INFRA
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INFRA↘ Complete Guide (Chapters 1-10)
By Taco-Cat
Complete guide of INFRA from start to finish, including all collectibles with separate images from the walkthrough. Also avoiding all mistake targets. Also gets some photos that other guides missed.
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Starting Notes
This guide will walk you through your INFRA↘ and does go into extensive spoilers. This guide is also very keen on avoiding mistake targets. Mistake targets are triggered when you do something that can damage or turn off something in good condition. A mistake target will remove 1 from your total photo count when triggered. The guide will constantly state where a mistake target is and how to avoid it.

Also, I'd like to point out that there is no achievement related to mistake targets, so there is no point in triggering them.

This guide took me about 9 months to write, look for additional photo spots and get screenshots. I will also update it as I or the community finds additional photo spots.

If this guide does end up helping you I would appreciate your support


New additions

Jun 3 2025:
Fixed some typos
Added screenshots for CH 6 Map 1
Chapter 1: PREPERATIONS [Walkthrough]
Amount of collectables in this chapter

⦰ Missable Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 1
🗎 Documents: 3
🔨 Repairable Spots: 0
🖻 Photographs: 0

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This chapter is the shortest in the game, getting the few documents and collectables should only be a warmup for what is to come.
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Map 1 Alcista Building
Total of Collectibles in this module:
⦰ Missable Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 1
🗎 Documents: 3
🔨 Repairable Spots: 0
🖻 Photographs: 0


As soon as you are able to control your character, go into the offices on your left until you reach the main atrium with some elevators.

A bad case of the Mondays
To get this achievement, jump off the railing in the main atrium. You should receive the achievement when you re-spawn.

Take the stairs or the elevator in order to reach the eighth floor. Once you are there, go through the doors next to the elevator and turn right through the door with the broken glass. Turn right again and go to the end of the hallway and enter your office. When you are in there, grab the camera and car keys (both on the table) and the flashlight and hard hat (in your locker).

Head back to the main atrium and call an elevator. When it stops, flip all the fuses to their upright position and crawl out of the elevator. Instead of taking the stairs, continue going along the railing until you reach a cafe area. Head down the stairs in that area to find more tables. From there, go through the door labeled "CAFE & BUFFET". In the corner of the kitchen, you will find an office with a document inside (D1). (Note: Because you are unable to use your camera in chapter 1, just read the documents by interacting with them. After you leave the office, you will have to take pictures instead)

Now head back into the kitchen and go down the fire exit door on your left. Take it all the way down. Go through the door on your right to find an open door at the end of the hallway, enter it. On the desk, is another document you should read (D2). Continue along the corridor and grab the camera batteries on the table in the middle. Exit into the main atrium and read the document to the right of the people who are talking. (D3)

Head to the reception and grab the envelope. Turn left and go throught the green door at the back of the room. Don't go down the stairs yet. Instead, go through the other exit door to reach bicycle parking. Head trough the gate and climb the ladder. Crouch around the second ladder to get under the cooling unit to find a hidden geocache. (G1) Go back inside and down the stairs into the garage. Enter your car to conclude this chapter.
Chapter 2: JUST ANOTHER DAY AT WORK [Walkthrough]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 5
🚰 Water Flow Meters: 1
🏹 Geocaches: 7
🗎 Documents: 14
🔨 Repairable Spots: 5
🖻 Photographs: 42

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Our boss gave us the mission to survey the structural condition of the Hammer Valley Dam. Let's hope it's in at least decent condition. This chapter is very open and you might get lost at some points, make sure to pay attention
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Map 1: Hammer Valley
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🚰 Water Flow Meters: 1
🏹 Geocaches: 3
🗎 Documents: 4
🔨 Repairable Spots: 3
🖻 Photographs: 16





As soon as you get out of your car, head through the gap in the fence to your left to find a bridge. Get onto the maintenance catwalk. Around the halfway point, the pillar to your right is damaged, take a photo, (P1). Walk to the end of the catwalk and down the stairs to find a water flow meter. Fix it,(F1). (Note: To fix a water flow meter, simply turn all the fuses to their upright position and turn the ON switch). Turn around and take a photo of the damaged cement on the pillar next to you (P2). Head back up the stairs and jump to find a geocache hidden in a niche (G1).

Return to your car. This time turn right until you reach a staircase leading downwards. Take a photo of the corrosive barrels lying next to it (P3). Head down the stairs and down the ladder. From there, take a photo of the broken gate (P4) and the debris blocking the water flow (P6). Head back up the ladder. Then go along the railing and into the power plant. Next to the door, turn on the lights and proceed through the next door. On the table, take a photo of the document (D1) and grab the camera batteries next to it. Then enter the room at the far back and grab the bolt cutters resting on the box and grab the flash light batteries on the shelf. Leave the room. Go down the stairs and take a photo of the broken generator, (P6) then go to the control unit at the back to turn off generator two, (the switch on the right) to fix the power plant (R1).Amke sure not to turn off the left switch to avoid a mistake target. Then use the bolt cutter to cut the chain in the next room to leave the power plant.

Keep walking until you see a bird destroy an electrical line, (P7) and take a photo of the tilted one behind that, (P8). Enter the container building and grab the flashlight batteries in the locker in front of you, and the camera batteries in the next room. In there, take a photo of the documents on the desk (D2) and the map on the wall (D3).

Get out of the office and take a photo of the containers to your left (P9). Go across the bridge, which you should take a photo of, (P10) and start walking towards the train bridge. Don't go all the way yet because around the halfway point there is a secret cave. Go inside and take a photo of the note on the bench (D4) and the contraption to your right (P11). Before you leave, grab the two packs of flashlight batteries.

Continue towards the bridge and get to the other side by going around the bridge with the catwalk under it. You will reach the signal control box. Turn the switch from AUTO to RED to repair it (R2), make sure to this before the train arives to avoid a mistake penalty. Then grab the geocache below the device (G2). Move along the rails until you reach a fallen tree blocking your path. Take a picture (P12).

You will reach a pedestrian crossing along the tracks with two directions. First turn right to enter a small village. Take a photo of the tree resting on the power line in the middle (P13). Then go left of the tree into the bushes and take a photo of the unexploded bomb (P14). Make sure not to trigger it to avoid an explosive death.

Go to the end of the road until you find yourself at a cliff. Turn left and enter a cave. At the first crossroads, turn right to find a geocache (G3). Go all the way back to the pedestrian crossing over the tracks and go below the bridge you just crossed to find some broken cement (P15). Then go to the other side of the crossing to enter the dam.

In the corner of this first room lies a fuse. Take it with you into the next room where there are two empty fuse boxes.

First Try
To get this achievement you must throw your fuse into one of the two empty fuse boxes. You have to run up to the railing and throw the fuse. You can try as many times as you need though.

After that, grab another fuse from the small workshop and put it in the remaining fuse box. Then pull the lever to repair the elevator (R3). Then go outside and take a photo of the crack in the dam (P16)

Foreseen Consequences
Save your game. Take a brick, fire extinguisher or a fuse and throw it at the crack in the dam by running up to the railing and throwing the object. If you miss, just load your save and try again. You will get the achievement when you respawn.

Proceed to take the elevator down to the next module.
Map 2: Hammer Valley Dam
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🚰 Water Flow Meters: 0
🏹 Geocaches: 2
🗎 Documents: 7
🔨 Repairable Spots: 2
🖻 Photographs: 18





As soon as the elevator breaks, climb out and take a photo (P1). Head into the office labeled "SECURITY" and turn every switch on the security door control panel one time each. Get out of the office and take open door to your right that is now unlocked. On the first shelf to your right lies a small cardboard box with a fuse inside, grab it. Go through the next door with your fuse and down the stairs. Take a photo of the puddle down there (P2).

Head outside with the door to your right and take a photo of the damaged wooden platform above you (P3). Head back inside with your fuse and, through the other door, go through the next door and the one after that. You will find a locked gate. Continue down the hallway and take the door to your left. Crawl through the vent with your fuse and into the power switch area. Put your fuse in the designated spot. Then flip the middle power lever. Leave the area by grabbing the key on the box and unlocking the gate. Head back to the room with the puddle and go up the stairs.

From there, enter the room labeled "LABORATORY" to your right. In there, turn the valve to fix the leak downstairs (R1). Go back to the elevator where you first fell down and go through the door to your right that is now open. This room is a disaster. Take a photo of the flooding (P4) and the broken catwalk (P5).

Step and Jump
To get this achievement you have to get across the room without moving any of the boxes. Save your game. You can do this by jumping of the broken catwalk and onto the sparking devices, then proceed to jump to the second turbine labeled "HG-12". Finally jump onto the stairs at the other side to receive the achievement.

Go up the stairs and take a photo of the damaged cement on the wall to your left (P6) and the broken door in front of you (P7). Open the door next to the staircase and take a photo of the document inside (D1). Go up the stairs, open the door and then go all the way back to where we turned on the power for this room and turn it off. Then go back to the door you opened and enter the control room. In there, listen to the audio tape (D2) and then go to the security door override panel and disable all the overrides. Open the door next to the sluice gates and walk until you reach a collapsed tunnel then take a photo (P8).

Power of the Future
To get this achievement, you must connect the dam to the grid. Start by pressing the flashing button next to the audio tape. Next go to the sluice gate controls and bring each one up to 3000 RPM and press the button in the middle. Then go over to the control panel and turn on both generators. That is all we can do here as that was only the preparation.

Go through the exit door and walk down the hallway until you reach a secretary office. In the drawer labelled "STUFF" lies another document. Take a photo of it (D3). Go into the large office and take a photo of the map on the wall (D4). Now go through the exit door and photograph the exposed bricks in front of you (P9). Go down the stairs to get outside.

Walk a little along the railing and you will find a tree growing out of the cement. Take a photo (P10). Walk into the switchyard and into the small building labelled "SWITCHYARD BREAKER". In there, press both "DISCONNECT SWITCH" buttons. Wait a little and you should now get the "Power of the Future" achievement as well as a repair spot (R2). Now walk through the switchyard towards the sawmill. Don't enter it yet but go to the right of it to find a toilet with a geocache under it (G1). Now, go to the left of the sawmill and ride the funicular. Once it breaks and falls down, take a photo (P11).

Now enter the sawmill. Go through the door on the other side and enter the next door into an office. Take a photo of the newspaper on the table (D5). Now exit the office and jump down to the lower floor. Enter the next room, a storage room, and use a box to get on the platform to the right. There is a pair of keys up here so grab them. In the locker, there are some flashlight batteries, so if you need them, grab them. Now unlock the door with the padlock at the bottom of the room. In the room with the unhinged door lies some more documents (D6). Go into the room at the back of the corridor and take a photo of the flooded generator room (P12). Make sure not to turn on the power to avoid a mistake target.

To avoid the mistake target, go all the way back to the dam where the laboratory that we inserted the fuse for earlier. Open the door with the green light next to it and go to the end of the corridor. In the room at the back take a photo of the damaged cement next to the shelf (P13). Move the boxes and take a photo of the hole in the wall (P14). Crawl through the hole and exit the building.

Keep walking until you find a bridge, don't cross it but instead photograph it (P15) keep going until you see a small house. Before you go in, walk past it and take a photo of the fallen tree at the end of the path (P16). Now go to the back of the house and climb the ladder. Move toward the right of the house and crouch onto the bird box to enter the attic. Drop down into the house and grab both keys from the key rack and one from the TV. Take a photo of the document on the desk (D7) and leave.

Go over the bridge we photographed earlier and turn right, when you see some stars to your left go up them to find a lookout, take a photo of the damaged platform (P17) then turn around to see some information boards. Grab the geocache at the top of the left one (G2).

Go all the way down the stairs to see a vary damaged bridge, make sure to photograph it (P18). Cross the bridge and keep walking until you see a gate, unlock it and go through it to finish this module.
Map 3: Hammer Valley National Park
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 2
🗎 Documents: 3
🔨 Repairable Spots: 0
🖻 Photographs: 8


Keep walking until the cave opens up. There is a document on the chest in there (D1). Slightly after the chest, the cave branches off to your right. At the end of the off-branch, there is a key. Take it and exit the cave.

Keep going until you find a house to your right. Walk up to it and take a photo of the shattered window (P1) as well as the unhinged door (P2). Enter the house and photograph the collapsed partition in front of you (P3). Go to the right, into the back room, and take a photo of the dead body (P4). Go outside again and turn to the left and go up the stairs. Grab the geocache from the roof above the red and yellow chairs (G1). Enter the second floor and take a photo of the document on the desk (D2). If you need some camera batteries, there are some in the unlabeled drawer next to the document. Enter the next room and you will be presented with a puzzle. You can solve it by making the light orange on panel 01 and doing the following combination on panel 02. (* = doesn't matter)

Right-Down-*-*
*-Down-*-*
*-Right-Right-Down
*-*-*-Down


Once the green light shines, head back to walking along the river. You will soon reach a gate which you can now open because of the puzzle you just solved so go through it. Walk until you reach an abandoned and rundown structure, and take a photo (P5). Back track a little bit until you see a fallen tree making a sort of bridge across the river. Cross it and continue along that path until you reach an abandoned campsite.

Hartman`s Stash
Open up the green container hidden in some bushes slightly behind the campsite. The key to this is found in the forest guard`s cabin in module 2. A document is located inside the container (D3).

Keep walking until Mark does his next voice line. When that happens, turn right and go down close to the river. Walk along the rocks until you find a bush. There is a geocache in it (G2). Go back up to where you were and keep walking until you are able to get onto a catwalk.

From there take a photo of the broken ladder above you (P6). Keep walking along this path and climb down the ladder. Take a photo of the broken cement next to the flood door (P7) and the broken railing a little further along (P8). Afterwards, turn the valve and go through the flood door to complete this chapter.
CHAPTER 3: FORGOTTEN WORLD [Walkthrough]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 4
🚰 Water Flow Meters: 3
🏹 Geocaches: 3
🗎 Documents: 24
🔨 Repairable Spots: 2
🖻 Photographs: 75

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We're done with the dam, but we still have to survey the Bergmann Tunnels behind the dam to note down any damage. Lets hope they aren't in too bad of shape.
---
Map 1: Bergmann Tunnels
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🚰 Water Flow Meters: 1
🏹 Geocaches: 0
🗎 Documents: 6
🔨 Repairable Spots: 0
🖻 Photographs: 19

Go through the door in front of you. In the next room to your right, is a note on how to unlock the door. Go through the unhinged gate and turn on A2, B1 and C3 (From top to bottom: 1st, 2nd and 5th buttons) to unlock the door. Go through that very door and into the next room. In there, take a photo of the corrosive barrels in the far left corner (P1). Go through this room and into the office across from it.

In the office, take a photo of the map on the table (D1) and take the camera batteries next to it. Next, flip all the door control levers to their downward position. After that, open the electrical box, flip all the switches to "ON", then press the "ON/OFF" button and the "RESET" button. After that the metal gate will open.

Go through the now open gate and turn left as soon as you can. There are some flashlight batteries on a barrel there. Go through the door and photograph the leak at the bottom of the pipe to your left (P2). Go into the tunnel, at the back of the room, and you should soon see broken cement to your left (P3) and then to your right (P4), both are before the next door frame.

Walk the tunnel to its end and go thorough the next door and through the door after that to enter another room. Listen to the audio tape on the table (D2) and grab the keys from the wall. Enter the next room and through the gate to your left. In there, take a photo of the missing grate (P5) and the other missing grate at the back (P6). Turn the "A2" valve until the light is red and exit the room.

