安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
To land a single hit for 250 or more, "...you must use Veredicto..."
This is only true if you're playing the base game without the Mea Culpa DLC. For the DLC, there's a different altarpiece set for Mea Culpa that works better.
As with Veredicto, Mea Culpa must be fully upgraded, and you must use a charged attack. Use Mea Culpa's special ability (same activation as Ruego Al Alba's Blood Pact). Doing it this way, I've hit for as much as 346 on a crit.
The Purified One + Cierzo (+15% fire damage, +25% Elemental damage with full fervor)
- Resonance gives additional elemental attack damage.
The other 6 need not be in any particular configuration:
The Traitor, Castula, Tirso, The Unwavering One, The Thief, and The Thirst.
Easy target: find one of those big guys with the massive maces (I recommend the Miasma variant in Grilles and Ruin).
Thanks for the quick response. Could you add this somewhere at the beginning of the guide for other people? I reckon this will often be asked.