡2
ALLIED STR GAIN➠ Inflicts [🟡2]Burn on a random opponent.
93.
Boshi
💚20
⚔️4
🌌3
SPELL➠ Target an opponent: inflicts Frozen.
94.
Metoposkliros
💚16
⚔️6
🌌5
SPELL➠ Clash attacks with the opposing leader.
95.
Strizzly
💚24
⚔️5
🟡3
ATTACK➠ Inflicts [🟡3]Bleed on the target.
96.
Koshmora
💚23
⚔️5
🟡3
NO MORE OPPONENT DICE➠ Inflicts [🟡3]Confusion on the opposing leader.
97.
Karappa
💚8
⚔️6
ATTACKED➠ Once per turn, gains Guard
98.
Gargullet
💚16
⚔️5
🟡1
TURN START➠ Inflicts [🟡1]Poison on a random opponent.
Chimera 3
No.
Name
💚HPㅤㅤ
⚔️STR
🌌Manaㅤㅤ
🟡Intㅤㅤ
special text / effect
99.
Arborichi
💚14
⚔️4
🟡6
ALLY KO'D➠ Gains [🟡6]⚔️STR for the rest of the battle.
100.
Exog
💚20
⚔️3
🟡4
HALF HEALTH➠ Grants [🟡4]⚔️STR to its allies for the rest of the battle.
101.
Exol
💚20
⚔️6
🟡3
HALF HEALTH➠ Grants [🟡3]INT to its allies for the rest of the battle.
102.
Gorcelot
💚20
⚔️4
🌌3
SPELL➠ Attacks all opponents once.
103.
Galvirin
💚14
⚔️5
🟡1
ROTATION➠ Once per turn, grants its allies
[🟡1]⚔️STR for the rest of the battle.
104.
Mukadon
💚14
⚔️3
🟡1
TURN END➠ Gains [🟡1]⚔️STR for the rest of the battle.
105.
Dralcapel
💚24
⚔️10
🟡1
TURN END➠ Self inflicts [🟡1]damage.
106.
Salem
💚26
⚔️5
EXIT LEAD➠ Gains Focus
ENTER LEAD➠ Attacks the opposing leader.
107.
Longvera
💚20
⚔️1
🟡9
TURN START➠ Every other turn, gains [🟡9]⚔️STR for the rest of the turn.
108.
Hongsomar
💚26
⚔️9
HURT➠ Loses 3⚔️STR for the rest of the turn.
109.
Baiton
💚18
⚔️5
🟡5
TURN START➠ Once per battle, if it's the only
chimera alive in its team, gains [🟡5]⚔️STR
for the rest of the battle.
110.
Heivernus
💚20
⚔️3
TURN END➠ Inflicts 1 Petrified on the opposing
leader up to 2 times.
111.
Theloid A
💚16
⚔️6
🌌2
SPELL➠ Target an unused die: it is rerolled.
112.
Gasteraldron
💚25
⚔️4
🟡2
MANA GAIN➠ Inflicts [🟡2]Poison on a random opponent.
113.
Scorool
💚25
⚔️4
🌌3
SPELL➠ If in the lead, gains between 0 and 3 Gold at random, if not, gains Focus.
114.
Galmoly
💚12
⚔️4
🌌5
🟡2
SPELL➠ Target an ally: it heals by [🟡2]💚HP.
115.
Axund
💚20
⚔️10
🌌1
SPELL➠ Attacks a random opponent.
116.
Ashigaeru
💚18
⚔️5
🌌0
🟡10
SPELL➠ Deals [🟡10]damage to every opponent but spawn with no 🌌Mana.
117.
Kokucha
💚28
⚔️4
🟡
ATTACKED➠ Great chance of granting 1🌌Mana
to a random ally. (50%)
118.
Kerlin
💚26
⚔️6
EXIT LEAD➠ Grants 1🌌Mana to the new leader.
119.
Varasaurus
💚18
⚔️6
ALLY SPELL➠ Attacks the opposing leader.
120.
Excalem
💚20
⚔️3
🟡3
ALLY SPELL➠ Gains [🟡3]⚔️STR for the rest of the turn.
121.
Thanastoc
💚22
⚔️6
🟡6
MANA GAIN➠ If in the lead, attacks once, if not
deals [🟡6]damage on the opposing leader.
122.
Karnabaf
💚24
⚔️7
x2 ALLY SPELL➠ Gains Focus.
123.
Potamura
💚22
⚔️3
🌌2
SPELL➠ Grants Guard to a random ally,
including self
124.
Papikami
💚18
⚔️5
🌌3
🟡5
SPELL➠ Target an ally: it gains [🟡5]INT
for the rest of the turn.
125.
Kagamir
💚24
⚔️3
🌌3
🟡15
SPELL➠ If it uses its last 🌌Mana, deals
[🟡15]damage to the opposing leader.
126.
Yedinn
💚18
⚔️6
🌌3
SPELL➠ Make a wish!
(support attack or free rotation)
127.
