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9) always use rolling/upstream distros, you want everything to be as updated as possible
10) make sure you're not blocking split locking. Use split_lock_detect=off and kernel.split_lock_mitigate=0, docs available at linux kernel github
1) you don't need to touch max_map_count in new linux kernels; extremely old pull request already fixed this for you
2) gamemoderun must be run without core pinning on processors with ecores or double ccx because source 2 already handles those heterogeneous processor on its own, documentation at github
3) GE Proton is better and I agree with that
4) you should manually compile VKD3D, DXVK, dxvk-nvapi and wine-nvml and embed it in your Proton, documentation at github
5) you don't need to hide NVIDIA GPU. I use PROTON_HIDE_NVIDIA_GPU=0 PROTON_DISABLE_NVAPI=0 DXVK_ENABLE_NVAPI=1. DXVK may hide your NVIDIA GPU nonetheless, make sure it isn't, documentation available at dxvk github
6) vulkan should perform better than dxvk. If you're using dxvk, do not enforce prerendered frames to 1, source 2 doesn't like that
7) tkg's file descriptors tweak might improve performance furthermore