Garry's Mod

Garry's Mod

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Doctor Who NP Dalek NPC [FIXED]
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay
Tiedostokoko
Julkaistu
Päivitetty
17.702 MB
5.10.2014 klo 11.11
6.12.2023 klo 7.51
9 muutosilmoitusta ( näytä )

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Doctor Who NP Dalek NPC [FIXED]

Kuvaus
IMPORTANT INFORMATION:THESE WILL ONLY MOVE IN A NAVMESH MAP!
MOST CUSTOM MAPS DONT CONTAIN THESE BUT THEY CAN BE ADDED BY THE CONSOLE COMMAND nav_generate THIS WORKS LIKE 70% OF THE TIME

EDIT:
After nearly a decade I've updated these so they work again. The ragdolls don't work properly anymore as a result but I'd rather have the NPC's working.
Boy it's difficult trying to sort out code you wrote as a teenager in a programming language you didn't understand well and had to relearn as an adult to do anything with.
The different types have different stats. See if you can figure out what they are. Daleks will look for NPC's and players and give em' the old raygun treatment. Models came from "Dr Who: The Adventure Games", and were ported and rigged by me.
Suositut keskustelut Näytä kaikki (8)
64
11.8.2022 klo 9.00
Ideas For Future Updates
deadparrot96
11
19.12.2021 klo 4.07
BUG invisable dalek
BlueBox
5
12.10.2024 klo 11.29
Dalek Props / Ragdolls Crash Game
fishers1967
1 010 kommenttia
gasharpoon real 4.10.2024 klo 2.06 
EXTERMINATE
Samwise‎ Gamgee 21.8.2024 klo 8.01 
Hahahaha
placet2019 6.7.2024 klo 1.24 
i just flaged myself
Snake 31.5.2024 klo 14.17 
S
Lorant The Almighty 26.5.2024 klo 9.24 
amazing
Murrzipan  [tekijä] 25.5.2024 klo 6.43 
Yeah
Lorant The Almighty 17.5.2024 klo 11.55 
Do they repeatedly scream exterminate?
Queen Emeraldas 25.12.2023 klo 8.38 
This gives me memories, too bad Emrys_Himnda made better versions..
Murrzipan  [tekijä] 25.12.2023 klo 5.21 
Cool, thanks guys, I'll have a look at this. Looks like an issue where its trying to set the relationship with a non existing npc.
King Potato 21.12.2023 klo 23.13 
[Doctor Who NP Dalek NPC [FIXED]] lua/entities/npc_drone/init.lua:139: attempt to call method 'AddEntityRelationship' (a nil value)
1. SetEnemy - lua/entities/npc_drone/init.lua:139
2. HaveEnemy - lua/entities/npc_drone/init.lua:100
3. unknown - lua/entities/npc_drone/init.lua:52