安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I could send the fixed file to you, if you want.
The missiles (and Energy Launchers) are taged incorrectly in the templates themselves. Like Advanced Vanilla Components, I'm correcting the issues but it's taking some time. This one is basically done, but need to prep it for upload and do a final pass.
Pietrooperv
Like the Components version, this one's balance and templates are out of date. The mod itself was never updated beyond the "make it work and have no version issue warning" since Sam_ has been MIA. No shade at the wonderful people who have kept it alive all this time; just a statement of fact.
Missiles are supposed to be S-Slot and Cluster Missiles should be M-Slots, like their vanilla counterparts.
This makes missile builds completely worthless once upgrading to the post-vanilla tier explosives.
If this is meant to update it to modern game mechanics, then the missiles should follow modern weapon slot rules.
Why are there always so many different uploads of this mod, some of which work, others don't, some of which work with NSC while others don't, etc?