Go to the right and through the next door. Take a photo of the flooded "C2" flood door (P7). Open up the flood door, regardless, to enter the pipe room. To fix this place, turn the A1, A3 and A4 valves and take a photo of the damage on the "A2" pipe (P8). After you have turned the valves, press the WATER SENSORS button at the top of this room. Exit by using the now unlocked door.

In the next room there is a document on a chest (D3). Go back to the room you were in earlier, a storage room, and take the valve in there. Take the valve back to the top of the pipe room and go through the door you just unlocked and put it into the "C1" flood door. Open up the flood door and enter a hallway. In there, take a photo of the first (P9), second (P10) and third (P11) findings of damaged cement. Behind a wooden palette, at the end of the hallway, lies a key you will need for a later achievement. It is hidden behind a can.

Go all the way back to the storage room and grab the fuse on the top shelf. You will need this for an achievement later on. Go back into the room where you found the audio tape, exit it, and go to the right and through the "D1" flood door with your fuse. To the right, is another water flow meter you can fix (F1). Now go back to the left to find two levers and some buttons and put them in the following order:

S1U - S2D - E2 - E4 - E5
Push the yellow button.
S1D - S2U - E1 - E3
Go across the bridge and push the blue button inside the container.
S1U - S2D - E2 - E4 - E5
(Credit: Last Nonak)

Now with your fuse, push the yellow button, climb on top of the roof and jump down to the other side. Go through the next flood door labeled "D2". Take a photo of the rubble in front of you (P12). Now, go through the next flood door and take a photo of the caved in wall to your left (P13). Follow the path to the right and go through the next door to reach an office. Take a photo of the document on the table (D4).

Exit the office and go through the door on your right to reach a bridge. Go down the ladder to the left of it to find a document on a barrel (D5). Go back up the ladder and unlock the gate to your right. Then go into the office, press the "D4" button, and hurry through the open flood door with your fuse. Open the flood door to your right to enter a large area. Drop your fuse in front of the "B3" flood door for easy access later. Press the "A1" button to start the event. When the flood gate falls, take a photo of the ceiling (P14) and a photo of the pipe behind the "A" gates (P15). Then turn both of the "B" gate valves and go over to the "FLOOD DOORS ALARM CONTROL PANEL" and wait over there until a cave-ins happen on the other side then take a photo (P16). Insert the code "0451" into the key pad and hurry through the "B3" flood door with your fuse. In the next room, take a photo of the damaged cement to your right (P17). Now enter the door to your right and take a photo of the document inside (D6).

???
Insert the fuse into the corner here. You might need to throw it. Enter the code 4027 into the key pad to open up the next door. Save your game. This door leads to an achievement. After you get it, immediately return to your save-point here. Continuing along the secret route will skip the end of this module as well as the next one.

Now, call the elevator, get inside, and take it up. When it stops, quickly climb out and take a photo of it after it falls (P18) and the broken cement to your right (P19). Go through the next door to complete this module.
Map 2: Pine Fell Pumping Station
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 2
🗎 Documents: 6
🔨 Repairable Spots: 1
🖻 Photographs: 7



Walk up the stairs and take a photo of the damaged wall on the building in front of you (P1). Behind that building, is another geocache (G1). Turn around and go all the way along the cliff. Towards the end, you will see a damaged fence that you should take a photo of (P2). Follow the path and go to the trees at the back. At about the 2/3 mark, go straight through them to find a cave with another geocache inside (G2) with a document next to it (D1). Take a photo of it.

Exit the cave and go to the door of the massive building in front of you. Climb the stairs at the entrance. There is a keycard lying next to some barrels. Pick it up and use it to enter the door. There should be a blue valve next to the generator, but leave it there for now. Enter the next door on the right to reach a crossing with three different directions. Start by going up the stairs. From here, turn to the left and look over the railing to see a leak. Take a photo (P3). Continue along the railing to find a document on a table (D2). There is also a document on the balcony through the next door (D3). Enter the office on the opposite side of the room, turn on the light, grab the keys on the desk, and take a photo of the document next to them (D4).

Better than Before.
Go to the computer on the left. We will now fix this pumping station. From now on all the steps to do so will be italicized.

Step 1: Turn on the light blue pipe at the top middle of the screen on the computer and push Exit on the screen.

Exit the office by using the other door to enter the pipe room. Cross the bridge, go down the stairs and through the doors at the bottom to reach another room. Take a photo of the damaged cement in front of you (P4). There is also some damage next to the red pipe on your right (P5). Now go through the door next to the facility plan poster labeled, PINE FELL PLANT FACILITY PLAN, and take the door to your right.

Step 2: The first pool isn't filled. Fill it by pressing the button. Return to the pipe room we were in earlier.

Step 3: Open the two pipes that are still off so that every pipe now has a green light next to it.

Step 4: Leave the building complex and turn the red valve near the red pipe outside towards the middle of the cliff.

Step 5: Go back to the computer in the office and turn on "RED PIPE 2" and turn off "BLUE PIPE".

Step 6: Take the blue valve we found at the beginning, slot it in opposite the red valve, and turn it.

Step 7: Go to the pipe room and turn off pipes "A3" and "A4"..

Step 8: Go back to the pool room, drain pool 4, take the keys in there, and re-fill it again.

Step 9: Turn on pipes "A3" and "A4" again as well as the blue valve outside.

Step 10: Go all the way back to the building we saw at the very beginning, the one with the damaged wall, enter it, and push the button.

Step 11: Return to the computer and turn on any pipes that may still be off.

We have now fixed the pumping station but the achievement will only appear when you leave the module (R1).

Go back to the pool room and unlock the door at the far back. Go down the stairs and take a photo of the damaged cement in front of you (P6). Go into the next room, climb the boxes and take the key from the crate. Go back to the pipe room and unlock the gate at the back to access another document (D5). Go back to the stairs and take them all the way to the bottom and go through the door down there. Take a photo of the broken stairs behind the door (P7). Get down the stairs by crouching to the edge of one and dropping to the one bellow. At he bottom, go through the door frame and take a photo of the document to your left (D6). Go through the vent to complete the module.
Map 3: Raft Ride
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🚰 Water Flow Meters: 1
🏹 Geocaches: 0
🗎 Documents: 5
🔨 Repairable Spots: 0
🖻 Photographs: 24






As soon as you get out of the vent, exit the fenced off area and turn to your right. Take a photo of the caved in ceiling toward the back (P1). Go in the opposite direction and through the next door to find a caved in tunnel to your left (P2) and one to your right (P3).

Regardless of the caved in areas, crawl through the caved in tunnel on the right and go through the flood door at the end. In the door to your right are some flashlight batteries so take them, if needed. Now go down the stairs to find a water flow meter (F1). Turn around and take a photo of the massive cave in to your right (P4). Go in the opposite direction and there is a ladder there.
Don't take it yet but continue along the pipe. At the end of it, you will find a tool box.

Enjoy Ice Cold Osmo Olut
You will see a beer and a bottle opener behind the toolkit. Interact with it to hallucinate. Once you are done hallucinating, you will receive the achievement. There is also a document next to the toolkit so take a photo of it (D1).

Walk back to the ladder we encountered earlier and climb it. Go through the flood door in front of you and follow the corridor to reach a garden area. Take a photo of the missing ladder near the top (P5) and one of the document on the striped chair (D2). Go through the other flood door and take a photo of the missing catwalk in front of you (P6). Climb down the ladder onto the container. Take a photo of the money to your left (D3), the map above it (D4), the note around the corner (D5), and the makeshift toilet at the back (P7). Now enter through the door next to the note and take a photo of the containers behind the seats (P8).

Save your game.

Now get onto the raft to proceed. The pictures during the raft ride are the following:

Broken Pillar (P9)
Broken Pillar (P10)
Broken Pillar (P11)
Damaged Catwalk (P12)
Broken Pillar (P13)
--------Gate-------
Collapsing Ceiling (P14)
Rubble on your left (P15)
--------Gate-------
(No Photos)
--------Gate-------
Rubble on your right (P16)
--------Gate-------
-----[Map Loading Screen]----
Mushrooms in a big cave (P17)
Blocked Tunnel to the right (P18)
Mushroom to the left (P19)
Mushroom to the left (P20)
Mushroom Beach on your right (P21)
Mushroom to the left (P22)
Mushroom to the right (P23)
Mushroom beach on the right (P24)

After that you`ll reach the next module


Map 4: Bergmann Hydroelectric Power Plant
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🚰 Water Flow Meters: 1
🏹 Geocaches: 1
🗎 Documents: 7
🔨 Repairable Spots: 1
🖻 Photographs: 25









Once your raft breaks, get onto the small island in the middle and take a photo of the broken catwalk above the gates (P1). Then walk across the steel beam on your island and get off on the other side. Go up the stairs in front of you and go through the "B4" flood gate to enter a hallway. Start by going through the first door on your left and climb to the second floor by using the boxes and the device next to it. While up there, take a photo of the damaged cement to your left (P2). Jump down on the other side and take a photo of the document there (D1). Leave the room by using the box there in the same way you got up.

Continue down the hallway towards the exit door. Just before it, there is a hallway to your right. Go into it and take the second door to your right. On a table, there is a document (D2) and in the top un-labeled drawer, there are some camera batteries. Exit the office and go to your right to get outside again.

Go up the stairs and take a photo of the broken catwalk (P3) and the damaged ceiling (P4). Backtrack until you see a door on your right and go through it to enter a garden. Turn right and take the key from the key box. In there room behind that, there is a geocache on the roof (G1). Go back to the exit door you saw a while ago to find stairs.

Start by taking them up and take a photo of the collapsed stairwell (P5). Then take it all the way down to find the generator room. Take a photo of the damaged ceiling (P6). Then listen to the audio tape at the back of the room (D3). Turn on generators 1, 3 and 4 and override generator 2 with the override board at the back to the room. Then flip the power switch (R1). (Note: If you turned on generator 2 by mistake, as well as triggering a mistake target, the alarm will sound. You can de-activate it from the alarm panel at the other side of the room. Simply enter the code "3459" to turn off the alarm, then turn on the generators again. )
Go back up the stairs and into the hallway again. Take the second door to your left and do the following on the control panel:

1) Click on 'Settings', then the red button, then the green button.
2) Next step: click on 'Warnings' and then push the red button two times.


Now go to the "B2" flood door, which you can access from the "B3" flood door in front of the exit. In there, take a photo of the mushrooms in front of you (P7) and one of the document on the barrel (D4). Go back down to the generator room and exit it using the "A1" flood door. From there, call the elevator, take a photo of it once it stops (P8), then fix the water flow meter next to it (F1).

Restoring the Flow
You have now fixed all of the meters in the game and should receive the achievement. From now on, I will stop putting the number of water flow meters in the chapter and module descriptions.

Go back into the generator room and exit with the "A2" flood door. Walk along until you reach a metal gate, then go through the flood door to the left of it. Go through the next door and duck under the wooden board behind that. While back there, take a photo of the missing ceiling tile (P9) and the collapsed ceiling further along (P10). Crawl through the rubble until you see a door to your left. Take a photo of the second cave in at the back (P11). Now, go through the door to find two fuses missing. One is already in the locker in front of you so insert it into the first empty box. Go to the back and pull the lever there. Go through the now open door and into a hallway. Take the gate to your right where you will find a massive cave. Take a photo of the rubble on the your left (P12), on your right (P13) and of the rubble at the far back near the dynamite (P14). Go through the door on your right and take a photo of the collapse in there (P15) and one of the collapse behind the hole in the wall (P16).

Demolitionist
Go into the container and grab a stick of dynamite and put in into the slot behind the container. Return to the container and operate the remote detonation device. Stay inside the container and, when it explodes, wait 3 seconds before exiting so it is safe. You should now get the achievement

Before you leave, take a photo of the document on the table (D5). Go through the hole behind the container to find a construction site. Take a photo of the barrels in the water further along (P17) and the missing catwalk above you (P18). Finally, take a photo of the broken catwalk above the entrance (P19).

At the back of the construction site is a fuse. Grab it and take it with you all the way back to where you found the missing fuses. Put the fuse into the last fuse box so that all fuse boxes are occupied. Now go back to the hallway, but this time take the door at the far back.

You will find yourself on the other side of the construction site. Use the lift to get up. Then use the boxes there to get onto the pipe. Once on the pipe, use the ladder to get to the top. Enter the door and go through the one after that. Take a photo of the newspaper on the table (D6).

Go through the exit door to find an office that is locked. Continue on this path and, when you reach a massive hall, take a photo of the cave-in to your right (P20). Go into the next room and take a photo of the electrified water to the right (P21). Climb the boxes to your left and crawl along until you find a fuse. Take it and drop onto the table below. Insert the fuse into the box labeled "SMALL OFFICE". Turn off the power, go to the door labeled "DYNAMITE" and take the fuse in front of it. Insert the fuse into the box labeled "DYNAMITE STORAGE". Now arrange the boxes in a way that you can get to the dynamite storage as well as the office you encountered earlier. Save your game.

Turn on the power and make your way to the office that was locked and open the dynamite storage door along the way. Once in the office, you will find a document inside (D7). Go back to the power switch and turn it off. Take a photo of the broken pipe to your left and slightly behind you (P22). Go into the dynamite storage room and grab the key from there. As you are leaving, take a photo of the dynamite in there (P23).

Go to the end of the corridor and, along the way, take a photo of the damaged cement on the right wall (P24). Unlock the gate at the end of the hall. Past the gate, there is a door to your right. Enter the next hall and take a photo of the collapsed ceiling to your right (P25). Go through the next door on the left to finally complete this chapter.
Chapter 4: HEAVY INDUSTRY OF THE PAST [Walkthrough]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 0
🗎 Documents: 10
🔨 Repairable Spots: 1
🖻 Photographs: 6

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Even with no collectibles in this chapter, it is still very annoying to beat. It's not hard to beat, its just very open. We have finished surveying the tunnels and are at the local steal factory. Unable to get a signal we are trying to get to the cell tower.
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Map 1: Stalburg Steel
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 5
🔨 Repairable Spots: 0
🖻 Photographs: 3

Enter the next room and take a photo of the exposed steel next to a ladder (P1). Climb up the ladder and continue until you find a long corridor. Turn right and walk to the end of the corridor to find a toolbox with a key inside, take it. Walk to the other end of the corridor and unlock the door there.

Step outside and walk along the rusty containers, past a chained door, until you find a set of stairs. Go up the stairs and walk along the path until you see a gap in the railing to your left. Drop onto the pipe below and crawl back inside. Keep crawling until you are able to drop down into a room.

Grab the bolt cutters off the wall and take a photo of the newspaper on the desk (D1). There are also some flashlight batteries on the shelf behind you so collect those too. Exit the room by toggling the light from red to green with the buttons.

Go back to the chained door and unlock it with your bolt cutters. Despite Mark saying that the factory is abandoned, there are still a few photos that need to be taken here. Go through the door in front of you and turn left to find a long corridor. Walk down it to the end to find a staircase to your left.

Walk up one floor and take a photo of the room glowing red (P2). Walk up another floor to find a room with a mini train in it. Walk to the other end of the room and take a photo of the document on the mattress (D2). Go back to the staircase and climb up one more floor.

Walk along the catwalk to find yourself in a massive machine room. Climb the stairs next to you all the way to the top and look for a section of the catwalk that is missing. Save your game. Jump onto the rusted metal sheet to your left, walk along the crane and jump back onto the stairs.

Go down the stairs to reach to bottom of the room. On the backside of the last column, there is a power switch, flip it. Walk in the opposite direction until you find a staircase crossing leading to the middle of the the room. Go left to find a spiral staircase. Beyond it is a note on some barrels, take a photo of it (D3).

