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Brud-Warlock- XXX religion
Asi malak 4-9
Hemokinesis 3-5
Roil 2-3
Fulminating cult 1-3
Gore Cult 1
Stormcalling 2+
Herja 2+
Prestige - Horror form prestige (applies bleed and astral damage on attack) - this gets very high
Shaakara helm (bleed -> doom) // i.e. this make the summoner relevant
Doom blade (turn doom -> doom x 10 aoe 1 damage on hit)
Robe of light (5 blind on astral/fire damage)
Pants any that converts Death into 25% XXX
But you are correct the evasion won't be that usefull without blind (I also had thought about having the step damage harming summons).
If you really want damage per summon - you should have fire cult, no?
On top of powers that do damage on all units on the way to the furthest enemy, There are 2 void items that help killing your summons.
The agony staff makes them kill themselves and add their health as astral damage when they attack. While the self damage staff creates several attacks that hit all the way to 5 enemies.
In this build, the Gothi range 3 proc that damages one enemy will deal a _lot_ less damage than the Ormjarl's any range proc on summon, because we summon so many things. Yes, you'll amass some Evasion on lightning hits, but you lose out on familiars tanking for you when you enter a late game area. I don't think this build will benefit as much from it as you may think.
But I encourage you try it! I think it'll probably lead to a different but still fun build. What would you change if you were to pick Gothi as prestige over Ormjarl? Just pick it a few levels later, or would you swap out skills or re-order them? How would that impact the playstyle? Would you aim to maximize the range 3 on-step damage trigger, and if so how would it impact the rest of the build? Would you want to change gear or class/culture/god as well?
The stacked evasion you'd get on each lightning damage instance would allow you to survive much more.
Path of Dust is mostly to see how far you can push a build, I think.