Diaborah
💚22
⚔️6
🌌3
SPELL➠ Inflicts 3 Petrified on a random opponent.
128.
Pandora
-Dora
💚6
⚔️1
🌌1
SPELL➠ Target a die: it is used without
triggering its effect.
129.
Llamaru
💚24
⚔️5
🌌5
SPELL➠ Target an ally: it gains 1🌌Mana.
Equipment 1

🟪From the stonehand in act 2
🟥From the bloodtree in act 2
🟨Starting equipment for each class in trial mode 7 or higher


1. Champion plate: PASSIVE➠ When Incapacited or Frozen is inflicted on the item holder, its debuffs are removed.
2. Cat-shaped box: PASSIVE➠ If in the lead, a player's die has a small chance of not disappearing after being used. (20%)
3. Relay baton: EXIT LEAD➠ New leader attacks.
4. Frozen flame: ON SPAWN➠ If in the lead, gains Focus. If not, inflicts Frozen on the opposing leader.
5. Demon axe: ATTACK➠ +2⚔️STR for the rest of the turn.
6. Ninja caltrops: HURT➠ Deals 2 damage to all opponents.
7. Toy mallet: PASSIVE➠ +5⚔️STR. ATTACK➠ self-inflicts Incapacitated
8. Old rotor: ENTER LEAD➠ +3⚔️STR for the rest of the turn.
9. Paper shield: ON SPAWN➠ Gains Guard
10. Hand of Midas: ATTACK➠ Great chance of gaining +1 Gold. (50%)
11. Lunar crown: PASSIVE➠ +6⚔️STR. ATTACK➠ self-inflicts Sleep.
12. Chalk idol: ON SPAWN➠ Gains Relentless.
13. Spiky buckler: ATTACKED➠ Deals damage equal to attacker's ⚔️STR to the attacker.
14. Champion blade: EXIT LEAD➠ +6⚔️STR for the rest of the turn.
15. Ancient drone: PASSIVE➠ Damage dealth when attacking non-leading chimeras is 50% greater.
16. Insurance: NO MORE DICE➠ +1 Gold
17. Monkey paw: ON SPAWN➠ +5🌌Mana. SPELL➠ Self-inflict 1 damage.
18. Napping pillow: PASSIVE➠ +18💚Max HP. ON SPAWN➠ Self-inflicts Sleep.
19. Asteroid belt: ROTATION➠ Deals 3 damage to all opponents.
20. A.E.G.I.S.: TURN END➠ Small chance of granting Guard to a random ally, including self. (25%)
21. Sacred beads: BATTLE END➠ Heals 2💚HP to a random ally, including self, up to 6 times.
22. Time scythe: TURN END➠ Deals 1 damage to its allies and 12 damage to a random opponent.
23.Phoenix ashes: KO'D➠ +1⚔️STR forever.