Go down the spiral staircase we saw earlier into a poison gas room. Unlock the gate and dash to the area labeled "FREASH AIR". Follow the pipe and enter a gated-off area with a fresh air machine inside. Keep following the pipe until you see a door and enter the room behind it.

Take both of the keys in there as well as the flashlight batteries. Return to the machine room by using the path you just took. Once you are back, turn around to find a crane. Walk up to the controls and press the "UP" button. (All the other buttons will kill you.) Walk up the staircase behind the beams you just lifted and take the first right when you can. You will reach a door that you can unlock. Inside the room, flip the "P1" switch. Continue up the stairs and get off at the next landing as soon as you can.

You will find a crossing with three different directions. Start by going left and taking the box there next to the locked hatch. Then take your box in the ospisite direction and use the boxes to climb up the missing part of the staircase. Head up to the top and take the key under the can. Go to the middle crossing and head to the top of the stairs. Push the button with the red light and head back to the locked hatch and unlock it.

Head down the ladder and turn right to find some stairs up ahead. Get to the bottom of this room and walk through the gate in front of you and through the unhinged gate after that. On your right, you will see a column with a little nook next to it. Enter the nook and take the key.

Go back to the ladder you came from, but this time, go in the opposite direction. At the very end of the catwalk, you will find a door that you can unlock with the key you just took. Climb the stairs in the next room to emerge in a large hall.

In this hall, there are four control rooms. Enter the first one, flip the power switch, take the fuse and throw it next to the mini trains on the lowest level. In the third control room, there is another fuse. Throw it down near the mini trains. Closer to the back of the room, a section of the railing is missing. Drop down onto the fence below to access a secret area.

Enter the door there. Take a photo of the document on your immediate left (D4). Turn on the tablet on the bed by interacting with it, then take a photo (D5). Then go through the door at the back and take a photo of the mushrooms (P3). Finally, take the key from the key box next to the door and exit the apartment.

Go through the gate on your right and climb up the stairs. Go back to the third control room and you should see a section of missing railing next to it.. Drop down into the control room below. Flip the levers "1F" and "2F" and unlock the door.

Proceed to activate both mini trains and send them forward. Go to where they end up and flip the lever to the green position. Follow the mini trains into the next room. You will see three little containers and each one needs a fuse. Take the two fuses you've already found and put them in their containers. You will find a third fuse next to the first container by some barrels. After you have put in the fuses, go up the stairs to the left of the mini trains. Take them up to the top and go through the door. Flip the lever in front of you and immediately run out the door.

Run to the end of the catwalk and jump down using the white containers. Turn the valve in front of you to turn off the flames. Shut off the switch to your left. Continue on the path but don't walk too close to the two pipes.

Go through the gate and up the stairs and take them as high as you can. Jump across the section of the missing catwalk. I recommend saving before doing so. You will have to time the steam leak in order to pass.

Keep going and take the next right You will again have to time the fire. Once you have finished with that, hit the "EMERGENCY STOP" button in the control room. Exit the control room and climb the first set of stairs you can. Jump off the catwalk and take the elevator to finish this module.
Map 2: Stalburg Steel Tower
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🏹 Geocaches: 0
🗎 Documents: 5
🔨 Repairable Spots: 1
🖻 Photographs: 3

Step out of the elevator and head up the stairs to your right. When you reach a door, head into the room behind it and take a photo of the document on the table (D1). Continue up the tower until you arrive at a second building and enter it. Take a photo of the middle lever (P1). Flip the middle lever off then pull the power lever next to it. Now it's time to get down from this place.

Go up to the very top of the tower to find some fuses. Take a picture of them (P2). Turn the first and fourth fuses on and make sure the two middle fuses are off. Once you've done that, head back to the building we just came from.

Hit the "RESET" button next to the red light in order to restore the power (R1). Take the stairs down until you find a green funicular. Press the button and ride it down into a storage hangar. There are two ways of exiting the hangar and this guide will showcase both.

Option 1: Take the boxes in the room and stack them near the massive container in order to climb into it.

Option 2: Stack boxes to reach the control room on the right side of the room. Grab the key from inside the control room. Unlock the gate that is blocking the ladder, and then climb up and into the container.

Once inside the container, walk along the edge and climb onto the broken catwalk to find a long conveyor belt. Follow it until you reach a crossing platform. Walk on the catwalk just beyond that to reach an office building.

Step inside and go through to the large hall on your right. You'll soon see a door on your left that is blocked by chests. Remove the chests and enter the room behind them. Listen to the audio tape on the table (D2) and take a photo of the major clients note on the bulletin board next to it (D3).

Exit the room and continue walking until you see some bathrooms. Turn left to find some pay phones and then go to the third one and dial the number "000780036". This number counts as a document (D4).

Lost and found:
To get this achievement, dial the number "035435435". This also unlocks an achievement in chapter 8.

Leave through the exit door on your right and keep walking to reach some collapsed stairs. Make your way to the bottom to see a tunnel. Don't enter it yet, but instead, go into the bushes to the left to find a hut. Go inside and take a photo of the note on the table (D5). Then enter the tunnel and keep walking until you hear a pipe break behind you. Take a photo (P3). Keep walking to finish the chapter.
Chapter 5: FRESH WATER [WALKTHROUGH]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 6
🏹 Geocaches: 5
🗎 Documents: 15
🔨 Repairable Spots: 8
🖻 Photographs: 49

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This might be one of the most interesting chapters in the game. After fixing a cell transceiver at Stallburg Steel and getting a call from our boss, we were told to investigate the nearby water treatment plant and its surroundings. Why is nobody operating it?
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Map 1: Pitheath Water Treatment Plant
Total of Collectibles in this module:

⦰ Missable Achievements: 4
🏹 Geocaches: 2
🗎 Documents: 4
🔨 Repairable Spots: 2
🖻 Photographs: 16

Enter the next room and take a photo of the broken cement at the back (P1). Look behind the door you just came through to find a valve. Take it and slot it into the pipe in the room you just came from. Turn the valve and go back to the broken cement. Continue on the path to the left and take a photo of the leaking pipe (P2). Finally, exit the tunnels.

Immediately turn left and walk until you see an abandoned computer. Turn around and walk up the rocks to find a hidden geocache (G1) (Note: This chapter is hard to put in text. If you don't understand the text guide, I suggest you watch the video guide).

Go back to the tunnel entrance, but this time continue straight. When you see a path under the pipes, take it and go back up the hill. Take the blue card from the homeless shelter at the top. Go back under the pipes and take a photo of the broken window to your right (P3). Be careful not to break it by throwing an object at it as it counts as a mistake target and will trigger the alarm. If the alarm is on you can't open any doors.

Enter the small building next to it labelled, "SEWER PIPES 01 AND 02", and turn the valve in there and leave. Next, enter the door next to the cracked window. Enter the first room. In there is a newspaper that you should take a photo of (D1). Exit the room and continue deeper into the building. When you can, turn right and enter the room there.

Turn off the pipe with the green light. Before you leave, take a photo of the exposed steel next to you (P4). Leave the room and go left. Enter the next door and take a photo of the broken pipe, (P5) and turn the valve next to it. Go up the stairs and press the button.

Leave and go further down the hallway. (Note: If you did break the window despite my warning you can turn off the alarm in the room to you left by entering the code 1986.) Take the next right and enter the first door you see. In one of the file cabinets, is a white card. Take it and go back into the hallway and leave through the other door.

Continue straight to see another building. Enter it and take a photo of the gas leak (P6) as well as the barrels next to it (P7). Press the button and go through the next door. In the next room, grab the red card from the shelf. Now exit the building.

Keep walking until you can enter yet another building with your blue card. Inside, take a photo of the rubble next to you (P8). Walk until you see two valves. Turn both of them and take a photo of the broken cement on the floor (P9). Head up the stairs behind you to take a photo of the boots in the rubble (P10). Enter the door behind the boots. Take a photo of the document on the boxes (D2) and grab the red disk from the open box next to it, which might be under some stuff.

Take the disk and put it into the CD ROM. Interact with the computer and select the "REPAIR" option. Next, turn on everything (R1). Exit the building and make a U-turn. Continue until you find a door on your right that you can open with your red card. Step inside and go to the left and continue through the next door. In this room, take a beaker from the box and put it into the water sampling machine. Press the red button, grab the beaker and exit the building. Turn right to see a laboratory. Go inside and into the main laboratory section.

Not so fresh water
Put the beaker into the first machine you see and flip both switches. Wait a bit and you should receive the achievement. This achievement also comes with a document. Take a photo of the paper that gets printed out (D3).

Kebab Speciale
In the corner of the room is a kebab. Eat it to get this achievement.



Enter the storage room with your white card. Open the door at the back and take a photo of the mushrooms (P11). I think I know why the water is contaminated...

Exit the laboratory and go all the way back to where we got the water sample. Next to the machine is a panel. Turn on both grit classifiers and the second secondary classifier in that order. Step outside with the door on your left to find a broken classifier and take a picture (P12). Take a ride on the working one to get to the other side. Go down the staircase next to the gate to enter a basement.

Purification
Turn the valve in the room and press the button next to it. You have now fixed all the problems at the plant (R2). You should soon be awarded with the achievement. If you don't get it, make sure you have followed what the guide said or watch the video guide.

Go back up the stairs and through the gate next to the stairs. Walk until you see a door that you can enter with your white card. Go inside the building and immediately enter the first door on your right. Take the key from one of the filing cabinets and collect the coins from the desk. Leave the room and unlock the door next to the women's bathroom. There is a tablet on the bench at the far back of this room so take a photo.

Anarchist
Exit the room to see a soda machine on your left. Use one of your coins to buy a drink of your choice. Go upstairs and, with your drink, enter the control room to obtain this achievement.

Inside the control room take a picture of the flashing panel (P13) and collect the key next to it. Go back downstairs and exit through the door by the soda machine. Walk over the bridge and along the canal on the right. At the very end, you will find a hidden geocache (G2). Go back to the bridge and snap a picture of the dead fish in the river (P14).

Enter the building and take a photo of the chemical spill (P15). Go through the door in front of you and take the next door on the left. Take a photo of the dead fish in the canal (P16). Keep following the canal to finish this module.
Map 2: Pitheath Sewage Canal
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🏹 Geocaches: 3
🗎 Documents: 9
🔨 Repairable Spots: 6
🖻 Photographs: 22


Go through the door and take a photo of the rusty steel behind you (P1) and then save your game. The reason for this, is that if you get caught by a sensor, you can reload this save. Walk up the stairs and through the door. Carefully walk around the purple divider and sit down at the computer without triggering any alarms.

Sneaky
We are now going to deactivate the alarms in the building. Enter these codes into the computer:
-6832 (Found in the logfiles)
-1970 (Found on the tablet in the next room)
-1245 (Found on the exterior of the building)
After that, turn off the sensors and unlock all the doors. Don't worry about errors. You won't get the achievement yet, but you will later on once you've left the building.

Get up from the computer and take a photo of the tablet on the table to your right (D1). Go into the next room and take a photo of the tablet there as well (D2). Go back to where you entered and leave by using the exit door.

Go through the gate and take a photo of the dead fish in the canal (P2) and the barrels on the island (P3) then continue onwards to find a bridge. There is a hidden geocache on your right, hidden in some bushes (G1). Take a photo of the underside of the bridge on the other side of the river (P4) then cross the canal using the smaller bridge and go below the large bridge.

48 61 63 6B 65 64
Turn left and walk along a secret path and enter a building. Inside the building, is a USB stick, which also counts as a document (D3).

Return to the bridge and head up the stairs to your left to find a newspaper (D4) then continue along the path. When you get blocked by a gate, simply crawl into the canal and climb up the stairs to the right.

Enter the small container using your blue card. Take a photo of the document in there (D5) and take both keys from the wall. Exit then turn left and enter the door at the other side. Snap a picture of the newspaper on the barrel (D6) and go up the stairs. Flip the lever for transformer 1 which counts as a repair spot (R1), then take a photo of it (P5). Make sure not to trigger the fire alarm or pull any other transformer levers to avoid a mistake target.

Exit the building and take a photo of the collapsed staircase to your left (P6). Climb up the broken staircase and go through the gate. Instantly turn right and look over the canal to see a steam leak (P7). Continue along the path and through another gate. Go up to the water tank and take a photo of the dead fish next to you (P8).

Go back to the container where you got the keys, but this time go through the gate on the right. You will soon see a burning room. Take a photo of the fire (P9) and turn the natural gas valve next to you to shut it off (R2). Go into the hallway that was behind the fire and take a photo of the electrified metal (P10). Take the valve from the sink and slot it into the opening in the gas pipe, then open it. Go back and turn the main gas valve and wait until the breaker explodes, then turn it off again. You can now safely go across the metal that was electrified. Take a photo of the collapsed hallway behind it (P11).

Go to the left and up the stairs, and take a photo of the note on some boxes (D7). Go up another flight of stairs and unlock the door. Step outside and take a photo of the broken ladder (P12). Remember this staircase as we will come back to it a bit later.

Head to the bottom and climb down the ladder into the canal then walk a little under the building to find a geocache (G2). Go back up the ladder and take a photo of the damaged pillar in front of you (P13). Go though the door on your right to find a garage.

Go into the control room, take a photo of the note (D8), take both keys off the wall and activate the crane by flipping all the switches. Hold the "backward" button on the crane controls until the container knocks the forklift under the door. We now need to fix the forklift, so start by inserting the battery on the shelf next to it and switching it on. Then take the diesel fuel from above the doorway and fill the forklift with it. Finally, turn on the forklift with your key and use the lever to open the door.

Go outside and walk behind the biker club and back into the canal. Go under it, take a photo of the faulty foundation (P14), then walk to the other side of the canal and take a photo of the debris blocking the water flow (P15). Climb out of the canal and look inside the structure in front of you, and next to a large box is a geocache (G3).

Go back to the biker club and continue straight to find an open manhole. Take a photo of the mushrooms in it (P16), and there is also a key down there so grab it and quickly climb back out.

Go back to the stairs we memorized earlier and unlock the second door. Take a photo of the document on the bed (D9) and one of the green mushrooms in the back (P17). Now go back to the manhole and go into the building in front of it.

Cross over the pipe with the stairs to find a machine. To fix it, flip all the switches except for Pipe R2, Pipe R3 and the Factory switch (R3). Flip the main lever and then press the red button. Make sure you have the correct setup to avoid another mistake target.

Cross over the pipe again and enter the door labeled "B". Walk up to the door, turn around and go back again. You will now fall into the sewer. Take a photo of the hole above you (P18). Take a photo of the open sluice gate on your left (P19) and close it with the valve (R4).

Continue in the opposite direction and when you reach a pipe, climb over it and take a photo of the crack (P20). Continue following the pipe and, when possible, turn right, crawl under a pipe and up onto the ledge behind that. Crawl through the tunnel until you emerge into a small room.

Start by going to the hallway slightly to the right of you and take a photo of the cement in the middle (P21). No go to the bricked off flood door and take the valve in the bucket next to it. Take the valve and put it into the slot in the room you were in before.

Close the door and go into the area it revealed. Take the crowbar out of the gears. Now turn the valve to open the sluice gate (R5). Go back to the broken pipe and into the off-branch a bit further on. You can now access a new area. Keep going and take a photo of the blocked water at the end of the sewer tunnel (P22). Go back a bit and open the floodgate (R6). Walk to the flood door and open it. Behind it, go down the stairs and through the door to complete this module.
Map 3: Pitheath Sewer
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 2
🔨 Repairable Spots: 0
🖻 Photographs: 11


Walkthrough

Go through the flood door and take a photo of the broken catwalk (P1) Walk forward and once the catwalk falls take a picture of the damaged cement (P2). Make your way to the bottom of the room and go through the open flood door. Take a photo of the cave-in behind the wooden door (P3). Save your game. Push the button on the wall and quickly get out then take a photo of the pillar that falls in front of you (P4). Go through the other flood door, break the glass with a brick concealing the bolt cutters, and grab them them.

