Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Ah yes :/
It starts 2 years after labyrinth construction
Where n is the number of buildings that reduces the penalty by 15%.
So with 2 buildings, the penalty is 300 * 0.7 = 210%.
But yes, 300% pop job upkeep as a base value is too much xD, I will fix it
Yes, I've just checked, and the value is a bit too high x) I did several tests but forgot to change it at the end. A building in abstraction district reduces the cost by 15% (cumulative 3 times and multiplicative) the impact of this effect.
I’m gonna release a hotfix this evening and it will be save game compatible.
Yes, you'll normally unlock all new features instantly if you already have enough favor. Please let me know if anything goes wrong.
The only thing that may be necessary (only if you want to benefit from it) to track the amount as well as the favor generation and pops killed counter with the strongest invocation, is to demarket the evasion chain via a command (ONLY IF YOU HAVE ALREADY ESTABLISHED A COVENANT)
The command must be entered without first selecting anything (do not open a fleet, planet, etc. window)
Replace XXX by "instrument", "eater", "composer", "whisperers".
--------------------------------------------
effect begin_event_chain = { event_chain = bts_XXX_covenant_chain target = this }
--------------------------------------------
I'd still recommend restarting a game just in case, but if you really want to keep your progression, everything should be able to be resolved via commands.
Hmmm that's weird because I don't have anything like that, the version is correct and I don't have any buildings with buggy names, maybe you have a mod that isn't updated and makes this building buggy. Can you tell me the name you see for buildings with buggy names? Have you tried unsubscribing from the mod, launching the game, turning it off and then re-subscribing at the end? Sometimes it seems that the mods aren't updated correctly.