24. Alien seeds: ON SPAWN➠ +1💚Max HP forever.
25. Dark root: PASSIVE➠ +6⚔️STR. ATTACK➠ Deals 1 damage to all its allies.
26. Blood bread: PASSIVE➠ +10💚Max HP. ATTACK➠ Once per battle, self inflicts 1 damage.
27. Cookie sandwich: ENTER LEAD➠ +2⚔️STR for the rest of the battle. EXIT LEAD➠ -1⚔️STR for the rest of the battle.
28. Ginger juice: PASSIVE➠ During battles, ⚔️STR gains provide 50% more ⚔️STR.
29. Juicy meat: PASSIVE➠ +5💚Max HP & +1⚔️STR.
30. Black hole: TURN START➠ Every 4 turns: +Taunt and +8⚔️STR for the rest of the turn.
31. Odd soup: ON SPAWN➠ +5⚔️STR for the rest of the battle & self inflicts 4 Confusion.
32. Sweet shake: PASSIVE➠ Heals received by the item's holder provide 50% more 💚HP.
33. Beast fangs: PASSIVE➠ +2⚔️STR.
34. Halo: BATTLE START➠ Gains +1 Resurrection.
35. Rainbow feather: ON SPAWN➠ if not in the lead, +10⚔️STR for the rest of the turn.
36. Star wreath: ON SPAWN➠ Grants +3🌌Mana to ally leader.
37. Golden armour: PASSIVE➠ +5💚Max HP. ATTACKED➠ Once per battle, ally team gains Gold equal to opposing leader's ⚔️STR.
38. Master obi: NO MORE DICE➠ Gains Guard.
39. Wired bat: PASSIVE➠ +1⚔️STR. ATTACK➠ Inflicts 3 Bleed on the target.
40. Amber trap: NO MORE OPPONENT DICE➠ +4⚔️STR for the rest of the turn.
41. Cactus cake: ON SPAWN➠ Gains an amount of Thorn equal to its own ⚔️STR.
42. Crock of greed: TURN END➠ If in the lead, +2 Gold.
43. Helix pendulum: ATTACK➠ Inflicts +2 Confusion on the target.
44. Carved pebbles: ON SPAWN➠ Inflicts on random opponents +5 Bleed, +5 Confusion, +5 Poison and +5 Burn.
45. Lion scutum: GUARD➠ Deals damage equal to its own ⚔️STR to the opposing leader.
46. Lithium tonic: STR GAIN➠ +3🟡INT once for the rest of the turn.
47. Pottery scraps: ATTACKED➠ Deals 5 Bleed to the attacker.
48. Terracotta doll: NO MORE DICE➠ Gains Leech
49. Wooden bear: STR GAIN➠ Gains +2⚔️STR once for the rest of the turn.
50. Calcium shell: PASSIVE➠ Gains +8💚Max HP.
51. Force field: ON SPAWN➠ Strongly heals. ATTACKED➠ -1💚Max HP forever.
52. Glowing heart: PASSIVE➠ +12💚Max HP. ON SPAWN➠ If in the lead, self inflicts +3 Confusion.
53. Chocolate coin: HURT➠ Heals +1💚HP.
54. Dreary charm: TURN START➠ Deals 1 damage to self.
55. Holy Mace: PASSIVE➠ Damage dealth when attacking a debuffed target is 50% greater.
56. Iron jaw: PASSIVE➠ Grants a small chance of dealing +100% damage when attacking. (20%)
57. X-virus: PASSIVE➠ Suffering from debuffs increases the amount of damage dealth by 50% when attacking.
58. Crystal mask: PASSIVE➠ +20💚Max HP. BATTLE START➠ Self inflicts Frozen.
59. Wyvern buster: PASSIVE➠ Damage dealth when attacking bosses are increased by 50%.
60. Cosmic eye: TURN START➠ If not in the lead, small chance of increasing ally leader's ⚔️STR by 50% for the rest of the turn. (25%)
61. Seer stone: EXIT LEAD➠ Gains +2🟡INT for the rest of the battle.
62. Jester hat: PASSIVE➠ +15💚Max HP. ATTACKED➠ Small chance of self-inflicting 3 Burn. (10%)
63. Jester collar: TURN END➠ Heals 3💚HP. TURN END➠ Great chance of self-inflicting 2 Poison. (50%)
64. Jester marotte: PASSIVE➠ +6⚔️STR. ATTACK➠ Small chance of self-inflicting 6 Confusion. (10%)
65. Jester foals: PASSIVE➠ +4🟡INT. ROTATION➠ Small chance of self-inflicting Incapacitated. (20%)
66. Neon shades: ON SPAWN➠ Gains Taunt.
67. Quantic beans: BATTLE END➠ If alive, small chance of increasing a random stat forever. (10%)
68. Macuahuitl: PASSIVE➠ +1⚔️STR & +1🟡INT.
69. Cornucopia: ON SPAWN➠ Chimera lightly heals itself.
70. Sun tears: PASSIVE➠ +4💚Max HP & +2🟡INT.
71. White pawn: ON SPAWN➠ If in the lead, gains +2🟡INT for the rest of the battle, if not, gains +2⚔️STR.
72. Black pawn: ON SPAWN➠ If in the lead, gains +2⚔️STR for the rest of the battle, if not, gains +2🟡INT.
73. Magic mirror: ATTACKED➠ Small chance of healing by double the amount of damage received. (15%)
74. Horse figure: ON SPAWN➠ If in the lead, gains 5 Regen. if not, gains 3.
75. The Urn: ON SPAWN➠ Fully heals. TURN START➠ Great chance of self-inflicting Sleep. (30%)
76. Fine powder: ON SPAWN➠ Grants +1 Activation to its whole team and heals them by 3💚HP.
77. Bag of crumbs: TURN END➠ Heals its allies 1💚HP.
78. The last slice: ON SPAWN➠ Strongly heals. ON SPAWN➠ Grants focus to the strongest opponent.
79. Vampire flask: ON SPAWN➠ If not in the lead, gains Leech.
80. Bone comb: ATTACK➠ Once per battle, gains 6 Regen.
81. War diary: PASSIVE➠ +2🟡INT.
82. Eldritch graft: ON EQUIP➠ +3⚔️STR. ON UNEQUIP➠ -4⚔️STR.
83. Pact with the Imp: PASSIVE➠ +12💚Max HP. KO'D➠ -1⚔️STR forever.
84. Tin bell: ON SPAWN➠ Inflicts Incapacitated on every opponent.
85. Apple core: EXIT LEAD➠ Grants 3 Regen to the new leader.
86. Faceless puppet: ATTACKED➠ Once per battle, deals damage equal to the attacker's ⚔️STR to all opponents.
87. Bouquet garni: ON SPAWN➠ Grants 2 regen to a random ally 3 times.
88. Fortunean copper: GOLD GAIN➠ Whenever the item holder gains Gold, it gains 1 additional Gold.
89. Four-leaf clover: PASSIVE➠ Luck-based effects of the item holder and its other equipment have more chances of being triggered. (15%)