Exit, go up the stairs, and cut the chain with your bolt cutters. Now, stack some boxes and jump the fence. Take a photo of the ceiling (P5). Climb onto the pipes and immediately go back to the fenced-off area you came from and take a photo of the ceiling there (P6). Then go back to the pipes and make your way across while avoiding the steam leaks.

Open up the flood door at the top and take a photo of the broken window (P7). Flip the switch and push all three buttons. Exit the room and go through the floodgate that is opening, take another picture of the ceiling here (P8). Crawl under the flood door and take a photo of the rubble that falls behind you (P9). Take a picture of the steam leak behind the gate (P10) and climb the ladder.

Enter the control room and take a photo of the damaged ceiling (P11). Take a photo of the bulletin board (D1) and one of the document on the table (D2). Read some of the notes on the bulletin board and, finally, press the button, when it starts to flash, to conclude this chapter.
Chapter 6: PUBLIC TRANSPORT [WALKTHROUGH]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 2
🏹 Geocaches: 2
🗎 Documents: 10
🔨 Repairable Spots: 2
🖻 Photographs: 79

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On our way to the metro station a tunnel system unfortunately collapsed. We now have to take the long way to reach it. Don't worry though the metro station will take us back to the office with no problem, hopefully.
Map 1: Hartman's Hideout
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 1
🔨 Repairable Spots: 0
🖻 Photographs: 10

As soon as you are back in control of Mark, take a photo of the hole in the ceiling above you (P1) as well as the window next to you (P2). Get out of the room and take a picture of the damaged cement out there (P3).

Go across the catwalk, through the wooden door and take a photo of the damaged cement (P4). Go though the next doorway to find a ladder. Start by going to the bottom and continue in the hallway. When it opens up, go through the second door that creaks open. Take a photo of the dynamite under the table (P5) and listen to the audio tape on top of the table (D1).

Go back to the ladder and take a picture of the bent section at the top (P6). Climb up to the highest story possible and take a photo of the damaged door up there (P7). Use the glass bottles to smash the window and take another glass bottle to press the button behind it to open the flood gate. Take a photo of the damaged cement behind you (P8) and climb down the ladder.

Take a photo of the blocked flood door (P9) and proceed under the flood gate. Climb up the ladder behind it and take a picture of the damaged cement up there (P10). Unlock the door and use another glass bottle to close the flood gate again. Go along the top of the flood gate and crawl along the pipe. Drop down behind the gate and keep walking in the sewer to finish this module.
Map 2: Pitheath Metro Station
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🏹 Geocaches: 1
🗎 Documents: 6
🔨 Repairable Spots: 0
🖻 Photographs: 11




Walkthrough

Continue through the sewers until you see a ladder on your right. Climb up and flip the "BURNER A" switch. Then look to your right and take a photo of the burner on the ground (P1). Make sure not to turn on "Burner B" to avoid a mistake target. Then go back into the sewers. Making sure to close the manhole behind you to avoid a mistake target.

Keep going until you reach a dead end. Take a photo of the damaged cement there (P2). Go into the pipe next to it and climb out again when you can.

Go through the small nook and take a picture of the cooking pots on the vent (P3). Crawl on the surface where the cooking pots are and go through the hole on your left. Unlock the door to your right and turn "Burner A" back on, this will avoid a mistake target.

Go up the stairs to reach an office building. Snap a picture of the notepad on the bench next to you (D1) and take the keycard next to it. Go to the door on your right and switch the frequency to 106 MHz, you can now go through the door. Take a photo of the "out of order" elevator (P4) and go up one floor with the stairs.

Go right into the auditorium and take a photo of the wet floor in front of the bathrooms (P5). Go into the conference room on the right and turn on the projector and take a photo of the screen (D2) and one of the note on the table (D3). Before leaving, turn off the radio and take the key on the other side of the table. You should now have access to the garden area just outside the conference room.

Out there, take a photo of the dead fish in the pond (P6) and go through the next door. In this room, turn off the WiFi next to the main door and grab the archives key on the rack next to it. Go all the way back to the "out of order" elevator on the second floor and go through the other doorway.

Take a photo of the wet floor in front of the "out of order" bathrooms here as well (P7). Unlock the room labeled "G1" and take a photo of the white board in there (D4). Turn off the radio and unlock the office opposite of this room. Return to the ground floor and enter the archives room using the 108MHz option. This room is full of treasure. There are batteries between U and T, a document between S and R (D5), a document between P and O (D6) and batteries between D and C.

Go back to the office where you turned off the WiFi router. In one of the corners, is a secret hatch. Go inside and climb down the ladder and through the red door. Go all the way to the left of the stairs and take a picture of the damaged wall at the far back (P8). Go up the stairs to cross the pipe and continue following the path. Keep going. Go all the way to the end of the hallway to find two vents.

Drop down either of them and exit into the metro station. Use the ATM next to you to extract £1000 with your credit card (your pin is 1337). This will unlock some achievements in Chapter 9. Get into the far bushes and, around halfway, you will stumble upon a geocache (G1). Go down the escalator and take a photo of the closed shop to the right (P9)

Better safe than sorry
Use the ticket machine with the green light to buy a metro ticket. Take your ticket and your card. You won't get this achievement yet, but later when you finish the module.

At the far back of the station is an open restaurant. Take a photo of the health inspection sheet by the counter (P10). Exit the restaurant and turn right. Go under the rightmost barrier to reach the metro platforms. Take a photo of the green mushroom behind you and to the left of you (P11).

Then go through the gate behind you and through the unlocked door. (If the door still has a red light, wait for it to turn green. It shouldn't take too long). Go into the tunnel on your left and up the stairs at the end. Go through the door and the office on your right.

In this office, all you need to do is take the train key from the wall. Exit the office, go to the end of the platform to see a signal box, open it, and flip the lever to "AUX TRACK" and the switch to "MANUAL TOGGLE".

Turn around and get on the train. Put in the key and press the button. Flip all three switches next to you and release the brake. Finally, set the train speed to one and keep driving to complete this module.
Map 3: Metro Tunnels
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 12

As soon as you get out of the tunnel, take a photo of the damaged pillar to your left (P1). Drive over the bridge and soon you`ll enter the next tunnel. In this tunnel, there is a broken valve on the left. Take a photo of it (P2). After you've driven through another closed metro station, you`ll enter yet another tunnel with a broken pillar at an intersection (P3). Shortly after that, you will see a cave-in to the right that you should also photograph (P4). Now set the train to max speed and continue until, well... the track collapses.

Step out of the train and take a photo of it (P5). Also, take a photo of the cave-in at the far end of the tunnel (P6). Turn around and use the box to get onto the ledge. Take the key from the open window and climb back down.

Travel across the flooded ground and get into the dry canal. Walk to the end and take a photo of the cave-in behind the bars (P7). Climb out and take a picture of the barrels behind the bars to the left (P8). Walk across to the other side and take a photo of the hole in the roof while doing so (P9).

Get into the filled canal and hug the edge of it. When you see a box, take it with you. At the back, take a photo of the missing catwalk (P10). Use your box to get onto it and go through the door way.

Remove the valve from the flood door on your left and turn the valve next to it. With your valve, drop back down by your train, climb the ladder nearby and unlock the door. Slot your valve into the space behind the grate and turn it.

Exit the grated off area to see a hole. Take a photo of the steam leak in the hole (P11) and one of the broken cement above the white pipe (P12). Climb down into the hole and drop down into a larger area. Go to the right and open the door to complete this module.
Map 4: Stalburg Central Waterplant
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🏹 Geocaches: 0
🗎 Documents: 2
🔨 Repairable Spots: 2
🖻 Photographs: 14

Walkthrough

Turn left and go through the door. Take a photo of the leaking pipe (P1) and walk through the gate at the end of this tunnel. Take a picture of the leak there as well (P2) then turn right and go to the far back of this tunnel to take a photo of the damaged ceiling back there (P3).

Turn around and walk to the other end to find a flood door with a panel next to it. Push the first, second and fourth buttons and make sure everything else is off. The flood door will now open. Go through it and take a picture of the document next to the green bottles (D1) then go through the wooden door and up the spiral staircase. At the top, save your game. Now go through the exit door to see a long corridor. When you reach a locked gate, it will start to collapse. Take pictures of both the collapse (P4) and of the gas leak (P5). When the gate unlocks, run forward and take a picture of the next gas leak (P6). Get under the closing door and take a photo of the fire once you have escaped (P7).

Exit the room and go up the stairs and along the catwalk to find some more exit doors. Enter the first one you see on the second floor. Take the green card from the lockers next to the boots and exit with the door next to the bathrooms. On the left, is a machine to turn off the fire alarm. Hit the "RESET" button. Take a photo of the "out of order" elevator (P8) and go to the very top of the stairs and take a photo of the stuck flood door (P9).

Go down two floors and into the control room. Grab the key from the desk and leave. Go down a floor and into the men's toilet, then take the yellow card from inside the toilet and go up two floors. Enter the room in front of you and take the orange card from the table and the key from the desk. Go down one floor and, on your left, you should see an office belonging to someone named Tomas Balog. Enter his office with the key you just found and take a photo of the documents on his desk (D2). Now exit the office and go back into the treatments with your orange card. Enter the second door up here and take a photo of the damage by the flood door (P10).

Reserve
We are now going to fix this plant and supply fresh water to the city. However, we need to do this a a very specific order to avoid two mistake targets.
Step 1: Go into the big hall and press all four buttons above the pumps there to turn them off.
Step 2: Push the flocculation button at the bottom of the big hall.
Step 3: Go over the catwalk crossing the flocculation pool and go up the stairs. Enter the first door on the right and turn on the "RAW WATER COAGULATION" pipe.
Step 4: Head to the catwalk that crosses the massive water pool and, near the middle, is a secret ladder. Climb down, go to the left, and up the next ladder there. In that room, turn on "SEWER PIPE 3" and turn off the "FLOCCULATION POOL" valve.

Climb back up the secret ladder and go back to the offices we were in earlier and make sure you are on the first floor. In the corner, there is a door that you can unlock with your orange card. Go down the stairs and through the gate and, on your immediate left, is another gate. At the back of the room, is a valve. Take it and leave the room. Then enter the room labeled "SEWER PIPES 01 AND 02".

Step 5: Put the valve in the pipe.
Step 6: Go back to where you entered and go through the gate on the right this time. Turn "SEWER PIPE 01" off and "SEWER PIPE 02" on.
Step 7: Go past the room where we replaced the valve and turn left, you should soon see a rusty hatch on your right. Go inside and turn on the "FLOCCULATION/SEDIMENTATION" pipe
Step 8: Climb out of the hatch and go into the sedimentation room on your left and turn on the second pipe so all of them have green lights, this also triggers a repair spot (R1).
Step 9: Return to the room you were in, in step 5, turn the valve, then press the button behind it to fix the entire treatment plant (R2). You should also get the Reserve achievement soon after.

Exit the room and turn right, go through the gate and turn right again. You will see the "RAW WATER POOL" to the right. Go inside, do not press any buttons to avoid a mistake target, simply continue straight until you reach a spiral staircase. Go down to the next landing and take a photo of the collapsed tunnel at the back (P11). Go back to the area you were in with the sewer pipes and go past the sedementation room

After passing the second door, take a photo of the leaking tank to your left (P12). Take a photo of the derailed minitrain further along (P13) and one of the damaged cement above you (P14). Now turn around and get onto the minitrain and ride it out of the module.

Map 5: Minitrain Tunnels
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 26

Ride forward until you reach a flooded area, then take a photo of the water (P1). Drive through the water until you reach a yellow sign that says "D4" and take a photo of the damaged cement next to it (P2). Beyond this point are some steam leaks. Take photos of the first (P3) , the second (P4), the third (P5), and the fourth (P6) steam leaks, making sure to duck under the third one to avoid dying. After this you will exit the flooded area.

Stop the train at the intersection and take a picture of the cave-in in front of you (P7). Swap the track with the lever and continue onwards. Ater you exit this long tunnel, get off your train and take a photo of the broken cement in the building on your left (P8). Exit the building and take a picture of the rusty metal next to the gate (P9).

Get back on your mini-train and keep going. You will soon reach a locked gate with a leak in front of it. Take a photo of it (P10) and one of the damaged cement on your left (P11). Turn around and go into the building at the back. Take a photo of the broken window (P12) and take the key from the key box. Enter the code "8453" on the keypad. Now flip all the levers.

Go to the building opposite of this one and press the button in there. While you wait for the door to open, snap a picture of the broken elevator (P13). Go through the door next to the leak, switch the first lever you see, and turn the valve next to it. Take a photo of the broken minitrain in front of you (P14) as well as one of the broken cement at the back of this room (P15).

Go through the next gate and take a photo of the flooding (P16) and another photo of the green mushrooms in the off-branch (P17). Flip the lever at the far back and go back to your minitrain, flipping the lever next to it.

Ride your minitrain into the last tunnel and, just before it's about to enter the mushroom tunnel, jump off and get back on when it circles back around. Ride through the door and the tunnel will collapse, but don't worry, just drive up to the gate and take a photo of the collapse behind you (P18).

When the gate opens, keep going with your mini train until you reach a cave. Stop the train, go back a little, and go up a secret ladder on your left. Once up there, take a photo of the broken cement (P19) the go back to the minitrain and go straight on foot. Take a photo of the cave-in at the back (P20).

Get back to your mini-train and keep riding and flip the second lever you see to keep it on the right path. You are now leaving the area. When you go through the automatic gate, take a photo of the damaged cement on the left (P21). Go back to see that the ladder is broken. Take a photo of that too (P22). Stack the chest to form an improvised ladder and climb up to the next level.

Once up there, take photos of the steam leaks on your left (P23), in front of you (P24) and on your right (P25). Turn the valve on your left to shut off the steam leak on the right then go through it and take a photo of the steam leak there as well (P26). Turn the second valve and continue onwards. Then turn the third valve and go back to turn the fist one. Now turn the second one and the fourth one. Turn the second valve and, finally, the first one. Now go through the hole in the wall to reach a vent above your minitrain. Continue left and climb up into the next vent to complete this module.
Map 6: Central Metro Station
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 1
🗎 Documents: 1
🔨 Repairable Spots: 0
🖻 Photographs: 6


Walkthrough

Climb out of the vent and, once the train passes, take a photo of the huge collapse behind it (P1). Now go left and onto the station platform. Behind one of the benches is a geocache next to the one with the newspaper (G1).

Go the the far back of the platform, up the escalators, and into the vent. Drop out on the other side and go down the escalator to reach the middle platform. Go down the escalator in front of you and take a picture of the flooding behind the bars (P2). Then go through the open door to reach a hallway. Go through the door on your left and through the door beyond that and take a photo of the flooded basement (P3).

Go through the opposite door and remove the chests to reveal a secret area. There is a projector in here. Insert the tape next to it and wait until it shows the location of the metro accident and take a photo of it (D1).

