Stellaris
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Master of Nature Updated
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9 май 2024 в 11:25
27 дек. 2024 в 12:41
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Master of Nature Updated

Описание
Updated Ver of Master of Nature mod by Starchitec to 3.14 and uses new Mastery of Nature decision.

ORG: https://sp.zhabite.com/sharedfiles/filedetails/?id=1649338884

Mostly for use with my fiends but thought id share.

If you have issues throw it in the comments.

Can private if starchitec wants.

Fixes beyond pure 3.14 update:

Planet decisions now require no active construction on the planet to prevent my favorite exploit.
35 коментара
bascott83 19 май в 7:08 
looking forward to a update to 4.0
roymend1 6 май в 12:10 
Hoping for an update!
Eternum 5 май в 7:51 
update pls?
Furuchi 5 март в 18:05 
Both decisions specialist focus and worker focus are giving the same bonus making the specialist one useless.
-20% specialist and +25% worker

MasterNature_static_modifiers.txt line 179
NotFox 31 дек. 2024 в 18:23 
Fair enough
Lewis  [автор] 29 дек. 2024 в 12:39 
Not playing Steli right now so have no drive to change this beyond ver updates atm. Give it time ill get the itch for Steli again.
NotFox 27 дек. 2024 в 11:33 
I second Baba's request, also, could the district requirements be loosened? Because requiring all land be used up first means you end up having to wait until the end game to build subterranean cities and sky islands on larger worlds, especially if you end up making them into an ecumenpolis.
Baba is OMNIPOTENT 21 ноем. 2024 в 12:49 
Can someone please add compatibility between this mod and mods such as gigastructural engineering and hyperstructural constructs? Specifically with the artificial megastructures that start out as normal planets. Currently it is possible to add Sky Islands, and subterranean cities to them, but only before the actual megastructure is built. I am requesting for these types of megastructures to be given the ability to build Sky Islands and subterranean cities on these megastructures.
bascott83 1 ноем. 2024 в 0:18 
Please update to 3.14
mjolnirCSOcarrier 30 септ. 2024 в 11:01 
does this still work?