90. Gauntlet sword: ATTACK➠ If the target had all its 💚HP, attacks again once.
91. Chimera moult: PASSIVE➠ +4💚Max HP, +1⚔️STR and +1🟡INT.
92. Nova: ATTACKED➠ Once per battle, inflicts Blind on all opponents.
93. Sentient arrow: ON SPAWN➠ Attacks the most vulnerable opponent once.
Equipment 2
94. Void compass: KO'D➠ Grants its ⚔️STR to the ally with the most ⚔️STR for the rest of the battle.
95. Night scimitar: ON SPAWN➠ If health is not full, +4⚔️STR for the rest of the battle.
96. Rusty knife: ATTACK➠ Once per battle, inflicts an amount of Poison equal to the attacker's ⚔️STR.
97. Dicefolk daggers: EXIT LEAD➠ Inflicts 3 damage on a random opponent 3 times.
98. Broodpie: BATTLE END➠ If in the lead, Heals 5 💚HP to all its allies.
99. Ice sword: ATTACK➠ Small chance of inflicting Frozen on the target. (25%)
100. Goddess effigy: PASSIVE➠ +14💚Max HP. ON SPAWN➠ Self-inflicts Incapacitated.
101. Monster leather: PASSIVE➠ +15💚Max HP. ATTACKED➠ self-inflicts 1 damage.
102. Spear of truth: ATTACK➠ If the target has all its 💚HP, small chance of killing it instantly. (5%)
103. Angry bomb: KO'D➠ Deals damage equal to the item holder's 💚Max HP to the opposing leader.
104. Dice fragment: NO MORE DICE➠ Deals 1 damage to all opponents up to 6 times.
105. Royal guard: PASSIVE➠ +13💚Max HP. BATTLE END➠ Loses 1 Gold up to 3 times.
106. Red sand: x2 ACTIVATION➠ Inflicts Blind on the opposing leader.
107. Thousand pieces puzzle: x4 ACTIVATION➠ Heals allies by an amount of 💚HP equal to the item holder's ⚔️STR.
108. Energy missiles: 3x ACTIVATION➠ Attacks all opponents.
109. Banner of the Conquerant: ATTACKED➠ If not in the lead, grants its own ⚔️STR to its allies for the rest of the turn.
110. Mysterious skull: OPPONENT SPAWN➠ Gains +1⚔️STR for the rest of the battle.
111. Silver darts: ON SPAWN➠ Gains +8⚔️STR for the rest of the battle. ATTACK➠ Loses 1⚔️STR for the rest of the battle.
112. Weather vane: ON SPAWN➠ Randomly rotates its own team once.
113. Dream shard: x4 ACTIVATION➠ Inflicts Sleep on every opponent.
114. Dragon helm: PASSIVE➠ +1🟡INT. ON SPAWN➠ +1🌌Mana.
115. Grimoire: TURN START➠ Great chance of gaining +1🟡INT for the rest of the turn up to 3 times. (50%)
116. Musket balls: ON SPAWN➠ Inflicts an amount of Bleed equal to half of the holder's ⚔️STR on every opponent.
117. Cheese platter: HURT➠ Once per turn, anytime damage received originated from an ally, heals by 6💚HP.
118. Jet blaster: PASSIVE➠ +4⚔️STR. EXIT LEAD➠ Once per battle, loses 4⚔️STR for the rest of the battle.
119. Eternity ribbon: ATTACKED➠ If the item holder had Guard, grants Guard to a random ally, Including self.
120. Straw cape: ALLY KO'D➠ The item's holder strongly heals.
121. Silky shroud: PASSIVE➠ When not in the lead, the item holder receives 50% less damage from attacks.
122. Raygun: ACTIVATION➠ Deals an amount of damage equal to the item holder's ⚔️STR to the opposing leader.
123. Lost codex: PASSIVE➠ +4🟡INT. ATTACK➠ Loses 1 Gold
124. Ether pod: TURN END➠ Small chance of gaining +1 ACTIVATION and/or +2 Regen. (25%)
125. Soul gem: PASSIVE➠ +3💚Max HP, +3⚔️STR, +3🟡INT. ON UNEQUIP➠ The holder is left at 1 remaining 💚HP.
126. Laughing trinket: TURN START➠ Every two turns, inflicts +3 Confusion on the opposing leader.
127. Fake jewel: ACTIVATION➠ Inflicts +3 Poison on a random opponent.
128. Nightmare jar: PASSIVE➠ Once per battle, after receiving a debuff, self purifies.
129. Security rope: PASSIVE➠ When Incapacitated or Entangle is inflicted on the item holder, randomly rotates its own team.
130. Runic bracelet: x5 ACTIVATION➠ Gains +1💚Max HP, +1⚔️STR and +1🟡INT forever.
131. Tool box: TURN START➠ Grants +1 Activation to a random ally.
132. Prayer: PASSIVE➠ When Incapacitated, Sleep or Blind is inflicted on the item holder, +8 ⚔️STR for the rest of the turn.
