Stellaris
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NoSkullOnlyNumber
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2024년 5월 30일 오후 6시 30분
2024년 6월 4일 오전 6시 56분
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NoSkullOnlyNumber

설명
Adds an on_action for yearly_pulse causes all fleets to no longer be flagged as is_boss, thus replacing Skull icons with actual Fleet Power. This means it will fire every 01/01/2XXX

This will not fix any potential issues with fleets that have negative fleet power and may look weird with fleets that have over 100 million fleet power.

WARNING: If the fleet power of the fleet is greater than your command cap, the game will automatically try to split the fleet. If a SINGLE ship has a value greater than your fleet limit (possible with certain 'boss' ships like Systemcraft from Giga's), it will cause it to bug out and constantly rename itself and reset orders.

Made for 3.12 but should probably be compatible with future versions.
댓글 18
Aeryn  [작성자] 2025년 4월 8일 오전 3시 32분 
@Carbon I will look at doing that when 4.0 comes out. There might be a better way to target fleets in the release (though I'm not getting my hopes up, if there isn't I'll just exclude systemcrafts).
Carbon the Wanderer 2025년 4월 4일 오전 10시 32분 
Is it possible to, as a bandaid until a better fix is found, only enable the skull for players (because let's be real: the systemcraft is absurdly powerful and we already know that, and you could also cite it as "modded issue") and leave it active for enemy units so that we can best choose when to get that "enigmatic fortress" off of our lawn?
Aeryn  [작성자] 2024년 8월 15일 오전 4시 51분 
@Entity I don't know if I can do a filter/compare against empire fleet cap but I'll take a look.
Entity 2024년 8월 14일 오후 6시 25분 
any plans (or possibility) to fix that command limit?
Aeryn  [작성자] 2024년 8월 3일 오전 12시 57분 
No
ToeJam and Hurl 2024년 8월 2일 오전 7시 45분 
Can I have skull and number?
Aeryn  [작성자] 2024년 7월 17일 오전 7시 37분 
@Fear X Husky 1 it modifies checksum so all players need to have it
Fear X Husky 1 2024년 7월 16일 오후 8시 25분 
is it client or server side?
FrazierFr 2024년 7월 3일 오전 10시 35분 
Big mod(:
Aeryn  [작성자] 2024년 6월 10일 오전 8시 50분 
@Zomifi I can look into it, though if it's tied to Fleet Settings I haven't yet found a way to read/filter them...