Stellaris

Stellaris

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Additional Vanilla Weapons (3.11 Patch)
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3.656 MB
23. jan. 2024 kl. 15:21
6. mar. 2024 kl. 9:24
2 ændringsbemærkninger ( vis )

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Additional Vanilla Weapons (3.11 Patch)

Beskrivelse
A patch for the original version by Sam_ to bring it into version 3.11.x
https://sp.zhabite.com/sharedfiles/filedetails/?id=2062846721

Updated stats for weapons! No more under/overpowered weapons at higher tiers.

The mod works standalone from the original version, and does not require it to run.
14 kommentarer
Anarchy  [ophavsmand] 6. mar. 2024 kl. 14:58 
Ah, I overlooked the tags thing, will look over that again when I get the chance
NotNitehawk 6. mar. 2024 kl. 13:53 
I actually fixed the incorrect tags on my own end already.
I could send the fixed file to you, if you want.
Anarchy  [ophavsmand] 6. mar. 2024 kl. 10:08 
Updated to fix stats, hopefully should be more balancerd now :)
Hellshiver 3. mar. 2024 kl. 7:06 
NotNitehawk and Z Type Knight

The missiles (and Energy Launchers) are taged incorrectly in the templates themselves. Like Advanced Vanilla Components, I'm correcting the issues but it's taking some time. This one is basically done, but need to prep it for upload and do a final pass.

Pietrooperv

Like the Components version, this one's balance and templates are out of date. The mod itself was never updated beyond the "make it work and have no version issue warning" since Sam_ has been MIA. No shade at the wonderful people who have kept it alive all this time; just a statement of fact.
NotNitehawk 2. mar. 2024 kl. 6:46 
Why are the missiles and cluster missiles G-Slot (torpedo) weapons?
Missiles are supposed to be S-Slot and Cluster Missiles should be M-Slots, like their vanilla counterparts.

This makes missile builds completely worthless once upgrading to the post-vanilla tier explosives.

If this is meant to update it to modern game mechanics, then the missiles should follow modern weapon slot rules.
Pietrooperv 21. feb. 2024 kl. 8:32 
When you say you've updated to 3.10, does that mean you've updated weapon stats to be consistent with the changes in 3.6? Previous post 3.6 versions of the mod did not do that. I've run into problems using tier four autocannons using pre 3.6 values before and thus being woefully underpowered.

Why are there always so many different uploads of this mod, some of which work, others don't, some of which work with NSC while others don't, etc?
[DG] Z Type Knight 1. feb. 2024 kl. 19:13 
Question: Are the upgraded neutron launchers supposed to be G weapons, and the missiles S or M weapons?
Anarchy  [ophavsmand] 31. jan. 2024 kl. 14:12 
@ToastyBreadCat I'm not sure, its worth trying
ToastyBreadCat 31. jan. 2024 kl. 14:10 
Are they compatible with NSC?
Jhonople 28. jan. 2024 kl. 8:20 
Thank you