Go into the back room and through the door on the left. Then go through the first orange door on the left again and through the white door in the next room. Go down the stairs, turn left, and take a photo of the cave-in (P4) and the dynamite next to you (P5). Also, take a photo of the graffiti that says "Walter is a liar with the big "W" (P6). Now go to the other end of the tunnel and enter the code "4123" to unlock the door. Go through it to complete this chapter.
Chapter 7: WORKING OVERTIME [WALKTHROUGH]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 7
🏹 Geocaches: 1
🗎 Documents: 23
🔨 Repairable Spots: 4
🖻 Photographs: 90

---
Well, we made it to the metro station, but we still have a lot of ground to cover. As the name of the chapter suggests, our shift has ended and we are now working overtime. This might be the most dangerous chapter yet. Good luck.
---
Map 1: Service Tunnels
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🏹 Geocaches: 1
🗎 Documents: 9
🔨 Repairable Spots: 2
🖻 Photographs: 16



Walkthrough

Start by going straight and taking a photo of the collapse on the right as soon as you can (P1). Climb up the ladder behind you to find a long tunnel. Take a photo of the water leak on the left (P2) and proceed to go up the stairs in the opposite direction. In the hall where you emerge, the middle pillar is damaged so take a picture of it (P3).

Go into the vent, climb up some pipes and exit at the next opening where you will find a panel with two knobs. Look into the window next to them to see the time and set the knobs to the following 19-16. When the yellow light goes off, get back in the vent and continue upwards. Then, drop down through the fan blades to finally get to the outside. (Note: The other way to solve this puzzle is to go to where the fan is and destroy it with the crowbar nearby, unless you want to trigger a mistake target, do not do this)

Start by going all the way to the left and take a photo of the document in the bin (D1), then go all the way in the other direction and climb into the sewer. Exit the pipe and go through the pipe on your left. Don't go up the ladder yet, but continue to the very end to find a geocache (G1).

Now go up the ladder you saw earlier. Close the drain cover after you emerge to avoid a mistake target. Go through the open gate and take a right to find a keycard on a bench, which you will need to take. Jump back down to the road you were just on and unlock the gate with your keycard.

Go into the room behind it and take a photo of the note (D2) and one of the binder (D3). Exit the room and go back into the sewers ,again making sure to close the manhole behind you, but this time go to the right and take a photo of the broken flood door at the end (P4) before crouching under it.

Go up the stairs and through the door to find a room with lots of electrical components. Take a photo of the broken cable in front of you (P5) then go under the transformer and take a photo of the chipped cement at the back (P6). Shut of the main-line switch and turn on the auxiliary switch. You can now safely cross the water that was electrified. Do the same to the other pair of switches and go to the front of the room, where you will flip the switch from main to auxiliary. Take a picture of the document on the table (D4) and go up the ladder.

At the top, press the override button to repair the plant (R1). Make sure not to swap the power back to main to avoid a mistake target. Go through the exit gate to find a really, really long hallway. You will pass a door, but don't go in it yet. Instead, walk past it and take a photo of the water damage on the right (P7). Now go through the door and down the stairs, where you should take a box and put it on the pallet in the next room, then climb over the shelf and into another long hallway.

You will reach a room with an audio tape in it. While you listen to it, take a photo of the pillars (P8). When the first pillar blows up, take a photo (P9). You will automatically get a document when the tape finishes (D5) but don't celebrate too soon because the room is collapsing. When the catwalk falls down, get onto it and run to the open door. Continue running to the exit door at the end of the hallway. Take a photo of the collapse once you've escaped (P10).

Turn around and go right, take a photo of the cave-in there (P11). To the left of you, is a door that says "DONT FLOOD" that is flooded so take a photo of that too (P12). Go into the storage room at the far left and start climbing up the shelf on the right. Don't get up onto the higher ledge yet, but keep going to find a vent.

Go into the area behind it and into the elevator. Then take the elevator up. When you exit, take a photo of the safe to the right (D6) and one of the document on the desk (D7). Go up the ladder and press the button to enter the loft.

Walter's Tape
Go into the next room and take the tape from the floor and play it in the VCR to get this achievement as well as another document (D8).

Look at the bookshelf and pull the books in the following order to exit the loft:
(1) "Stalburg & Steel"
(2) "Transformation of War"
(3) "Business Law"
(4) "Stalburg Bunkers"
(5) "Stalburg in World War II"
(6) "Planning"

Return to the elevator and take it back down.

Get back onto the shelf and climb up to the ledge. Take a box and stack it to get through the opening in the wall where there are some batteries. If you need them, take them. Go in the other direction and into the room on the right. Take a photo of the leaking pipe in there (P13) then go up to the broken catwalk and take a photo of that (P14). Take the box next to you and drop it down then jump onto it and turn left. Go into the next door on the right.

Beer Master
Read the note on the chest and take the bottle opener on top of it. There are five beers hidden in this room. Here are there locations:
(1) On top of the shelf
(2) Behind the barrels
(3) In a boot
(4) Behind a wooden palette
(5) In a pipe

After you have drunk all five, you should get the achievement.

Pull the power switch in the grated area and exit the room. Go under the "keep out' sign and take the funicular down.

At the bottom, take a photo of the pothole in the road (P15). Then go to the right and enter the door there. Take a photo of the document on the table (D9). Hit both generator buttons for a repair spot (R2) and go into the next room. Take a picture of the damaged ceiling (P16) then exit the room, get back onto the road, and enter the small room near the blast doors. Punch in the code 7923 to open the doors and go through them to finish this module.

Map 2: S.N.W. Bunker
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🏹 Geocaches: 0
🗎 Documents: 7
🔨 Repairable Spots: 0
🖻 Photographs: 17

Walkthrough

In the next area, there is a door on the left and a control room on the right. Enter the control room and take a photo of the journal on the chair (D1). Go through the door labeled "CONTROL ROOM/STORAGES" and through the one after that to find another control room. Press the button to restore the power and go back to the first control room. Press the button on the right and go through the gate that is opening. Don't go down with the elevator yet but, instead, go right until you can get into a crane.

Use the crane to move the objects further back that would otherwise be blocking your path. Go back to the elevator and take it down, then take a picture of the train wreak (P1) and go to the left of it. Go through the second door on the left and take a photo of the dead bodies (P2).

Exit the room and continue to the left. Go through the next door on the left and take a photo of the uranium enrichment sign (D2) and another one of the uranium cells behind the sign (P3). Exit this room and go through the door at the far back, then take a photo of the broken staircase (P4) and go all the way to the top.

Go through into the door labeled "LABORATORY" on your left and through the first door on the right before pressing the button to enter the lab. Take a photo of the document on the table (D3) and one of the... strange device in the corner (P5).

Demon Core Experiment
Save your game. There is a hemisphere lying below the strange device, so put it on. You will die and get the achievement. Be glad you saved.

State`s accommodation
Exit the lab and go left to find sleeping quarters on the right. Enter the code 2077 and go inside to get this achievement.

Go through the next door to find a pool area, but don't go there yet. Instead, turn left to see some rooms. Enter the second one and go into the bathroom where you should take a photo of the document in there (D4) and take the key next to it.

Unlock the third room and go under the hole in the wall to take a photo of the computer (P6). Now go to the pool area we saw earlier and take a photo of the mushrooms in the pool (P7), the mushrooms by the barrels (P8), the mushrooms on the hill (P9), the mushrooms at the bottom of the hill (P10) and the mushrooms near the containers (P11). Go through the doorway and take a photo of the gap in between the objects in front of you (P12). We have now done everything we can.

Go all the way back to the control room where you restored the power at the beginning and go behind it. Go through the door with the green light next to it and turn right. Enter the door across from "B2" and "B3" and take a photo of the damaged cement (P13).

Exit the room and continue left to take a photo of the broken elevator (P14) and of the mushrooms in the cafeteria (P15). Take the mushroom covered teddy bear and go through the open door behind you.

Go through the first door on the left and use the drawers at the back to climb into the vent. Leave the teddy bear under the sensor. Go back to the cafeteria and take the mushroom covered boot. Then climb back into the vent and continue forward to find a ladder. Leave the boot here and go to the bottom where you should take a photo of the mushrooms under the sensor (P16). With the boot, climb up one floor, grab the boot and climb up one more floor. Enter the vent there and leave the boot under the sensor.

Get out into the next room and take a photo of the document on the table (D5). Turn on the projector and watch the tape to get another document (D6). While you wait for it to finish, take a photo of the document in the next room (D7).

Go back through the vent and climb up the ladder one more floor and flip the gas sensors on to grant you access to an area above you. Climb up past the fan and climb up the second ladder to the very top. When you emerge, take a photo of the damaged cement to your left (P17). Climb down the other open grate to finish the module.
Map 3: West Stalburg Runoff System
Total of Collectibles in this module:

⦰ Missable Achievements: 3
🏹 Geocaches: 0
🗎 Documents: 3
🔨 Repairable Spots: 1
🖻 Photographs: 32





Walkthrough

Continue through the pipe until you emerge into a small area with a notebook. Take a picture (D1) and then go down the ladder next to it to find yourself in another sewer. Take a photo of the blocked pipe in front of you (P1) and one of the blockage to the right (P2). Go to the left and take a photo of the fallen metal grate there (P3). Then, climb up the ladder next to you and take a picture of the broken cement on your right (P4). Go through the door and crouch under the "KEEP OUT" sign further along. You are now under the metro tunnels.

Turn left and take a photo of the steam leak further along (P5) then keep going on this path. When you reach a broken catwalk, take a picture of it (P6), the cross over the pipe and go down the ladder. Take a photo of the wooden boards in front of you (P7) then go onto the wooden boards and take a photo of the broken catwalk to your right (P8).

Jump down onto the catwalk below you and turn around to take a photo of the submerged staircase in the distance (P9). Go back to where you saw the first broken catwalk and turn around to find a valve behind a pallet. Take it and go back to the wooden boards. Put the valve in the empty slot next to you. Jump down to the lower cat walk and open the district supply valve with the red light. Do not close the bottom flushing valve to avoid a mistake target.

Go back to the wooden boards we photographed earlier and turn off the valves on either side to fix this station (R1). Go up the ladder and through the hatch with the green light next to it. Take a photo of the broken window in front of you (P10), then climb through the very same window and take a photo of the steam leak next to you (P11). Go through the steam leak and turn the valve there. Go back through the steam leak and turn the first valve. Remove the top valve behind you and take it with you then pick up the sledge hammer from the table as well as the red can from under it and take them all with you. Take the fuse from the box behind you and climb back out the window then take the pink valve out there and turn left to take a photo of the leak (P12). Go to the bricks at the end of the hall and use you sledge hammer on them. Put the two valves into the machine as well as your fuse. Take the other fuse from the shelf and put it in as well and then turn on both engines.

Long Day Ahead
Save the game. Take the brown can and put it into the first hatch and put the green one into the second hatch. Make sure the geen light is solid by turning the yellow and pink valves and then press the button to get a coffee, which you should then drink. You should see a frog head and some buttons, from now on called bobby numbers. Drink the coffee, and when you are done hallucinating, set the bobby number to two and drink another coffee. Set the bobby number to three and drink a third coffee to get the achievement.

Special Ingredient
Replace the green can with the red one and make sure the green light is solid. Set the bobby number back to one. Drink a coffee and leave the room to see a strange figure, who you should walk up to to restore your vision. Go through the other two bobby numbers and, again, go outside to see the strange entity. You should now get the achievement.

The flood door in the hallway should be open now. Go through and take a photo of the broken catwalk (P13). Jump down and take a photo of the debris on the left (P14) and take a photo of the damaged roof above you (P15). Turn around and walk a bit to find some damage on your left, which you should photograph (P16).

Keep going forward until you hear an alarm. Take two bricks and throw them up to the higher ledge. Use the box to get up there yourself and put the blue valve at the back into the designated slot and turn it. When the block gets stuck, take a photo (P17) and drop the bricks onto it. When it falls to the bottom, go through the flood door on the other side before you drown.

In the next room, take a photo of the notepad on the sofa (D2) and one of the leak in the tunnel (P18). Turn the white valve above the boxes to shut off the leak and take a photo of the leak behind you (P19).

Hop on the mini train and ride it backwards until you see a broken mini train blocking your path. Take a photo of that mini train (P20) and go inside the control room. Flip the power switch and set the dial to "ON" at the back, then pull the two levers left of the potentially damaged one.

Get back on your minitrain and ride forward until you get blocked by a door. Use the pipe behind you to climb over the fence and through the open gate. Turn right and take the key from the box next to the gate and set the dial to the "ON" position. Go through the gate with your key and press the button next to the door. Ride through the door and stop the train when you see a railing to your right. Take a photo of the broken cement (P21) and continue riding. You should soon see a ladder to your left. Climb down and go through the door.

Go straight and through the door, then take the valve from under the staircase and carry it with you. Go up the stairs, unlock the door and insert the valve. Close it and go back down the stairs. Exit the room, turn left and continue walking to find another ladder. Climb down, turn left, and take a photo of the leak (P22). Go to the gates opposite of you and take a picture of the dynamite lying around there (P23). Squeeze through a gap in one of the gates to emerge in a new area. Take a photo of the dead fish on your left (P24) and turn right to find some boxes and barrels.

UGU
Climb up the boxes and barrels to find yourself in a tunnel. Walk a little and you will see a hole on the right, snap a picture (P26). Go through the hole and take a photo of the statue at the end to get this achievement (P26). Go back through the gate you used to enter the area and climb back up the ladder. Keep walking on the catwalks to eventually find an electrical box. Flip the switches from top to bottom in the following order:

Up, Down
Up, Up, Down,
Up, Down, Down
Down
Up
Down


Back track a little to find two buttons. Save your game. Press the first one and quickly climb down the ladder and though the opening gate. Take a photo of the damaged pillar in the middle (P27) and one of the pipe at the back (P28). Quickly get back through the gate before it closes.

Climb back up the ladder and make your way back to the mini train. Ride through the gate and stop the train before taking a photo of the damaged pipe to your right (P29). Flip the lever to change the track and go the other way to photograph a broken mini train (P30) and a collapsed tunnel at the end (P31).

Get back on your mini train and keep riding. When you inevitably get blocked by a flood door, go back on foot and through the door on your right. Go down the stairs and crouch under them to take the key from under the can and exit through the door. Open the hatch and go down the ladder. Turn the valve and take a photo of the mushroom filled pipe (P32), and close it before you die of poison. Take a photo of the document on the table (D3) and get back to the stairs you were on earlier. Use the vent to leave this module.
Map 4: West Stalburg Runoff Cistern
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 3
🔨 Repairable Spots: 0
🖻 Photographs: 21



Walkthrough

When you exit the vent, climb down the ladder at the back of the catwalk and go to the bottom of this room to take a photo of the broken pipe (P1). Turn left and walk until you see a flood door with a broken keypad next to it then snap a picture (P2). Go back to the ladder, climb up one floor and exit through the door. In the next hallway, turn right to take a photo of a cave-in (P3), then turn left and go through the flood door. Take a photo of the damaged cement slightly to your left (P4) and use the ladder to get to the bottom.

Go through the open gates and you should soon see a container building on your left. Go inside and take a photo of the document (D1). Exit the container building and turn right to take a picture of the damaged pillar to your right (P5) and another of the damaged ceiling above the blue truck (P6). Turn right and walk a little further to find a generator. Turn it on and use your platforming skills to climb to the top of the construction site. Flip the switch on the outside of the elevator and go inside to turn on both motors. Use the manual buttons to put the elevator in a position where you can both climb out of it and on top of it. Once you are on top, get onto the electrical box and then onto the thin steel beam at the top. Get onto the catwalk and go to the other side of the build site. Save your game.

