Stellaris

Stellaris

149 betyg
Beyond The Shroud [4.0.19]
3
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
49.746 MB
21 apr, 2024 @ 9:41
12 jun @ 14:46
17 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Beyond The Shroud [4.0.19]

Beskrivning
Introduction
This mod aims to improve psionic ascension path by providing a more immersive way to become the strongest psionic civilisation that ever existed. You will investigate and follow the zroni precursor quest while unlocking new techs and powers.

Disclaimer
Some of icons are AI generated and edited by hand

Credits
Many thanks to Fresh_Limon for the russian translation of this mod !

Content
  • New origin In the footsteps of the Zroni which start with zroni abandoned excavation site on moon (psionic archive relic event chain) and archeostudies tech researched
  • New covenant Traveller From Beyond that focus on mobility/exploration of astral rifts
  • Megastructure Labyrinth of Abstraction for all covenants that requires 25 favor. It will provide new jobs and unique features...
  • Mind Over Matter requires 1 ascension perk instead of 2 if you have psionic archive relic
  • New psionics techs
  • Astral Rift oriented tradition tree
  • The special project when a covenant is confirmed, displays current favor and how much you generate per month (so you can see how much favor you have)
  • And more...


For more information, here is the mod's documentation : https://drive.google.com/drive/folders/13k1LLHUuniB-0uTc6efrXUckzYoIEEZI?usp=sharing

Compatibility
  • Psionic species expanded
  • Gigastructures
  • Psionics Tri-Expanded
  • Ancient Cache of Technologies
  • Ancient Cache of Technologies - Secrets Of The Shroud
  • Shroud Rising
  • Decadence of Sanity

This mod override utopia events for covenants, so it should be compatible with every mods that don't use these files. Also every new covenant will need a patch to work with it.
Here are all the things that are overwritten (I'll do my best to reduce this list in the future)

# Astral actions
- astral_actions/astral_planes_actions.txt (Tradition Tree)

# Script Values
- progressive_rifts_additional_weight (Tradition Tree)
- scaled_astral_action_cost (Tradition Tree)
- psionic_workforce_from_telepaths (Tech psychic coalition)

# Inline script
jobs/job_telepath_additional_modifiers.txt (New covenant)

# Ascension
- ap_mind_over_matter (Relic requirements)

# Scripted_triggers
- suitable_for_chosen (New covenant)
- has_psionic_leader_trait (New covenant)
- has_chosen_one_leader_trait (New covenant)
- has_chosen_covenant_trait_non_ruler (New covenant)

# Council Agendas
- agenda_psionic_supremacy (New covenant)

# Stabase building
- zroni_storm_caster (Zroni shield effect)

# Events for the new covenant
- utopia.3303 # Pick a Patron to contact
- utopia.3005 # Attempt to Contact a Major Entity
- utopia.2658 # A Confirmation
- utopia.3310 # Covenant Sealed
- utopia.3190 # Vision 10 - Chosen One
Populära diskussioner Visa alla (2)
4
4 aug, 2024 @ 13:34
Suggestions and Balance Improvements
JeVaisFaireForgeron
0
21 apr, 2024 @ 9:50
Bug Reports
JeVaisFaireForgeron
122 kommentarer
JeVaisFaireForgeron  [skapare] 10 jun @ 3:35 
In this mod, everything is intended for psionic ascension, with the exception of the “Astral Studies” tradition tree.
JeVaisFaireForgeron  [skapare] 10 jun @ 3:09 
@JPPlayer2000

Ah yes :/
JPPlayer2000 10 jun @ 3:03 
Wait so its only for Psionic ascension? damn : (
JeVaisFaireForgeron  [skapare] 9 jun @ 16:13 
@JPPlayer2000

It starts 2 years after labyrinth construction
JPPlayer2000 9 jun @ 15:52 
So how do you get the conceptual mastery situation to unlock the traditions?
JeVaisFaireForgeron  [skapare] 3 jun @ 23:36 
For example, the current penalty is 300% * (1 - 0.15n) pop job upkeep
Where n is the number of buildings that reduces the penalty by 15%.

So with 2 buildings, the penalty is 300 * 0.7 = 210%.

But yes, 300% pop job upkeep as a base value is too much xD, I will fix it
JeVaisFaireForgeron  [skapare] 3 jun @ 23:22 
@PJ_2005

Yes, I've just checked, and the value is a bit too high x) I did several tests but forgot to change it at the end. A building in abstraction district reduces the cost by 15% (cumulative 3 times and multiplicative) the impact of this effect.

I’m gonna release a hotfix this evening and it will be save game compatible.
PJ_2005 3 jun @ 16:00 
bro do not get conceptually exhausted that shit will beat your ass
JeVaisFaireForgeron  [skapare] 2 jun @ 11:43 
@Blast Hardcheese

Yes, you'll normally unlock all new features instantly if you already have enough favor. Please let me know if anything goes wrong.

The only thing that may be necessary (only if you want to benefit from it) to track the amount as well as the favor generation and pops killed counter with the strongest invocation, is to demarket the evasion chain via a command (ONLY IF YOU HAVE ALREADY ESTABLISHED A COVENANT)

The command must be entered without first selecting anything (do not open a fleet, planet, etc. window)

Replace XXX by "instrument", "eater", "composer", "whisperers".

--------------------------------------------
effect begin_event_chain = { event_chain = bts_XXX_covenant_chain target = this }
--------------------------------------------

I'd still recommend restarting a game just in case, but if you really want to keep your progression, everything should be able to be resolved via commands.
JeVaisFaireForgeron  [skapare] 2 jun @ 11:26 
@Moon

Hmmm that's weird because I don't have anything like that, the version is correct and I don't have any buildings with buggy names, maybe you have a mod that isn't updated and makes this building buggy. Can you tell me the name you see for buildings with buggy names? Have you tried unsubscribing from the mod, launching the game, turning it off and then re-subscribing at the end? Sometimes it seems that the mods aren't updated correctly.