Stellaris
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Master of the Planet
   
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158.478 MB
2024년 7월 31일 오전 5시 47분
2024년 8월 12일 오전 8시 04분
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Master of the Planet

설명
Update to Master of the Planet allows the specialization of planets for production of energy, mineral, food, unity, etc.

Majority of original content was removed or rewrote due to being nonfunctional, outdated, or unnecessary for maximum compatibility (by not touching vanilla files) at the cost of reduced contents (though planets in Stellaris nowadays are better than ever so not much was lost).

CHANGES
  • Planet Shaper Ascension Perk will require either Arcology Project, Hive World and Machine World Ascension Perk.

  • Planet Shaper Ascension Perk grants Planetary Management Terminal Relic that boosts resource production and its activation can make an extra pop to come alongside a normal pop.

  • Planetary Specialization must be by projects on standard planets, adding a modifier on the said planet for extra districts to become available and changing the model of planets without changing planet class.

  • Planetary Specialization modifiers grant major bonus in production and growth (based on Ecumenopolis).

  • Planetary Specialization districts have different images and gridboxes from the original mod because the old ones do not have the resolution to be clear in modern Stellaris.

  • Planet Shaper (building) has better synergy by granting Overseer jobs (for respective basic resources) from normal rural districts and specialized housing districts.

Compatibility

This mod does not overwrite vanilla files and should be compatible with anything.

Future
None.
I merely maintained this mod by ridding its incompatibility to lessen the impact of major updates from vanilla Stellaris.
No additional contents other than fixing issues should there is one.
댓글 33
jht_89 2025년 5월 14일 오후 5시 11분 
@Theion: Have you had any thoughts about updating this mod to 4.0, or would the changes to districts make it almost impossible to adapt it?
Killer Tamashi 2025년 5월 14일 오후 4시 40분 
I'd imagine the new update to stellars that completely reworked how planets and districts works completely broke this mod?
Theion  [작성자] 2024년 10월 24일 오전 6시 11분 
You have to confirm if there is an issue with the new version first with this mod.
Otherwise this mod should be very resilient because it only have new decisions, jobs, events and districts without touching vanilla in any sense.
Lord Inquisitor Reinhard 2024년 10월 24일 오전 2시 43분 
When will it be compatible with the new version?
CSM-101 "T-800" 2024년 10월 8일 오후 2시 47분 
ohhh, thx
Theion  [작성자] 2024년 10월 8일 오후 2시 46분 
None, this is an update I made to an old UI Mod long ago.
CSM-101 "T-800" 2024년 10월 8일 오후 2시 14분 
what is UI name?
Nickster 2024년 9월 24일 오전 9시 04분 
I got violent flashbacks to Lego Slizers from that thumbnail.
恶龙维尔 2024년 9월 10일 오전 7시 00분 
I must say your version works better than mine. Good work keep it going and glad to see this mod continue
Theion  [작성자] 2024년 8월 23일 오전 8시 16분 
Change planet_class would come with a hefty ton of rewrite and compatibility issue, such as Colossus would not be able to harm your planet until you change the scripted_trigger, or creating new district_set for new planet_classes, unintended interaction with other mods, etc, which are not that I signed up for, not when I favored compatibility and minimal maintenance.