Stellaris

Stellaris

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Cybernetic Humans Expanded
   
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34.860 MB
23 jun 2024 om 8:20
12 jan om 19:41
14 wijzigingsnotities (weergeven)
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Cybernetic Humans Expanded

Omschrijving
for v3.14.15926

  • 10 new female hair styles/recolors
  • 7 new male hair styles/recolors
  • 13 new female facetypes
  • 13 new male facetypes
  • A bunch of recolored and edited outfits
  • Varied cybernetics for facetypes


Also a standalone mod that tones down the dyed colored hairs.
Less Colorful Cybernetic Human Hairs


Files Edited:
  • gfx\portraits\asset_selectors\cybernetics_clothes_12_f
  • gfx\portraits\asset_selectors\cybernetics_clothes_12_m
  • gfx\portraits\asset_selectors\cybernetics_hair_12_f
  • gfx\portraits\asset_selectors\cybernetics_hair_12_m
  • gfx\portraits\portraits\22_portraits_cybernetics
If you're worried about compatibility it should be fine with the vast majority of mods expect mods that change/add additions to other The Machine Age DLC species.


This mod used AI to generate the faces and manually edited to fit the style.
28 opmerkingen
ulriquinho 13 mei om 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 mei om 19:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 mei om 10:57 
Seems not to be working with new update
Janlitschka 6 mei om 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 13 feb om 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [auteur] 12 jan om 19:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 6 jan om 0:02 
@Kralazar Mallus Bruh
Scout 4 jan om 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 8 dec 2024 om 15:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 14 nov 2024 om 8:45 
Do you have a version with only the Caucasian race?