133. Pocket fairy: PASSIVE➠ When Incapacitated or Entangle is inflicted on the item holder, gains +1 Activation.
134. Moon potion: ACTIVATION➠ Once per turn, gains +1 Activation.
135. Obsidian marbles: ACTIVATION➠ Heals 4💚HP.
136. Mini furnace: ACTIVATION➠ Deals 1 damage to a random opponent 8 times.
137. Wilted flower: ACTIVATION➠ Grants +4 Thorn to a random ally, including self.
138. Cracked teapot: REVIVE➠ Strongly heals.
139. Pair of aces: ON SPAWN➠ Gains +1 Activation twice.
140. Lock of hair: ACTIVATION➠ Grants +4⚔️STR to the ally leader for the rest of the turn.
141, Vortex: BATTLE START➠ Gains +1 Resurrection. TURN END➠ Once per battle, the item holder fains.
142. Rotten meat: PASSIVE➠ +5⚔️STR & -5💚Max HP.
143. Micro merchant: ON SPAWN➠ Gains 10 Gold. TURN END➠ Loses 1 Gold.
144. Mossy tablet: NO MORE DICE➠ Gains +1 Activation.
145. Sealed envelope: PASSIVE➠ +3🟡INT. ATTACK➠ Once per battle, loses 3🟡INT for the rest of the battle.
146. Traveler's backpack: ON EQUIP➠ +1 Equipment slot. ON UNEQUIP➠ -2⚔️STR forever.
147. Pink granite: ACTIVATION➠ If not in the lead, gains Guard.
148. Arm cannon: ACTIVATION➠ Once per battle, gains 10⚔️STR and 5🟡INT for the rest of the turn.
149. Jade brooch: ON EQUIP➠ +10 💚Max HP. ON UNEQUIP -11 💚Max HP.
150. Horned jewelry: TURN START➠ Every 3 turns, gains +1 Activation.
151. Shepherd sling: NO MORE OPPONENT DICE➠ Attacks once. NO MORE DICE➠ Attacks self once.
152. False teeth: ATTACKED➠ If the item holder had Guard, it attacks the attacking chimera once.
153. Emerald pike: ATTACK➠ If the attack kills, gains Focus.
154. Death meteor: x10 ACTIVATION➠ Once per battle, deals 200 damage to all opponents.
155. Debris: PASSIVE➠ Slightly increases one or multiple random stat.
156. Ring of Pride: ON EQUIP➠ The next chimera to appear in a shrine will be iridescent.
157. Ring of Gluttony: ON EQUIP➠ Revives and/or fully heals the whole team.
158. Ring of Envy: ON EQUIP➠ Grants +1 Equipment slot to its allies.
159. Ring of sloth: ON EQUIP➠ Gains between 0 and 8 ⚔️STR at random.
160. Ring of avarice: ON EQUIP➠ +30 Gold.
161. Fruit of Chaos: BATTLE START➠ Inflicts Frozen on its whole team. BATTLE END➠ +1 Equipment slot.
162. Fruit of Creation: BATTLE START➠ Self inflicts 6 Burn. BATTLE END➠ +10💚Max HP.
163. Fruit of Destruction: BATTLE START➠ Strongly hurts (25%) itself. BATTLE END➠ Fully heals.
164. Fruit of Freedom: BATTLE START➠ Grants Relentless to all opponents. BATTLE END➠ +2⚔️STR forever.
165. Fruit of frugality: BATTLE START➠ Self inflicts 3 Poison. BATTLE END➠ Fully heals the whole team.
166. Fruit of Justice: BATTLE START➠ Grants Guard to all opponents. BATTLE END➠ +2🟡INT forever.
167. Fruit of labor: BATTLE START➠ Grants Focus to the strongest opponent. BATTLE END➠ +20 Gold
168. Fruit of Opulence: BATTLE START➠ Self inflicts Taunt. BATTLE END➠ +20 Gold
169. Fruit of order: BATTLE START➠ Inflicts Entangle on every ally, including self. BATTLE END➠ +2🟡INT forever.
170. Fruit of solitude: BATTLE START➠ Inflicts Blind on its whole team. BATTLE END➠ +1 Equipment slot.
171. Fruit of union: BATTLE START➠ Grants Leech to opposing leader. BATTLE END➠ +8💚Max HP.
172. Fruit of Violence: BATTLE START➠ Self inflicts 6 Confusion. BATTLE END➠ +2⚔️STR forever.
173. Warrior relic: ALLY ATTACK➠ Attacks the opposing leader once.
174. Storm relic: EXIT LEAD➠ Once per turn, rotates the item's holder team right and left once.
175. Wrath relic: TURN START➠ Every two turns, the whole team gains +5⚔️STR for the rest of the turn.
176. Pain relic: HURT➠ Inflicts 1 damage on every ally and 4 on every opponent.
177. Chaos relic: TURN START➠ A random opponent loses 1⚔️STR up to 3 times, for the rest of the turn.
178. Fortune relic: ATTACK➠ If the attack KOs, the next chimera to appear in a shrine will be iridescent.
179. Heavy handcuffs: ON SPAWN➠ Leaders on both teams gain +6⚔️STR and +3🟡INT for the rest of the turn.
Equipment 3
180. Old picture: ACTIVATION➠ Inflicts 5 Poison on the opposing leader, but this amount decreases by 1 everytime the effect triggers.
