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Yes, you'll normally unlock all new features instantly if you already have enough favor. Please let me know if anything goes wrong.
The only thing that may be necessary (only if you want to benefit from it) to track the amount as well as the favor generation and pops killed counter with the strongest invocation, is to demarket the evasion chain via a command (ONLY IF YOU HAVE ALREADY ESTABLISHED A COVENANT)
The command must be entered without first selecting anything (do not open a fleet, planet, etc. window)
Replace XXX by "instrument", "eater", "composer", "whisperers".
--------------------------------------------
effect begin_event_chain = { event_chain = bts_XXX_covenant_chain target = this }
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I'd still recommend restarting a game just in case, but if you really want to keep your progression, everything should be able to be resolved via commands.
Hmmm that's weird because I don't have anything like that, the version is correct and I don't have any buildings with buggy names, maybe you have a mod that isn't updated and makes this building buggy. Can you tell me the name you see for buildings with buggy names? Have you tried unsubscribing from the mod, launching the game, turning it off and then re-subscribing at the end? Sometimes it seems that the mods aren't updated correctly.
There are some buildings? That I can choose to build in city zone slots that I definitely do not have unlocked, have weird names (look like some sort of file names) and provide no description. I am not 100% sure its from this mod but they look like they are related to psionic ascension and this is the only mod that I have related to this. I will confirm this and come back at other time.
I'm currently doing some balancing tests, but it may not be very convincing without a global vision of a complete game. The update will come soon
While waiting for the full changelog, here are the major changes:
- The Aethorpoashic collasper megastructure has been temporarily removed, as it will be exclusive to the crisis I was working on before this update (invocations are unlocked via the labyrinth events).
- The shroud arcology has also been removed for the time being, as it doesn't really add much and is far too strong.
- The labyrinth has been completely overhauled, the conceptual architects serve to advance the conceptual mastery situation and provide bonuses via traditions. New exclusive districts and buildings and jobs are available for resource and effect generation.
- Some technologies will now be obtained via events, while others will be replaced by politics/edict.