Press the button there and quickly get to the bottom of the room with the opposite construction site. When you are at the bottom, quickly turn right and take a photo of the damaged pillar (P7) and the damage higher on the same one (P8). Now hurry under the open flood gate before it closes. Take a photo of the flooding in the next room (P9) as well as the damaged cement at the back wall (P10). Also, photograph the damaged cement near the water meter (P11) and take pictures of the dangling shipping container (P12) and blue pipe next to the ladder (P13). Climb up the ladder and go across the blue pipe behind you to another platform. Use the ladder there to go up another floor. Climb into the shipping container and go to the other side of it. Climb out the broken window to yet another platform. Go through the door and take a photo of the dynamite (P14) and of the broken garage door (P15). Take a box and use it to get on top of the shipping container, then re-use it to get on top of the blue pipe. Use the pipe to get to another platform and use the ladder to make it to the top of the room.

Turn left and go into the control room then take the key from the key box and leave. Go forward for a bit until you see some broken cement on the left (P16) and take a photo of the asbestos (P17). Turn right and go through the door to see stairs. Go down and take a photo of the steam leak a few flights down (P18). Optionally, you can turn it off by turning the valve one floor higher. Go back through the door you used to get onto the staircase and continue left.

When you see a chair, take a photo of the note on it (D2) and one of the rope above it (D3). Go back to the staircase and go all the way to the top. Go through the door and thake a photo of the broken catwalk (P19) crawl along the pipes below it to reach a platform then climb up the ladder and go through the door. Take a photo of the sparking electrical wire on your right (P20) and another of the damaged cement near the room on the left (P21). Go through the door at the back and climb down into the cistern. Continue right and up the ladder. Go straight and climb down the next ladder to reach a long corridor. Follow this path for a while to finish this module.
Map 5: Coal Power Plant
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 0
🗎 Documents: 1
🔨 Repairable Spots: 1
🖻 Photographs: 4



Walkthrough

When you reach a really tall room, grab the fuse from on top of the green panel and take it with you. Use the box to get onto the ladder and go into the next room. Put the fuse into the designated spot and push the button above it. Climb up the stairs and through the door to reach the next area. Climb over the conveyor belt and turn left, then go to the end of the corridor and take a photo of the bomb (P1). Don't touch it or throw anything at it to avoid a mistake target

Go as far as you can in the other direction and turn left. Jump onto the tower in the middle of the room and climb all the way to the top. In this hallway, take a photo of the wooden plank on the red pipe (P2) the go through the gates and through the exit door on the right. Go up the stairs and through the next gate then turn right and press the button. Go through the door and up the stairs.

Enter the control room on the left and take a photo of the document on the table (D1). Look out the window on the other side of the room and take a photo of the missing catwalk (P3). Grab the walkie-talkie and the keycard then leave the room.

Turn left and go into the generator room. Go down the stairs and through the gate behind you, then take the valve and put it into the generator. Make sure not to touch any of the valves on the other generator to avoid a mistake target. Go around the back of the generator and fully open the valve to the maximum, then slightly open a valve on the generator. Go to the back of the generator again and take a photo of the steam leak (P4). Turn the "STEAM FEED" valves until the generator hits approximately 2950 RPM. Then return to the control room and flip the left lever. Go back down and fully open all the valves. Finlay go back to the control room and flip the lever on the right to, um... fix this plant (R1)?
CHAPTER 8: LATE FOR A MEETING [Walkthrough]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 5
🏹 Geocaches: 11
🗎 Documents: 20
🔨 Repairable Spots: 6
🖻 Photographs: 70

---
It souldent be a surprise that we were going to blow something else up sooner or later. Anyway, we are still far from the office and have a lot of ground to cover. This is one of the longer chapters, so sit tight and read carefully.
---
Map 1: Destroyed Coal Power Plant
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🏹 Geocaches: 1
🗎 Documents: 2
🔨 Repairable Spots: 2
🖻 Photographs: 18



Walkthrough

When you are back in control, take a photo of the mayhem in the generator room (P1). Go left and take a photo of the broken window (P2), then go out that very window and drop into the generator room whilst avoiding the flames. Use the containers to jump over the fire and get to the back of the room. Turn the crank there for a quick repair spot (R1). Turn right and use the furthest path to get back to the front of the room, then use the open door and go up the stairs to get a message from Robin. Go out the exit door and take a photo of the damaged pipes (P3) and one of the damaged cement on the wall (P4). Then go through the door on the other side of the courtyard to get two different paths to choose from.

Natural Selection
We only want the achievement, not the actual continuation. Save your game, go down the spiral staircase, continue straight to find another staircase to go down and then down the ladder. Go through the exit door and up the stairs, then turn right and go to the elevator. Get in and pull the emergency brake while you fall. When you get the achievement, load back your last save.

First Responder
Go up the stairs to the right and climb to the very top. When you see smoke, stay crouched, then go through the door to take a photo of the door behind that (P5). Go into the room on the right and push the vent button. Then unplug and re-plug the computer and make sure all the lights are green except the bottom left and the bottom right ones. Finally, push the vent button again to save Robin and get an achievement.

Go back down the stairs and down the spiral staircase. Descend the stairs after that and down the ladder. Take a picture of the broken cement on your left (P6) and go through the next door. Go up the stairs and take a photo of the broken window in the garage (P7). There is also a geocache hidden behind a cardboard box (G1). Go through the door on your right and take a photo of the damaged floor (P8). Get into the elevator and quickly pull the emergency brake.

When the elevator lands, get out and photograph it (P9). We need two fuses to get out of this place; one is on the cart behind the elevator. Grab it and put it into the small wooden building. Exit the building and take a photo of the dynamite on the cart in front of you (P10). Go to the left of the dynamite and take a photo of the flooding at the end of the tunnel (P11). Grab the fuse from the cart and put it in the other slot in the building.

There are still some photos and documents to get here. Go back to the dynamite cart and go into the tunnel behind it to the left. Take a photo of the cave-in to the left (P12) and snap a picture of the document opposite of it (D1).

Go back to the elevator and go into the tunnel behind it. Take a picture of the cave-in at the back (P13), and go into the tunnel on your right. Take a photo of the document at the end (D2) and another of the cave-in behind it (P14). Get out of the tunnel and go back to the dynamite cart, but this time go right.

Walk a bit and take a photo of the cave-in to the left (P15). Now go back to the building where you put the fuses. On the outside of it, is a switch. set it in its downward position. Go inside and flip the power lever. When the bucket comes down, turn off the power and set the switch to the up position. Flip the power switch and climb on top of the building. Get into the bucket and ride to the upper floor then get out of the bucket and turn right.

Climb up the ladder and take a photo of the broken bit at the top (P16). Use the mini train to bust through the wooden boards. Take a photo of the cave-in behind the plank (P17). Take the wooden plank and use it to cross the elevator shaft. Walk for a bit and take a photo of the cave-in to the right (P18), then keep walking to finish this module.
Map 2: Castle Rock Bay
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 3
🗎 Documents: 2
🔨 Repairable Spots: 0
🖻 Photographs: 6



Walkthrough

Keep walking and go through the gate to finally get outside for good. Go left and into the building, then climb up the stairs at the back to find a hidden geocache behind some tapestry (G1). Go down the stairs again and through the exit behind you. Keep walking to see a bridge with a construction site next to it. Don't get on yet, but instead, keep walking to see another bridge. There should be some damage to the cement under it, which you should photograph (P1). Go back to the first bridge and get onto the construction site.

Take the box from inside the container in front of you and use it to get onto the scaffolding. Walk to the right and drop down at the end. You should see a container building behind you. Go under the bridge and take a picture of the damaged cement above you (P2).

Go into the container building and take a photo of the document on the desk (D1), and before leaving, take the key from the key box. Exit the container building and unlock the gate next to it. Take the box from the roof, turn around, climb over the containers, and get back onto the scaffolding. Instead of going to the end this time, use the box to get onto the bridge.

Go forward until you see a section of the railing missing allowing you to get back onto the construction site. When you can climb over some yellow barrels and take the box behind them with you. Go to the end and drop down. Use your box to climb onto the wall of boxes and onto the scaffolding. Go to the end of the scaffolding and drop down. Go through the gate and into the container building, taking the keycard from the table and turning off the lights.

Go back through the gate to see some buttons to the right. Press the bottom blue one and wait for a container to come down. Remove the box from inside and press the red button. Turn the generator back on with the green button and turn the container lights back on. Use your box to get back onto the scaffolding and grab it again once on top of the scaffolding. Place the box on the palette to climb back onto the bridge.

Turn right and go along the rails until you see a gate, then unlock it with your keycard and continue forward. When you see a deserted train, take a photo of it (P3). Soon after that, you'll be able to turn right onto a parking lot.

Go to the back of the parking lot and turn right to walk along the shore line. Crouch under a bridge and continue until you are under a second bridge, then take a photo of the dameaged cement on this bridge (P4) and crouch under the beam opposite of it. As soon as you have done so, turn around to see a geocache (G2).

Go all the way back to the parking lot and walk to the other end of it to see a house. Use the containers next to the door to enter through the second floor window. Go down the stairs and turn right to find yourself in a massive room. Go up the stairs at the back to find another massive room with a person in it. Turn left and cross to the other side of the room, then go to the back and get onto the steel beams. When they fall, go right and up the ladder at the other end of the room. Take a photo of the note left behind by the person (D2) and exit.

Go all the way to the left and take a photo of the leaking container (P5), then go in the opposite direction to find a door. Go inside and enter through the door on the left, then go left again and take a photo of the toxic barrels (P6). Climb on top of the shelf and go across the ladder on the left to drop down into a garage. Take the key from the key box and get back outside.

Go through the gate on the right and turn right again. Go under the objects to enter a cave. Turn left and continue straight until you reach a fork in the path. Veer right to find another geocache (G3). Now go to the left and continue until you find an underground pond, then go to the left and, as soon as you can, turn left again. Go up the stairs to the right to finish this module.
Map 3: Castle Rock Island
Total of Collectibles in this module:

⦰ Missable Achievements: 2
🏹 Geocaches: 2
🗎 Documents: 4
🔨 Repairable Spots: 1
🖻 Photographs: 9



Walkthrough

Exit out of the storage room to find yourself on the streets. Go forward until you can turn right onto a smaller alleyway, then, at the bottom you will see some bunker doors. This room has some damage so take a picture of the damaged cement as soon as you open the doors (P1), then go into the room on the right and take a photo of the documents on the desk (D1). Exit the bunker doors and walk about ten steps to see a restaurant.

Turn right to find a yellow generator then take the red cylinder (from now on called a fuel filter) back to the bunker doors. Put it in one of the fuel lines and leave the bunker doors again.

Keep walking straight and stop when you reach a boat house, the go in between the two buildings and turn right twice to find a hidden geocache on a dock support (G1). Backtrack a little to find some tables, then take the fuel pump (the grey item) and bring it back to the bunker.

Across from the generators is a fenced off room with two pipes. You will need to put the pump in the middle of the two. Exit the bunker doors and turn right to reach a cross roads. Make a U-turn and go along the road for a bit to find a smoking car, which you should photograph (P2), and take the fuel filter back to the generators and put it in the vacant fuel line.

We only have one part left, but this one requires the most problem-solving of them all. It might be hard to understand so, if you get lost, watch the video guide.

Exit the bunker doors and go back to the cross roads, but instead of a U-turn this time, turn right to find an alley, where you should turn left to find a construction site. Enter the container building and take the keycard, then exit the container to see a control panel with a bunch of levers. Flip them all down except the top right and bottom right ones, then press the "MAIN" button. (Note: Trying to push the "MAIN" button too often while too many switches are turned on causes the panel to deactivate entirely. In this case, backtrack a bit and turn on the switch located on the light pole). If done correctly, there should be a needle pointing straight up.

Go up the stairs behind the panel and unlock the gate, then turn right and walk a little further to find another gate. Go through it to exit onto another street.

In Case of an Emergency
Take the flower pot behind you and throw it at the battery store window and take a photo of the damage (P3). Climb inside to get this achievement. Here you can stock up on batteries to your hearts content. I suggest grabbing as many as Mark can carry (10 of each). (Note: Breaking the window does count as a mistake target and it is up to you to decide to either reload a save as if it never happened or accept the mistake target and get a stockpile of batteries)

Go back to the construction site and operate the panel. Turn off the top right one and turn on the switch labeled "Castle Turnstile". Go up the stairs and turn left, then go up the stairs again and turn right. Go to the end of the road and down the stairs next to the bay.

Walk along the shoreline until you reach a campfire, then take the ticket on the bench next to it. Turn around to see a porta-potty, then move the flower pots next to it to reveal a hidden geocache (G2).

Walk back up the stairs and along the road until you see a greenhouse on your left. Go inside, take the bolt cutters and take a photo of the mushrooms growing there (P4). Exit the greenhouse and go to the turnstile opposite of it, then use your ticket to enter the castle.

Open the door at the back with your bolt cutters to find a hideout, then enter the room with the campfire and take a photo of it (P5) and exit the room. Take a photo of the mushrooms behind the wooden door (P6) and go in the door right after it. Take the key from the shelf and unlock the room across from this one, then take a photo of the document on the desk (D2), before taking the key next to the document, and leave the room. Take the button in the shopping cart next to you and leave the castle. Go down the stairs on the right and continue past the construction site into an alleyway.

Basement Dweller
On your right is a door to a basement house. Leave the button outside and unlock the door. Walk to the end of the small hallway and take a photo of the hole in the wall (P7) then crawl through it to get this achievement. Take a photo of the mushrooms on the floor (D3) and one of the booklet on the table (D4).

Get back outside, take your button, go back to the construction site and flip all the levers on to avoid a mistake penalty. Then go all the way back to the generators with your button. Put it in between the generators and go into the room where you put the fuel pump. Make sure both valves are flat and then push the button. Take a photo of the sparking wires by the door (P8) and another of the chaos in the pump room (P9). Go through the door with the green light next to it to complete this module.
Map 4: Castle Rock Drawbridge
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 1
🗎 Documents: 6
🔨 Repairable Spots: 1
🖻 Photographs: 15



Walkthrough

Go up the stairs to your right and grab the fuse under the table. Take a photo of the sparking door to the left (P1) and put the fuse in the door next to it before going through. Behind the door is another fuse. Use it to enter the next door then, at the end of the hall, is a damaged ceiling so photograph it (P2). Take the fuse from the box and use it to open the final door. Take a picture of the mushrooms in the life ring (P3) and leave by going through the opening behind them to get under the bridge.

Start by going all the way to the left and push open the grate there. There is a document at the back of the hall so make sure to photograph it (D1). Leave the hall, go all the way to the right and drop down. Take a photo of the broken cement behind you (P4) and go out the door.

Go left until you find a control box with three switches: turn the first one twice, the second one twice and leave the third one as is. Go back to the door and climb up the stairs behind it.

Go into the control room and up the stairs then take a photo of the document up there (D2). Operate the computer and change "AUTO" to "MANUAL" and "REMOTE" to "LOCAL". Then click the top "RED 2" and, optionally, turn on "FLOOD LIGHTS" and "SIREN". Now get up from the computer and press the button on your left to lower the bridge. Once it has lowered completely, sit back down at the monitor and open the bridge gates (R1).

Go back down the stairs and out the door. Go through the gate on the left and go left again to take a photo of the bar blocking your way (P5). Now, go in the opposite direction. You will soon see a blast by the shoreline so you will need to quickly take a picture (P6). As soon as you've done that, climb over the side and down a secret ladder.

Turn right and walk forward until you see a geocache above you (G1) and, while you are there, take a photo of the damaged cement next to it (P7). Go back up the ladder and continue along the bridge.

When your path is blocked by a gas leak, take a picture of it (P8) and go down the ladder to the right. Take a photo of the dead fish on your left (P9). Turn around, walk a bit and take a photo of the damaged pillar (P10). Now go back to the ladder and go straight ahead along the pier.