181. Wind turbine: x5 ROTATION➠ Grants +1 Activation to the whole team.
182. Life savings: ACTIVATION➠ Gains 1 Gold.
183. Carcass: PASSIVE➠ +15💚Max HP. ALLY KO'D➠ The item holder faints.
184. Plastic skin: PASSIVE➠ +40💚Max HP. HALF HEALTH➠ The item holder faints.
185. XP bar: ATTACK If the attack KOs a boss, +1 Equipment slot.
186. Giant cocoon: TURN START➠ If in the lead, heals 2💚HP and self inflicts Entangle.
187. Crying egg: ATTACK➠ Gains Focus. ATTACK➠ If the attack KOs, every chimera on both teams faints.
188. Memory chip: PASSIVE➠ +6🟡INT. BATTLE END➠ -1🟡INT forever.
189. Mineral mushroom: TURN END➠ Once per battle, loses 99⚔️STR for the rest of the battle. ATTACK➠ Inflicts 1 Petrified on the target.
190. Broken lyre: BATTLE START➠ The item holder is left at 1 remaining 💚HP. BATTLE END➠ Heals 20💚HP.
191. Lava bubbles: ACTIVATION➠ Inflicts 3 Burn on itself and every opponent.
192. Acid mist: TURN START➠ Inflicts 3 Poison on a random opponent and 2 Poison on a random chimera.
193. Bonsai tree: ACTIVATION➠ Halves both leader's ⚔️STR for the rest of the turn.
194. Cardboard fort: x3 ACTIVATION➠ Gains Guard.
195. Heads or tails: ACTIVATION➠ Great chance of attacking the opposing leader. (50%)
196. Grocery bag: HALF HEALTH➠ Grants +1 Activation to the whole team.
197. Little creature: ACTIVATION➠ Steals 1⚔️STR from the strongest opponent for the rest of the turn.
198. Pen & inkwell: ACTIVATION➠ If the item holder has some 🟡INT, it attacks, if not, gains +3⚔️STR for the rest of the turn.
199. Spare brain: KO'D➠ Once per battle, grants 1 resurrection to its whole team.
200. Inner door: REVIVE➠ Once per battle, gains 1 equipment slot.
201. Alligator clips: ON SPAWN➠ If the item holder has some 🟡INT, gives +3⚔️STR to its strongest ally for the rest of the battle.
202. Jet blaster 2: PASSIVE➠ +4⚔️STR. ALLY/OPPONENT KO'D➠ Once per battle, loses 4⚔️STR for the rest of the battle.
203. Creepy mummy: REVIVE➠ Inflicts 4 Petrified on the strongest opponent.
204. Extra life: BATTLE START➠ Gains +2 Resurrection. KO'D➠ loses 50 Gold.
205. Document pile: PASSIVE➠ If the item holder has some 🟡INT, +3🟡INT, if not, +3⚔️STR.
206. Torn pages: TURN END➠ Great chance of gaining +1🟡INT for the rest of the battle. (50%)
207. Snake bow: ATTACK➠ If the target is not in the lead, its ⚔️STR is halved for the rest of the turn.
208. Grapple hook: ATTACK➠ Inflicts 2 Bleed on the target. ATTACL➠ If the target is not in the lead, it becomes leader of its team.
209. Snowflake: TURN END➠ If in the lead, self inflicts Frozen, if not, gains Guard.
210. Shrine rubbles: ACTIVATION➠ +2% chance of finding an iridescent chimera in the next shrine.
211. Military drums: ATTACK➠ Inflicts 8 Confusion on the target, but this amount decreases by 1 everytime the effect triggers.
212. Cute parasite: ON EQUIP➠ Revives and strongly heals without triggering abilities. ON UNEQUIP➠ The holder is left at 1 remaining 💚HP.
213. Chicha morada: HALF HEALTH➠ Gains 3 Regen.
214. Slot machine: ATTACK➠ If the attack KOs by the exact amount of damage needed, gains 7 Gold up to 3 times.
215. Lottery ticket: BATTLE END➠ Small chance of gaining +100 Gold. (1%)
216. D20: PASSIVE➠ Attacks always deal +100% damage when they land. PASSIVE➠ Attacks only have 50% chance of landing.
217. Pet rock: PASSIVE➠ +2⚔️STR & +2🟡INT. BATTLE START➠ Self inflicts 9 Petrified.
218. Deck of cards: PASSIVE➠ +3⚔️STR. TURN END➠ Great chance of gaining and/or losing 1⚔️STR for the rest of the battle. (50%)
