Europa Universalis IV

Europa Universalis IV

114 valoraciones
Imperial Graphics Adjustments
   
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17.061 MB
17 JUL 2024 a las 0:29
10 SEP 2024 a las 9:30
2 notas sobre cambios ( ver )

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Imperial Graphics Adjustments

Descripción
Ironman compatible and eligible for achievements.        

This mod is an adaptation of Imperial Graphics - Fixed Font for Vanilla. Previously, I used a combination of GMI mods for map enhancement, but I found the brightness of some country colors (e.g. Shamar, Beja, Hormuz) and the desert too intense. Therefore, I used Imperial Graphics - Fixed Font for Vanilla as the foundation for my mod. I softened the brightness and incorporated terrain shadows (from the GMI mods) to add a sense of elevation.

Mods I inspired from:

Alternative download: Paradox Mods[mods.paradoxplaza.com].

Fix for Mac users (Kudos to @Deukhoofd for finding the solution):


Enjoy!
25 comentarios
PersusjCP 17 ABR a las 13:17 
Would love to see a version compatible with Typus Orbis Terrarum
Glovesflared 6 ABR a las 11:54 
@kasker use linux
Eudoxia 1 ABR a las 13:01 
Any chance we could get a translucent version of this mod, like the old TBARW mod? Especially one where you can see terrain features like forests.
Glidar  [autor] 11 MAR a las 13:05 
As there is no pin functionality for Steam comments, I added the comment with the solution for Mac users as an image in the mod description to prevent it from getting buried. Also, to keep the flow 🙂: @kasker Use Windows.
King Abdi 8 MAR a las 0:10 
@kasker Use Windows
YarBuck 1 MAR a las 11:22 
@kasker Use Windows
Deukhoofd 7 ENE a las 9:52 
@kasker, the tree shader appears to be the only thing that's broken. You can either disable trees in the game settings, or remove the tree.shader file from the workshop files to disable their custom rendering. As far as I can tell the only real difference between the custom rendering and the rendering of the mod is that the mod breaks it on OpenGL (it comments out the default normalization of the sampler, and replaces it with hardcoded values).
Removing the tree.shader file should make it work properly on Linux and Mac.
Chris 3 ENE a las 20:13 
@kasker Use Windows
pint of happiness 1 ENE a las 18:21 
@kasker Use Windows
Medax 25 DIC 2024 a las 11:24 
@kasker Use Windows