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A Forza Meta Tuning guide. How to save 2+ seconds per lap that you see on Multiplayer
By Sprinter
Don't know how some top forza players are faster than you by 2-4 seconds despite trying your best?

Are you only good in Open Class racing but suck in multiplayer? Or the opposite?

Then this video is the one to watch. Watch and learn the Forza Meta, how technical this game is, you can be better by abusing some of the forza tuning sections to go faster. A lot faster.

Watch this video as I explain all the way how things work in Forza:

https://www.youtube.com/watch?v=TogliwKytKs

Tuning

Tyres
Applies to all cars apart from lightweight cars or race built X/P Class Cars, This also applies to GT2/GT3 since these cars are from R Class

IF Race Tyres Installed
Tire Pressure: 26.5-29.5 psi
P/X Class F1 and old gen Formula 70s, Formula Mazda: 22-24 psi

Gearbox
Final drive max value 6.10, Then tweak gears (according to the bottom left dyno chart), after adjusting all the gears and you still have a lot of power remaining (empty space after 6th gear in the bottom left dyno chart), then lower Final Drive, but don't increase the values from 1st to 6/7th gear.

For Tracks that require higher top speed, i.e Lemans, Daytona, reduce the final drive(While keeping 1st to 6th/7th gear same), from 6.10 to 5.70 or depending on your top speed requirement.

Suspension Tuning

Alignment
Front Camber Max Value (-2.0) or Minimum value (-1.3)
Rear Camber value should have a (-0.5) difference compared to front camber.
Example: If Front camber is -2.0, rear camber should be -1.5, if front camber is -1.3, rear camber should be (-0.8)

Toe In & Out values Always 0. (make sure it's not Negative 0, but just 0)
Front Caster Always 7 Regardless of What car you're driving.
Note: Toe In Values can be negative for X class or P class or open wheel racing cars.

Anti Roll bars = max
Decrease Front ARB if you feel your car feels heavy mid corner, or Decrease Rear ARB if your car feels heavy on Corner Exit.

Springs & Ride height
Reduce springs by 100 to 150 (From Stock Value)
Ride height: Both Front and Rear Ride height at minimum possible value.

Note 1: If your car is bouncing too much then you need to increase spring stiffness.
Note 2: If your car is losing control over kerbs, then increase front ride height by 1 to 3 increments. But do not increase rear ride height.

Damping
Front and rear bump stiffness: 2.2 - 4.0
Rebound stiffness between: 9-12

Suspension geometry
Roll center height offset front and rear
Start with highest values 9.8 or 9.4 on both. If you think your car is understeering too much then decrease these values to your liking.
Anti geometry
Anti dive and anti squat adjust after a driving test

Note: Suspension Geometry can impact massively if you're using Wheel or Controller. These values should be changed to your liking. If you don't want to mess around with these values, then keep the default values of Anti-Dive/Squat but Roll Center values should be highest possible, somewhere between (5-9.4)

Downforce
Maximum front
Minimum rear

Note: Rear DF should be added for X/P class and LMP1/Group C/Group P cars always needs rear downforce. So do not follow the theory of Max front and Min Rear when tuning these cars.

Brake
Balance to Rear 48 Min or 47 Max
Brake Pressure to your choice. I usually keep 150-190.

Note: If you're using any Controller that comes with trigger stop, you can get massive advantage by using this feature, just put highest brake pressure and turn off ABS, this will prevent locking up tyres.

Differential
My Favorite is 100-75 or 56-16 or 36-16.
If FWD Car then differential always 100-1

Good luck.

Remember, saving 2 Seconds per lap will give you a 20 second advantage in a 10 lap race.

Also, special note: Race Transmission, Race Suspension is a must.
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1 Comments
モナミ鈴 6 Sep, 2024 @ 7:08pm 
thanks