Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course the biggest sin RE1 did was put in bases that cant be shot with ship weapons.
"but thats" .. stop.. right there.. you know what I do with those bases? I leave..
There's a vanilla-included CV designed specifically for destroying ground POIs where it takes advantage of the basic aerodynamics system to cut thruster usage and provide more downward-facing surface area for bombardment turrets. Use that idea as a baseline but add more of a focus on downward-facing armor and less of a focus on shields and you'll still be golden. Either that or use a hover tank like a normal person lol