Sid Meier's Civilization V

Sid Meier's Civilization V

1,915 평점
Trading Posts Grow into Towns
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
태그: Improvements
파일 크기
게시일
업데이트일
1.616 MB
2014년 9월 22일 오전 12시 35분
2016년 2월 6일 오후 6시 45분
업데이트 노트 8개 (보기)

다운로드 위해 구독하기
Trading Posts Grow into Towns

TofuSojo님의 1 모음집
Immersion and Balance Mods
아이템 19개
설명
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I thought it was more immersive and fun. I have also strived hard to make this mod balanced, but if it ends up not being so, I still think it's fun.

Special thanks to fuch1141 at the civfanatics forums for making the original unfinished mod with which I began and PawelS for showing me how to have them use the original art.


-Trading Post: +1 gold

-Hamlet +2 gold, +5% defense

-Village: +3 gold, -1 food or prod, +10% defense

-Town: +4 gold, -2 food or prod, +15% defense

Villages reduce the food of their tile by 1 to feed the citizens living there while Towns need 2 food. If a tile doesn't have the food but does have prod, the people living there will trade their prod for food removing the prod from the tile instead. The defensive bonuses are self explanatory and are meant to add to immersion. Each gives slightly more gold when pillaged.

Trading Posts can be built in all tiles but Snow, which means they can now also be built in Marshes without destroying the Marsh. Now they don't always have to be destroyed, which is terrible given their rich biodiversity in real life. They must still be drained (destroyed) to build a farm, if you need food instead of gold. If a Marsh containing a Village is drained, the Village will then start growing into a Town. The reason why not to drain them, besides personal taste, would be if you have a mod that gives Marshes science with a university, just like Jungles.

For immersion's sake, Desert tiles without Flood Plains and Tundra tiles without Forests cannot support anything greater than a Hamlet (which happens to result in the exact same yields as upgraded Trading Posts in base game). If a Forest on a Tundra tile containing a Town or Village is chopped down, the improvment will downgrade to a Hamlet.

Since Towns give no food but twice as much gold as upgraded Trading Posts in the base game, one should build fewer Villages and Towns but more Farms. This results in pretty much the same total food and gold yields.

Since they grow and upgrade themselves, none of them get a boost from the tech tree anymore (In the base game Economics gives Trading Posts +1 gold). The Commerce Finisher Policy now gives +2 gold but now to Towns and the Free Thought Rationalism policy now gives +2 science but also to Towns. The bonuses were doubled since you'll have half as many Towns as you would Trading Posts in base game.

Also, Trading Posts can be built starting at Trapping instead of Guilds (BNW) or Currency (pre-BNW), which makes more sense and allows the player to starting building up their economy sooner if they want to. Trading Posts won't start growing until the player is in the Renaissance Era, Hamlets in the Industrial, and Villages in the Modern. Each tier takes longer to grow than the previous and their speed is dynamically based on the game speed, even if a mod is used to alter it. Also note that they will only grow while being worked and not pillaged.

------

The only compatibility issue might be if you have another mod that alters Trading Posts, the Free Thought Policy, or the Commerce Finisher Policy. Shouldn't require BNW.

For direct download if Steam is acting up or you are a Mac user:
https://dl.dropboxusercontent.com/u/3597242/Trading%20Posts%20grow%20into%20Towns%20%28v6%29.zip
Just open the zip file and copy/paste or move the folder inside to your Civ 5 Mods folder alongside your other mods and it should appear in your mod list in game.

Version 5 link if you want it for any reason:
https://dl.dropboxusercontent.com/u/3597242/Trading%20Posts%20grow%20into%20Towns%20%28v5%29.zip

Please let me know if there are any bugs I missed. Polite suggestions and feedback are welcome!
인기 토론 모두 보기(6)
6
2019년 7월 17일 오전 10시 12분
Что лутше класическая
Archange1
4
2016년 7월 2일 오전 11시 11분
Tradepost Evolution
Proto_Noob_42
3
2015년 6월 27일 오전 1시 01분
Problem
Cloraphoba
댓글 454
DracoXVI3 2024년 11월 2일 오전 8시 19분 
@Azaquor Thanks!
Azaquor 2024년 10월 4일 오후 12시 08분 
@DracoXV13 @Mason You can try Dynamic Towns Vox Populi, which is based in part on Trading Posts Grow Into Towns (with thanks to TofuSojo) https://sp.zhabite.com/sharedfiles/filedetails/?id=2965478410
Mason 2024년 10월 3일 오후 7시 58분 
@DracoXV13 @Hebrux Same here. It crashes vox populi.
DracoXVI3 2024년 7월 26일 오후 7시 51분 
@Hebrux same reason but is bc i use Vox Populi
Hebrux 2024년 7월 26일 오후 7시 05분 
crashes my game =(
Doesn't seem to be compatible with Gia mod probably
DracoXVI3 2024년 6월 29일 오후 6시 19분 
Can you make a vox populi compatibility version? please? the mod makes my game crash if you are using Vox Populi
Roblox_Enjoyer 2024년 6월 29일 오후 2시 59분 
This is a good mod
azteck15 2024년 2월 18일 오후 2시 26분 
I don't know if anyone else has experienced this but I've done extensive testing of enabling and disabling and re-enabling with all my mods and have pinpointed that this mod conflicts with the Gaia core mod and its family of mods. For whatever reason it causes a problem with the computer calculating the moves of the barbarian "faction" and will crash the game when you try to move from turn 1 to turn 2 every time. Strangely, having the satellite technology fixes this. If I start in the future era where I have satellites from the start, no crash from turn 1 to 2. If I use the in game editor mod to give myself the satellite tech while starting in the ancient era, still no crash from turn 1 to turn 2. But otherwise, I can definitively say that this mod will always crash the game from turn 1 to 2 and it has something to do with interacting with the Gaia mod. Unfortunately, I will have to pick Gaia and all my other mods over this one and unsubscribe until it is possibly fixed.
Admiral Chiraneau 2024년 1월 26일 오후 3시 43분 
So uh, how long does it take for each upgrade tier to take place?
DracoXVI3 2023년 11월 28일 오후 2시 58분 
I see