Close to the gate at the back are some more dead fish so photograph those as well (P11). Take a photo of the viewing point past the gate (P12) and get onto the steamboat behind you.

Use the stairs at the back to climb on the roof of the boat and drop down onto a balcony at the front. Go inside the ship and through the door. There is a hidden key under the bed to the right so pick it up. Go into the next room and take a picture of the notepad on the table (D3). Go to the back of the hallway and into what is seemingly the master bedroom and take a photo of the document there (D4). Exit the bedroom and go through the door on the right to find the second of five keys we need. Go down the stairs and grab the third key on top of the TV and also take a photo of the note on the chair (D5). Turn around and go to the right of the stairs and into the bathroom to find the fourth hidden key. Go around the other side of the stairs and into the room at the back. Climb up the hole in the ceiling to find a safe. Read the note on top of it to learn hot to operate it and input the code 23, 18, 4, 17 to unlock the safe. Grab both keys from the safe and unlock the door to the left. Go back down the stairs and unlock the big door (Note: You need to unlock each lock separately before opening the door). Take a photo of the document on the table (D6) and get off the boat.

Go to the gate at the back of the pier and unlock it with your key. Take a photo of the sunken ship to the right (P13) and continue to the left. Take a photo of the car accident to the right (P14). At the end of the road, take a photo of the unstable scaffolding on the left (P15). Go through the door on the right to finish this module.
Map 5: Point Elias
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🏹 Geocaches: 3
🗎 Documents: 5
🔨 Repairable Spots: 1
🖻 Photographs: 10


Walkthrough

Go through the door and walk down the corridor in front of you. Take a photo of the flooding at the end (P1) then go back to the door and turn right. Go up the stairs at the back to get above ground again.

Walk up the stairs on your left and go into the bushes on the right to find a hidden geocache (G1). Come out of the bushes, turn right, and take a photo of the flooded street (P2). Turn around and walk towards the wall of smoke until you can photograph it (P3). Turn around again and follow the street until you see a blue car with a parking ticket. Take the parking ticket and go to the area behind the car.

Go down the stairs to find an underground parking garage. On your right is a small workshop. Take a photo of the document on the table (D1) and put your parking ticket on the police car. Go out the exit door that is now unblocked. Walk down the hallway and exit at the other end.

Take the first alleyway on the left and walk to the end, then take a photo of the flooded street (P4). Cross to the other side of the street and turn right, then enter the Greenwar shop at the end.

Go through the door behind the desk and take a photo of the note on the wall (D2). Take a photo of the hole in the wall on your right (P5) and go into the room behind it. Immediately take a photo of the green mushrooms on your left (P6). Go back to the note on the wall and into the room behind it, then pull back the doormat to reveal a key. Use the key to unlock the door and input the code 092# on the keypad behind it.

Go up the stairs and take a photo of the bookshelf on your right, which counts as a document (D3). Also, photograph the document on the table with the money (D4) then exit the shop and go up the stairs next to it.

Use the bridge to cross the street again and continue straight. When you reach a ladder, climb it and take the keys from the bird's nest. Go back down the ladder and take the alley to the right.

Take a photo of the flooded ground below (P7). On your right, is a gate with a geocache in the area behind it (G2). Turn left and walk until you can unlock the door with the green glow around it.

Enter the building and turn right, then take a photo of the wet floor (P8). Go through the unhinged door on your left and through the vent at the back of the room. In the room behind the vent, click the buttons in the following order: 2 then 4 to restore electricity. The repair sound won't imediatly play because of a bug so just press 3 twice for the repair to count. (R1).

Exit the building and turn left, then left again and then left one more time. Walk up the street and take a photo of the damaged wall behind the grey car (P9). Walk up to the big door behind you and enter the code 7533 in the keypad next to it.

The Wasteland
If you called the "Lost Dock Guy" in Chapter 4 in Stalberg Steel, you will see a pallet with pink flowers on it. Drink the green tea on top of it to be transported to the Wasteland. Feel free to explore, but after five minutes you will be brought back to the real world and given this achievement.

Turn around and go up the stairs around the back of the garage. Go up one floor and take a photo of the broken elevator (P10). Go up another floor and take a photo of the documents at the end of the hall (D5). Go back down a floor and exit the building.

Turn right to find some stairs, but don't go down them yet. Instead, go to the left of them and jump over them onto the roof of the building. Now, parkour across two fans and onto a balcony. Climb up the ladder across the street to find a hidden geocache (G3). Drop back down onto the street, enter the garage again and go up one floor again. Exit the building and jump over the gate we saw earlier to finish this module.
Map 6: Point Elias Metro Station
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 1
🗎 Documents: 1
🔨 Repairable Spots: 1
🖻 Photographs: 12



Walkthrough

Turn left and go up the ramp, then go down the ramp in the middle of the overpass to reach a metro station. Take a photo of the gas leak that burst in front of you (P1) then walk on the right side of the platform until you reach a door. Take a photo of the damaged electrical box, which counts toward a document (D1) and go up the ladder.

Get on top of the elevator and pull the lever to drop it. When it stops, open the hatch on the roof, crawl out and take a photo (P2). Turn around and take a photo of the first (P3) and second gas leaks (P4) then walk to the end of the station to find a geocache under some seats (G1). Backtrack until you see a door on your right. Go inside and climb the ladder, then grab the valve and climb back down. Go back to the first ladder we climbed, drop on top of the elevator, then insert the valve and turn it. Crawl back out of the elevator and walk straight to see a ladder.

Climb up and follow the path around to find a second valve, and turn that as well. Drop down to climb up the ladder again, and when you can, turn left. Drop down behind the train and turn left and enter the door at the back. Go down the stairs and take a photo of the damaged cement to your right (P5) and the flooded tunnel to the left (P6). Grab the plank and take it with you and crawl out at the next opening.

Go through the gate on your left and start the generator by pressing the green button. Go into the vents with your plank and put it over the drop, then crawl the rest of the way. Climb over the pipe, turn the valve and turn on the pump by pressing the green button. Now wait for the gate in front of the stairs to open (R1).

Go down the stairs and push the button, then take a photo of the damaged cement to your left (P7). Hop on the mini train and ride it forward to smash through the boards blocking your way. When you reach a fork in the tracks, pull the lever and walk right. Take a photo of the collapse at the end (P8) then ride your mini train to the left and take a photo of the steam leak on your right further along (P9) When you reach a locked gate, get off and go through the door.

Climb up the stairs and take a photo of the broken cement about halfway up (P10). Go through the fire exit and take a photo of the flooding (P11) then keep walking through the flood to reach a loading screen.

When the next area loads up, take a photo of the flooding again (P12) then walk a bit more to find yourself in the office parking lot. Go up the stairs to your right to the second floor to where your colleagues are and wait for your boss to finish talking. Once he has done that, grab the flashlight and radio from the table behind him and go back into the parking garage to take your car and finish this chapter.
CHAPTER 9: TO SAVE A CITY [Walkthrough]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 7
🏹 Geocaches: 7
🗎 Documents: 25
🔨 Repairable Spots: 1
🖻 Photographs: 37

---
We just got word that the Two Gorges Dam has collapsed and has flooded the city. We were also told that we need to go the the nearby neuclear power plant to make sure it's okay.
---
Map 1: Turnip Rail Yard
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 2
🗎 Documents: 1
🔨 Repairable Spots: 1
🖻 Photographs: 5




Walkthrough

As soon as you get out of your car, take a photo of the tilted light post next to you (P1) then walk down the road until you are under a bridge. Take a photo of the damage above you (P2) then keep walking to reach a rail yard with a garage. Go along the rails to the right and photograph the sparking electrical box (P3). Keep going and soon a geocache will apear below a train car (G1). Get out from under the train and take a photo of the damaged pillar next to you (P4). Remember these containers as we will re-visit them later on.

Go all the way behind the garage to find a makeshift bed with a geocache behind it ,then grab it (G2). Turn around and head back towards the garage and, at the back of it, there is a ladder. Use it to get inside.

Drop down to the lower level and take a photo of the cracked window (P5). We now need to find two fuses to get out. The first one is on a shelf to your right and the second one is on a workbench at the other end of the room. Put both the fuses in their sockets and go through the door next to them. On your left, is a control panel to operate the crane. Start bu turning it on then manipulate the dials to the following positions:
1 3 6
2 4 5


Once you have repaired the crane (R1), use the buttons to crash the engine into the garage doors to open them. Next to the green car is a key, which you need to grab before leaving the garage.

Remember the containers we talked about earlier? Go back to them and climb up some boxes to unlock the door. Grab the USB stick from the computer (D1) and leave.

Go back to your car and up the stairs next to it and ring the doorbell for Rob. Wait for him to finish speaking and enter the building. Grab the passport from the chair next to you and call the guard to finish the module. (Note: If, for whatever reason, you didn't save Robin in Chapter 8, you will have to bribe the guard with beer from the garage).
Map 2: Turnip Hill
Total of Collectibles in this module:

⦰ Missable Achievements: 6 (+1 ending)
🏹 Geocaches: 1
🗎 Documents: 10
🔨 Repairable Spots: 0
🖻 Photographs: 12




Walkthrough

This place is a hotspot for achievements, having 6 in total.

Go through the door and immediately take a photo of the damaged wall on your right (P1) then go through the next door and turn left to find a bookstore. Go up the stairs and grab the three coins on the stairs.

Go back down the stairs and turn right to reach the main courtyard. Take a photo of the damaged wall to your right (P2) and one of the damage above the "O-MARKET" (P3). Go down the hallway at the back and take a photo of the damaged ceiling above the light at the back (P4) then dump bottles and cans into the recycling machine in the "O-MARKET" until you have at least 9 coins.

Exit the "O-MARKET" and go to the vending machine at the other side of the courtyard. Grab the coin on the bench next to it and put in four coins into the vending machine and select "RANDOM". Grab the key that pops out and go around the corner to your left and enter the door labeled "AD".

Enter the elevator and pay one coin to go to the second floor. Exit the elevator and turn left, then go through the next door and take a photo of the hole in the ceiling (P5) before grabbing the coins from the table. Enter the door labeled "DUCK" at the end of the hall then grab all the coins in the apartment and the key from the key box.

Quack?
Take the blue duck from the sink and use the stairs to get back to the courtyard. Find the barrel with the "3" on it and put the duck inside. Walk away and, when you hear a noise, go back to get the achievement as well as a nice amount of coins.

Use the elevator to get to the fifth floor. When you arrive, step out of the elevator and go left. Take a photo of the broken pipe above you (P6) then go to the right to where there is a geocache hidden behind the dumpster (G1). Now, take the elevator to the sixth floor and select the fifth floor again, and before it can move, step out of the elevator. Call the elevator from the sixth floor and quickly jump on top of it.

Go through the opening to reach a secret area. Take a photo of the document on the table (D1). Grab all the coins and the key in this area, and open a hatch to get back to the sixth floor. With your new key, unlock all the staircase doors.

Overdose
Go to the third floor and to the left. Enter the code "0234" on the keypad to gain access to the apartment. Grab the key from the key box and the coins from the table, shopping cart, shelf next to the table and bedroom. Go down the hallway and take a photo of the person (D2), if you can even call them that, to get this achievement.

Enter the door behind you and photograph the blue mushrooms (D3) and the note on the table (D4). Return to the second floor and ring Rob's doorbell. He will give you the quest to find an object, which we will be on the lookout for from now on. Make sure to read the note he gives you to be able to pick up the object in the first place.

Go to the fourth floor and open the gate by putting two coins into the canister. Go though the open door and and take a photo of the hole in the wall (P7). Crawl through the hole and go through the door then go down the hallway behind you and into the door on the right. Take a photo of the document on the desk (D5) and grab the coin next to it. Exit the apartment and turn left.

Go through the door and climb up to the top of the stairs. Grab the fuse from the shelf and bring it down a floor. Open the panel in the floor and set the left switch to "BRIDGE" and the right one to "DOOR", then press the button in the middle and take a photo of the fuses (P8). Quickly go to the top floor again and jump onto the bridge to get to the other side.

Spin to Win
In the next room is a slot machine. Put in 19 coins and select a number. Save your game. Press "PLAY" on the machine and wait to see if you get the 5x jackpot. If you don't, reload your save and try again until you win. Press "PAY" and grab your 95 coins from the machine and save your game again.

Go through the door on your right and through two more doors then grab the key from the table. Go outside on the balcony and take a picture of the damage (P9) then go back to the slot machine and enter the door in front of you.

Enter the conference room and take a picture of the screen (D6). Then, exit the conference room and enter the office next to it where you should take a photo of the document inside (D7) and grab the coins. Exit the office and take a photo of the shattered window in front of you (P10).

Climb through the window and crawl along the pipe then take a photo of the second shattered window (P11). Go through this window and grab the purple card from the desk and take a photo of the booklet next to it (D8).

Go back to the slot machine again and into the elevator behind it. Press the button inside the elevator and exit at the bottom, then turn left and left again to enter a small garden. Go through the gate on your left and turn right when you can, then take a photo of the extinguished burner here (P12).

Rob's Gift
Next to the extinguished burner is a box with a bunch of pipes. Grab the one in the top left and go back to Rob's apartment on the second floor of the main building. Put it in his mail slot to get this achievement.

Ring the bell at the other side of the hallway to be given a passport. You need to have collected £1000 from the ATM in the metro station in Chapter 6 to do so though. Give the person the money though the mail slot and pick up the passport before going to the main courtyard.

Underground Justice
Go down the stairs in the main courtyard and give your passport to the machine, then pay the machine 99 OC. Press the green button on the machine and use your ticket to open the door. Take a photo of the boarded up passage to your left (D9). Save your game.

Hop onto the mini train and ride it forward through the doors. Go down the path to your left and though the door on your left. Go down the elevator to find some blast doors. Enter a random code, get knocked out and wait for the dialogue to finish to get this achievement.

Error
Go back to the blast doors but this time enter the code 4027 to get this achievement.

Load back your save to before you started the mini train and go back to the pasport machine. (Note: The following action is most likely a glitch and might be fixed by the time you are reading this guide). Press the coin return button and watch the machine spit out infinite coins. Grab about 50 or so and go back to the bookstore we saw at the very beginning.

Inside the store, pay 25 OC to read the history and take a photo of the book (D10). Go back to the slot machine and take the elevator behind it down to the bottom. Go back to where you got the pipe for Rob and go down the stairs. Ring the bell at the funeral home and, when you are instructed to, take the bag in the barrel next to you back up the stairs, through the gate and into the dumpster. Go back and ring the bell again. When the door unlocks, go inside and pay 10 OC to finish this module.
Map 3: Turnip River
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 2
🗎 Documents: 2
🔨 Repairable Spots: 0
🖻 Photographs: 5




Walkthrough

Walk out of the cave and take a photo of the makeshift grave on your right (D1). To your left is a porta-potty with a geocache under it (G1). Go down the tunnel behind you to reach a bridge, then start walking on it and take a photo of the damage at the end (P1). Turn around and go into the shed on your right.

Take the spanner from the crate and start loosening the bolts holding up the bridge. When the bridge falls, get off and climb up the stairs to your left. At the top of the stairs, turn left and go into the bushes to find a geocache (G2).

Get out of the bushes and follow the path, then go behind the car and take a photo of the damaged railing in front of you (P2). Follow the path further and get onto the crane. Turn the crank above you and, when it breaks, take a photo of the damaged bridge above you (P3) and a tree at the end of the cable (P4).

Go into the cave on you left and take a photo of the mushrooms at the end of it (P5).