219. Counterfeit plush: ATTACK➠ Steals 1⚔️STR from a random chimera for the rest of the turn.
220. Beetle carving: PASSIVE➠ 2 turns after a battle starts, grants Focus to its whole team.
221. Turtle carving: PASSIVE➠ 3 turns after a battle starts, grants Guard to its whole team.
222. Bat carving: PASSIVE➠ 4 turns after a battle starts, grants Leech to its whole team.
223. Lobster carving: PASSIVE➠ 5 turns after a battle starts, grants Resurrection to its whole team.
224. Hyper flash: HALF HEALTH➠ Deals 8 damage and Blind on every opponent.
225. Match box: TURN START➠ If not in the lead, inflicts 1 Burn on random opponents up to 3 times.
226. Flare rocket: ATTACK➠ Inflicts 1 Burn on every non leading opponents.
227. Emergency switch: LOW HEALTH➠ Chimera lightly heals itself.
228. Radar tracker: BATTLE START➠ If in the lead, +3% chance of finding an iridescent chimera in the next shrine. If not, gains 3 Gold.
229. Abacus: PASSIVE➠ +4💚Max HP & +4🟡INT. ALLY/OPPONENT KO'D➠ Loses 1🟡INT for the rest of the battle.
230. Laser pointer: TURN END➠ Inflicts Taunt on the enemy boss.
231. Honey candy: ATTACKED➠ Heals 6💚HP, but this amount decreases by 1 everytime the effect triggers.
232. Fire rose: ON SPAWN➠ Gains +15 Thorn. ON SPAWN➠ Self inflicts 5 Burn.
233. Turbo driller: ATTACK➠ Deals an amount of damage equal to the item holder's ⚔️STR on a target that has Guard.
234. Coated arrow: ATTACK➠ Inflicts Sleep on an unharmed target.
235. Antique katar: BATTLE START➠ ⚔️STR is halved. ATTACK➠ Attacks the same target again, once.
236. Bounty contract: ATTACK➠ If the attack KOs a boss, gains 20 Gold.
237. Consolation prize: KO'D➠ Gains an amount of Gold equal to the item holder's ⚔️STR.
238. Golden darts: BATTLE START➠ Gains an amount of ⚔️STR equal to 10% of the current amount of Gold for the rest of the battle.
239. Marble tower: ATTACKED➠ If the item holder is not in the lead, gains Guard.
240. Metal dome: LOW HEALTH➠ The whole team gains Guard.
241. Wall of bricks: PASSIVE➠ Clash attacks can't KO the item holder.
242. Training dummy: PASSIVE➠ Clash attacks deal 100% additional damage.
243. Key ring: PASSIVE➠ +6⚔️STR and +1🟡INT. ON SPAWN➠ Loses an amount of ⚔️STR equal to the number of Equipment slot used for the rest of the battle.
244. Boxing gloves: PASSIVE➠ Damage dealth when attacking leading chimeras is 50% greater, but is 100% lesser against non-leading ones.
245. Fresh milk: PASSIVE➠ Debuffs on the item holder decrease by 2 at the end of every turn instead of 1.
246. Stale snacks: TURN END➠ Steals 1💚HP from a random opponent.
247. Dubious vial: ATTACKED➠ Once per battle, steals 3⚔️STR from the attacker for the rest of the battle.
248. Exoskeleton: PASSIVE➠ The maximum amount of damage the item holder can receive at once is capped at 8.
249. First aid kit: PASSIVE➠ When Burn or Bleed is inflicted on the item holder, its debuffs are removed.
250. Pure water: PASSIVE➠ If the item holder suffers from a dbuff which value is 9 or more, all its debuffs are removed.
251. Moldy loaf: PASSIVE➠ At the start of the first 3 turns of the battle, a random opponent loses 1⚔️STR for the rest of the battle.
252. Hot salsa: ROTATION➠ Inflicts 5 Burn on the opposing leader, but this amount decreases by 1 everytime the effect triggers.
253. Thorny bamboo: PASSIVE➠ Gains 3 Thorn at the start of the first 5 turns of the battle.
254. Alambic: MANA GAIN➠ +1 Activation.
255. Jack-in-the-box: HALF HEALTH➠ Attacks the opposing leader once. LOW HEALTH➠ Attacks the opposing leader once.
256. Primal germ: ATTACK➠ Inflicts 1 Petrified on the target. ATTACKED➠ Self inflicts 3 Petrified.
257. Distiller: ACTIVATION➠ +1🌌Mana.
258. Chromatic orb: HURT➠ +1% chance of finding an iridescent chimera in the next shrine.
Equipment 4
256. Primal germ: ATTACK➠ Inflicts 1 Petrified on the target. ATTACKED➠ Self inflicts 3 Petrified.
257. Distiller: ACTIVATION➠ +1🌌Mana.
258. Chromatic orb: HURT➠ +1% chance of finding an iridescent chimera in the next shrine.
259. Gas mask: PASSIVE➠ When Poison or Confusion is inflicted on the item holder, its debuffs are removed.
260. Convict ball: ATTACKED➠ Decreases the attacker's ⚔️STR by 1 for the rest of the turn.
261. Infusion bag: ATTACK➠ If the attack KOs, Grants 4 Regen to the most damaged ally.
262. Dumbbells: PASSIVE➠ During a battle, the item holder is immuned to ⚔️STR loss.
263. Will relic: PASSIVE➠ The item holder can trigger spells more than once per turn.
Actions

Die faces
1. Attack: Leader attacks opposing leader.
2. strong attack: Leader attacks, +100% of damage dealth. misses if enemy has unused dice.
