Stellaris
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Beyond The Shroud [4.0.14]
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49.734 MB
21 abr. 2024 às 9:41
1 de jun. às 1:36
15 notas de alterações ( ver )
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Beyond The Shroud [4.0.14]

Descrição
Introduction
This mod aims to improve psionic ascension path by providing a more immersive way to become the strongest psionic civilisation that ever existed. You will investigate and follow the zroni precursor quest while unlocking new techs and powers.

Disclaimer
Some of icons are AI generated and edited by hand

Credits
Many thanks to Fresh_Limon for the russian translation of this mod !

Content
  • New origin In the footsteps of the Zroni which start with zroni abandoned excavation site on moon (psionic archive relic event chain) and archeostudies tech researched
  • New covenant Traveller From Beyond that focus on mobility/exploration of astral rifts
  • Megastructure Labyrinth of Abstraction for all covenants that requires 25 favor. It will provide new jobs and unique features...
  • Mind Over Matter requires 1 ascension perk instead of 2 if you have psionic archive relic
  • New psionics techs
  • Astral Rift oriented tradition tree
  • The special project when a covenant is confirmed, displays current favor and how much you generate per month (so you can see how much favor you have)
  • And more...


For more information, here is the mod's documentation : https://drive.google.com/drive/folders/13k1LLHUuniB-0uTc6efrXUckzYoIEEZI?usp=sharing

Compatibility
  • Psionic species expanded
  • Gigastructures
  • Psionics Tri-Expanded
  • Ancient Cache of Technologies
  • Ancient Cache of Technologies - Secrets Of The Shroud
  • Shroud Rising
  • Decadence of Sanity

This mod override utopia events for covenants, so it should be compatible with every mods that don't use these files. Also every new covenant will need a patch to work with it.
Here are all the things that are overwritten (I'll do my best to reduce this list in the future)

# Astral actions
- astral_actions/astral_planes_actions.txt (Tradition Tree)

# Script Values
- progressive_rifts_additional_weight (Tradition Tree)
- scaled_astral_action_cost (Tradition Tree)
- psionic_workforce_from_telepaths (Tech psychic coalition)

# Inline script
jobs/job_telepath_additional_modifiers.txt (New covenant)

# Ascension
- ap_mind_over_matter (Relic requirements)

# Scripted_triggers
- suitable_for_chosen (New covenant)
- has_psionic_leader_trait (New covenant)
- has_chosen_one_leader_trait (New covenant)
- has_chosen_covenant_trait_non_ruler (New covenant)

# Council Agendas
- agenda_psionic_supremacy (New covenant)

# Stabase building
- zroni_storm_caster (Zroni shield effect)

# Events for the new covenant
- utopia.3303 # Pick a Patron to contact
- utopia.3005 # Attempt to Contact a Major Entity
- utopia.2658 # A Confirmation
- utopia.3310 # Covenant Sealed
- utopia.3190 # Vision 10 - Chosen One
Discussões Populares Ver todos (2)
4
4 ago. 2024 às 13:34
Suggestions and Balance Improvements
JeVaisFaireForgeron
0
21 abr. 2024 às 9:50
Bug Reports
JeVaisFaireForgeron
114 comentários
JeVaisFaireForgeron  [autor] Há 22 horas 
@Blast Hardcheese

Yes, you'll normally unlock all new features instantly if you already have enough favor. Please let me know if anything goes wrong.

The only thing that may be necessary (only if you want to benefit from it) to track the amount as well as the favor generation and pops killed counter with the strongest invocation, is to demarket the evasion chain via a command (ONLY IF YOU HAVE ALREADY ESTABLISHED A COVENANT)

The command must be entered without first selecting anything (do not open a fleet, planet, etc. window)

Replace XXX by "instrument", "eater", "composer", "whisperers".

--------------------------------------------
effect begin_event_chain = { event_chain = bts_XXX_covenant_chain target = this }
--------------------------------------------

I'd still recommend restarting a game just in case, but if you really want to keep your progression, everything should be able to be resolved via commands.
JeVaisFaireForgeron  [autor] Há 23 horas 
@Moon

Hmmm that's weird because I don't have anything like that, the version is correct and I don't have any buildings with buggy names, maybe you have a mod that isn't updated and makes this building buggy. Can you tell me the name you see for buildings with buggy names? Have you tried unsubscribing from the mod, launching the game, turning it off and then re-subscribing at the end? Sometimes it seems that the mods aren't updated correctly.
Moon 1 de jun. às 21:28 
You might have forgotten to update the version in the files, since the mod list displays its for 3.14. It otherwise works.
There are some buildings? That I can choose to build in city zone slots that I definitely do not have unlocked, have weird names (look like some sort of file names) and provide no description. I am not 100% sure its from this mod but they look like they are related to psionic ascension and this is the only mod that I have related to this. I will confirm this and come back at other time.
Blast Hardcheese 1 de jun. às 3:48 
Is this saved game compatible?
JeVaisFaireForgeron  [autor] 1 de jun. às 2:01 
Here we are, the update to 4.0 support is now available, and the full changelog can be found in the steam change notes. Thank you for your patience, and I look forward to your feedback as we continue to balance the mod as best we can.
masiyi9406 27 de mai. às 17:37 
Amazing works based on whats changed in google sheets already, I see space specialization getting rebalanced, time to give energy and time a go again :steamhappy:. And Labyrinth is getting so many more options, exciting. Would love to test the new crisis ascension too :steamhappy:
masiyi9406 27 de mai. às 7:15 
Take your time, it sounds a wonderful update :) I will be looking forward to balance testing the mod
JeVaisFaireForgeron  [autor] 25 de mai. às 9:50 
I don't necessarily have the time to do full games to test all the changes, so I'm counting on your indulgence if some things seem unbalanced.

I'm currently doing some balancing tests, but it may not be very convincing without a global vision of a complete game. The update will come soon
JeVaisFaireForgeron  [autor] 25 de mai. às 9:50 
Hello, sorry for the wait, the update took longer than expected because I took advantage of 4.0 to review some aspects of the mod, including the labyrinth of abstraction, which has been reworked with new buildings and districts.

While waiting for the full changelog, here are the major changes:

- The Aethorpoashic collasper megastructure has been temporarily removed, as it will be exclusive to the crisis I was working on before this update (invocations are unlocked via the labyrinth events).

- The shroud arcology has also been removed for the time being, as it doesn't really add much and is far too strong.

- The labyrinth has been completely overhauled, the conceptual architects serve to advance the conceptual mastery situation and provide bonuses via traditions. New exclusive districts and buildings and jobs are available for resource and effect generation.

- Some technologies will now be obtained via events, while others will be replaced by politics/edict.
masiyi9406 15 de mai. às 23:37 
A minor oversight, the google doc on new convenent is missing the ruler trait effect of the 'chosen of the traveler'.