3. Reckless attack: Leader attacks, then self inflicts Incapacitated.
4. Range attack: Target any chimera: leader attacks it.
5. Support attack: Target any chimera on the ally side: it attacks the enemy leader.
6. Clash attack: Leader attacks and opposing leader counter-attacks.
7. Enemy range attack: Target any opponent: leader attacks it.
8. Energy shock: Without attacking, leader deals an amount of damage equal to its ⚔️STR to the opposing leader.
9. Energy blast: Without attacking, leader deals an amount of damage equal to its ⚔️STR to all opponents.
10. Random rotation: Rotates the team in a random direction.
11. Rotate left: Team rotates counter-clockwise.
12. Rotate right: Team rotates clockwise.
13. Free rotation: Team rotates in the desired direction.
14. Leader swap: target any chimera: its team rotates to make it leader.
15. Boss swap: If Boss is not in the lead, its team rotates. Otherwise, it idles.
16. Retreat: If Boss is in the lead, its team rotates. Otherwise, it idles.
17. Idle: Leader stays idle.
18. Bulk up: Leader gains +2⚔️STR for the rest of the turn.
19. Strengthen: Leader gains +1⚔️STR for the rest of the battle
20. Strengthen one: Target an ally: it gains +2⚔️STR for the rest of the battle.
21. Micro heal: Leader lightly heals itself.
22. Guard: Leader gains Guard.
23. Guard one: Target an ally: grants Guard.
24. Random: Leader either attacks or turns in a random direction.
25. Reroll: Target an unused die: it is rerolled.
26. Reroll-all: Rerolls all unused dice.
27. Charge: Leader gains +1🟡INT forever.
28. Mana: target an ally: it gains +1🌌Mana for the rest of the battle.
29. Purify: removes all leader's debuffs.
30. Purify one: target an ally chimera: debuffs are removed.
31. Rainbow scourge: Inflicts a random debuff on the opposing leader or gain a random buff.
32. Mirror: Leader repeats the previous action used, except idle, even if it originated from an opponent or a token.
33. Spell: Leader activates its spell.
34. Random taunt: Give Taunt to a random ally, including self.
35. Entangle: Inflicts Entangle on the opposing leader.
36. Blame: Removes buffs on the opposing leader.
37. Activate one: Target one ally: it gains +1 Activation.
38. Trip: The leader lightly hurts itself.
39. Meat shield: An ally of the boss gains Taunt.
40. Freeze one: Inflicts Frozen on the opposing leader.
41. Full revive-all: revives and fully heals all KO'd allies
42. Mana for all: Grants +1🌌Mana to the whole team. (starter dice for Will class in trial mode 3 or higher)

Tokens
43. Attack-all token: Attacks all opponents.
44. Guard-all token: The whole team gains Guard.
45. Heal token: Target a chimera: heals 50% of its 💚Max HP.
46. Full heal token: Target an ally chimera: it fully heals.
47. Heal-all token: Heals 50% of the 💚Max HP of the ally team.
48. Full heal-all token: Fully heals the whole ally team.
49. Revive token: Target a KO'd ally chimera: revives it and heals 50% of their 💚Max HP.
50. Full revive token: Target a KO'd ally chimera: revives it and fully heals.
51. Bleed token: Inflicts an amount of Bleed equal to ally leader's ⚔️STR on the opposing leader.
52. Burn token: Inflicts an amount of Burn equal to ally Leader's ⚔️STR on the opposing leader.
53. Confusion token: Inflicts an amount of Confusion equal to ally leader's ⚔️STR on the opposing leader.
54. Focus token: Leader gains Focus.
55. Incapacitated token: Inflicts Incapacitated on the opposing leader.
56. Poison token: Inflicts an amount of Poison equal to ally leader's ⚔️STR on the opposing leader.
57. Sleep token: Inflicts Sleep on the opposing leader.
58. Thorn token: Grants to ally leader an amount of Thorn equal it its own ⚔️STR.
59. Purify-all token: Remove team's debuffs.
60. Gold token: Team gains an amount of Gold equal to its leader's ⚔️STR.
61. Dice-destruction token: Target a die: it is used without triggering its effect.
62. Endturn token: Ends current turn & rerolls all dice.
Archive

1. Introduction
2. Salem's end (unlocked by defeating Salem)
3. Fortune's voice (unlocked by beating all levels of trial mode)
4-35. (unlocked by winning runs)
36-41. (unlocked by winning runs with the Will talisman/class)
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