Go into the house and take a photo of the document on the table (D2) then turn both valves near the fireplace and go upstairs. Enter the bathroom and turn the valve above the toilet. Wait a little bit and flush the toilet three times to extinguish the fire downstairs. If the fire does not extinguish check the valves are correct, flushing the toilet too many times with all the valves close will trigger a mistake penalty. Go back downstairs and through the now extinguished fireplace, thus finishing the module.
Map 4: Rosenthal's Villa
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🏹 Geocaches: 1
🗎 Documents: 12
🔨 Repairable Spots: 0
🖻 Photographs: 4




Walkthrough

Get out of the cave and go to the right of the villa. Take a photo of the boathouse (P1) and then, in the bushes to your left is a geocache so grab it (G1). Backtrack a little and go inside the villa, then take the second door on the left and go up the stairs. Listen to the audio recording (D1) and grab the key next to it. Turn around and go through the door to the left of the stairs to reach the main area of the villa. Go through the open door on your right and listen to the audio recording on this table as well (D2). Go through the next door and grab the knob from under the damaged floor. Then proceed back through the door and through the one on your right and, finally, through the one after that. In this room, take a photo of the document on the desk (D3), grab the key next to it, then leave your knob here. Go back to the main area of the villa and enter the dining hall. Grab the key on your left then go upstairs and grab the second knob and take it to where your first one is.

The Jar of Death
Put your knobs on either side of the painting in this room and wait for it to slide up. Take a photo of the envelope (D4) and then grab the very same envelope (D5). You should now get the achievement.

Return to the hole you took the first knob out of and take a picture (D6). Now go back to where you listened to the second audio recording and take a photo of the audio recorder (D7), then take a picture of the stains on the pallet behind you (D8). Take a photo of the handprint below the bookcase (D9), then pull the book labeled "STALBERG BUNKERS" to reveal a gun, and take a picture of it (D10). Leave the villa by using the front doors and take a picture of the front gate (P2).

Turn around and go into the building on your left. Start by going through the door on your left to enter the kitchen. Take a photo of the note inside (D11) then leave the kitchen and go through the door on the right, grabbing the matches from the desk before entering the bathroom. Take a photo of the mushrooms in the bathtub (P3) then go back into the kitchen and grab the valve next to the note.

Now, go through the door we haven't explored yet. Take a picture of the dynamite (D12) then go downstairs with your valve, put it the vacant slot and turn it. Turn the other two valves on the machine and go back upstairs. Grab four logs from the log pile and put them into the machine then light it with your matches. Take a photo of the hole in the wall (P4) and then crawl through it. Wait for the water to drain from the tunnel, which takes about a minute, and crawl through the tunnel to complete this module.
Map 5: Boat Ride
Total of Collectibles in this module:

⦰ Missable Achievements: 0
🏹 Geocaches: 1
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 11




Walkthrough

Crawl out of the tunnel and take a photo of the asbestos there (P1). Then, turn the crank and use the boat to get to the other side. Go behind the asbestos and up the stairs, then grab a box and put it at the bottom of the stairs. Take the motor and put it on the back of the boat the get in the boat to find yourself in a maze. I don't have exact directions so for those you should watch the video guide.

In this maze, you need to take a photo of a sparking electrical pole (P2) and a fallen tree on the opposite side (P3). You should soon reach a large area with a fallen tree on the left (P4) and one on the right (P5) so make sure to photograph both. Take a photo of the underwater truck (P6) and there is also some asbestos in a flooded farm house that you should photograph as well (P7).

Exit the maze on the other side to find yourself in a forest. Take a picture of the submerged car in the middle of the forest (P8), then enter the tower next to it and grab the geocache on top of the shelf (G1). Go past the submerged car you photographed earlier and take a photo of the flooded bus stop (P9). Keep going and snap a photo of the fallen tree outside the next building (P10).

Go inside the building with your boat and grab the key from the desk, then enter the hallway. Start by going into the room on your left and turning off the top fuse, but turn everything under it on. Go up the stairs and through the left door and take a picture of the hole in the floor (P11). Drop through the hole and grab the keycard near the window. Get back in your boat and go out the exit gate on the right side of the building. Enter the building labeled "D1" to finish this chapter.
CHAPTER 10: REDEMPTION [Walkthrough]
Total of Collectibles in this chapter:

⦰ Missable Achievements: 2 (+ 3 Endings)
🏹 Geocaches: 0
🗎 Documents: 7
🔨 Repairable Spots: 2
🖻 Photographs: 25

---
We've made it to the power plant, can we finally end this workday and save the city? Maybe, it's up to you to decide your characters fate. This chapter contains the most timed events, so get your speed tactics ready.
---
Map 1: Blackrock NPP
Total of Collectibles in this module:

⦰ Missable Achievements: 1
🏹 Geocaches: 0
🗎 Documents: 1
🔨 Repairable Spots: 0
🖻 Photographs: 14




Walkthrough

Exit the building your in and go across the parking lot to the front entrance. Take a photo of the broken window next to the doors (P1).Turn right and try to interact with the keycard reader, and take a photo of it afterwards (P2). Go through the door and into the staircase on your right, then take a picture of the flooding at the bottom (P3) and go all the way to the top. Take a photo of the damaged cement in this hallway (P4) and go through the door behind it.

Go up the spiral staircase and grab the keycard at the top, and also take a photo of the damaged cement between the two generators outside (P5). Go down two floors on the main staircase and go through the door here. Go down the hallway and through the next door and grab the key from the security desk on the left. Turn around and go through the second door on the right, then go to the top of the stairs onto the roof and through the door at the top.

Go up the stairs to your right and take a photo of the flooding (P6), turn left and take a photo of the steam leak (P7). You also need to take a photo of the smoking machine in the middle of the hall (P8) then turn around and take a photo of the cracked window (P9). Jump through the same window and turn right to grab the keycard on the control desk. Exit through the door on your left.

Locksmith
Enter the office in front of you and grab the keycard in there. Then go all the way back to the staircase and turn right. Enter the offices and optionally listen in on the conversation. Enter the room, wait for your colleagues to finish speaking to you, and leave the room to get the achievement.

Go back to the control room and down the stairs at the far right, then go down two floors and through the door. Plug in the generator on your right and start it. Enter the office on your left and take a photo of the document inside (D1), the grab the keys from the key box next to it.

Go back to the roof of the power plant and get on top of the crane. Switch the lever on the top from "MAIN" to "AUXILIARY" then drop onto the platform on your left and turn all the switches on. Put the key where it goes and operate the crane. Move the catwalk to span the gap at the back of the room. Don't worry, it doesn't have to be exact, just close enough for you to jump on either end. Also, make sure not to press two keys at once. Use the steps you just took to get back on top of the crane and crawl to the other side. Take a picture of the steam leak at the other end (P10), climb down two ladders and use the catwalk you positioned to cross the gap.

Before you go through the door there is a crack on a pillar to you right, look up and take a picture of it (P11). Go through the door and take a photo of the generators (P12). Go to the end of the catwalk and into the room on the right, then press the button in there. When the generators inevitably fail, go up the stairs and through the door. Go down the catwalk, up the stairs at the end, and through the gate. Go down the hallway on your left to find a staircase. Take a photo of the barrels at the bottom (P13) and go through the door one floor higher. Go to the end of the hallway and photograph the damaged cement on the wall (P14) then back track and go through the door labeled "C5". Go down the stairs to complete this module.
Map 2: Blackrock NPP Reactor 1
Total of Collectibles in this module:

⦰ Missable Achievements: 1 (+ 3 Endings)
🏹 Geocaches: 0
🗎 Documents: 6
🔨 Repairable Spots: 2
🖻 Photographs: 11




Walkthrough

Take a picture of the flooding in the next hallway (P1) and turn right. Drop down the vent at the back and go through the door on your left. Activate all three generators in this room and go into the control room behind them. There are three synchroscopes in this room. Use the "RAISE" and "LOWER" buttons next to each one so the dial is on the red line. Once it is, press the button. If you fail, restart the corresponding generator and try again. Repeat these steps for all three synchroscopes.

Go through the blast doors at the back of the room and turn right. Take a photo of the flooded blast door (P2) and turn around. Try to enter the generator room again and take a picture of the button afterwards (P3). Keep going right and go through the next blast door and into the elevator. (Note: To get the good ending, follow the instructions in the guide. To get the bad ending of the game, wait for the reactor to melt down and escape to the roof. If the reactor does melt down it will trigger a mistake target although the corresponding ending has no connection to photos or documents)

When the doors open, go up the stairs and into the large room. Take a picture of the damaged ceiling (P4) then go up the stairs at the back and through the door on the left. Grab the key and take a photo of the document (D1). Grab the fuse on the shelf, just outside the door, and take a picture of the dynamite above it (D2). Go down the stairs, turn right and through the door. Go down the spiral staircase and put your fuse at the bottom. Go to the other end of the room and up the stairs. Grab a fuse and put it where you put your other fuse. Go up the spiral staircase and press the button, then go back down and press the top button until the green light shines.

Go to the other end of the room again and up the stairs. Grab the fuse and go down the stairs again. Go through the door on your left and down the spiral staircase. Put in your fuse and go up the stairs. Make a U-turn and enter through the door labeled "CONTROL ROOM". Grab the button and go back to the door under the stairs. Put in the button and press it.
Go down the spiral staircase and push the top button again until the green light shines.Make sure not to increase the speed to high otherwise you'll have to restart the first pump as well as triggering a mistake target. Go back through the door labeled "CONTROL ROOM" and up the stairs. Press the button on your right.

Go back to the elevator and take it down. Here, walk down the hallway and take a photo of the damaged cement (P5) and one of the puddle behind you (P6). Save your game. Now you have two ways to repair the reactor: the usual way is to enter the reactor first hand and use the controls to push in the rods to fix it.

Behind the Scenes
Climb over some boxes and wait for your boss to tell you the code then enter the code on the keypad to acces this room and get the achievement. (Note: You need a corruption score over 75% in order to acess the room)

This is the second repair method and gives you a little bit more time. To fix the reactor this way, enter the control room and match the pattern on the left side by using the buttons. After you have done this, take a photo in the control room (P7), one of the mini train at the end of the tunnel (P8), and one of the flood door next to you (P9). Turn around and go through the first door on the right and listen to the audio tape (D3). Enter the bathroom and take a photo of the mushrooms in the toilet (P10). Exit the room and turn right. Enter the first door on the right and take a photo of the map (D4) and one of the document behind you (D5). Enter the next room and take a photo of the jar under the desk, which counts as a document (D6). Go back to the elevator, get in and turn left. There is one last picture of damaged cement that you need to photograph (P11), before going up the stairs and into the helicopter to finish the game.

I hope my guide helped you in your INFRA↘ journey,

Taco-Cat
Chapter 11: THE THREE ENDINGS [Walkthrough]
Total of Collectibles in this module:
⦰ Achievements: 3
🚰 Water Flow Meters: 0
🏹 Geocaches: 0
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 0



Finally done with that hectic day, it's time to see how well you did on your job, did you photograph everything?
Note: You will only be able to access one of the three maps in this chapter depending on your action in game
Map 1: Bad Ending
Total of Collectibles in this module:
⦰ Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 0
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 0


To get this ending and its respective achievement, you must have photographed under half the documents in each act. The easiest way to do this is not to use your camera.


[Walkthough]

When you wake up, pick up the phone on the bedside table. Then wait until Mark questions if there is anything good on TV. Once that happens, go through the door of your apartment to find yourself in a section of Turnip Hill. Go to the end of the room and look on the table to your left to find the remote. Walk to the TV and watch the program. Once it finishes, you will be done with the game.



One Man Is Not Enough
You will automatically get this achievement upon finishing the TV program
Map 2: Good Ending
Total of Collectibles in this module:
⦰ Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 0
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 0


To get this ending, you have to have photographed above half of the photographable spots in the entire game. If you followed this guide you will get it for sure even if you missed some photos.



[Walkthrough]

When you wake up, answer the phone on the bedside table. Wait until Mark questions if there is anything on TV. Then go into the bathroom and get the remote from there, why is it in there? Then walk to the TV, watch the program to finish the game.


Winds Of Change
You will automatically get this achievement upon finishing the program
Map 3: Meltdown Ending
Total of Collectibles in this module:
⦰ Achievements: 1
🚰 Water Flow Meters: 0
🏹 Geocaches: 0
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 0


To get this ending you must have failed to repair the pumps in the reactor hall back in chapter ten. If you need to know how to fail at this puzzle in the best way possible (ironic I know). Anyway, the best way to do this is to take the elevator up to the reactor hall, step out, wait a while until your boss says to get out of there. Then take the elevator up and run to the helicopter.


[Walkthough]

When you wake up, answer the phone and wait until Mark questions if there is anything good on TV. When he does go pick up the remote from the dining table. Walk to the TV and watch the program. When it finishes, you will be done with the game.



Party Like It's 2011
You will automatically get this achievement when you finish watching the program
Collectibles [Chapter 1 - Map 1]
Module 1: Alcista Building
Note: The screenshots are not complete but I am publishing this guide with the complete text part and will continue to work on the screenshots.

(D1)
D2
D3
G1

Collectibles [Chapter 2 - Map 1]
Module 1: Hammer Valley

P1
F1

P2

G1

P3

P4

P5

D1

P6

R1

P7

P8

D2

D3

P9

P10

D4

P11

R2

G2

P12

P13

P14

G3

P15

R3

P16
Collectibles [Chapter 2 - Map 2]
Module 2: Hammer Valley Dam

P1

P2

P3

R1

P4

P5

P6

P7

D1

D2

P8

D3

D4

P9

P10

R2

G1

P11

D5

D6

P12

P13

P14

P15

P16

D7

P17

G2

P18
Collectibles [Chapter 2 - Map 3]
Module 3: Hammer Valley National Park

D1

P1

P2

P3

P4

G1

D2

P5

D3

G2

P6

P7

P8
Collectibles [Chapter 3 - Map 1]
Module 2: Bergmann Tunnels

P1

D1

P2

P3

P4

D2

P5

P6

P7

P8

D3

P9

P10

P11

F1

P12

P13

D4

P14

P15

P16

P17

D5

P18

P19
Collectibles [Chapter 3 - Map 2]
Module 2: Pine Fell Pumping Station

P1

G1

P2

G2

D1

P3

D2

D3

D4

P4

P5

R1

P6

D5

P7

D6
Collectibles [Chapter 3 - Map 3]
Module 3: Raft Ride

P1

P2

P3

P4

F1

D1

P5

D2

D3

D4

D5

P6

P7

P8

P9

P10

P11

P12

P13

P14

P15

P16

P17

P18

P19

P20

P21

P22

P23
Collectibles [Chapter 3 - Map 4]
Module 4: Bergman Hydroelectric Power Plant

P1

P2

D1

D2

P3

P4

G1

P5

P6

D3

R1

P7

D4

P8

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Collectibles [Chapter 4 - Map 1]
Module 1: Stalberg Steel

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P3
Collectibles [Chapter 4 - Map 2]
Module 2: Stalberg Steel Tower

D1

P1

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R1

D2

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D4

D5

P3
Collectibles [Chapter 5 - Map 1]
Module 1: Pitheath Water Treatment Plant

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P2
P2
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P3

D1

P4

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P6

P7

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P10

D2

R1

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G2

P14

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Collectibles [Chapter 5 - Map 2]
Module 1: Pitheath Sewage Canal

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D1

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D5
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Collectibles [Chapter 5 - Map 3]
Module 1: Pitheath Sewer

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Collectibles [Chapter 6 - Map 1]
Module 1: Hartman's Hideout

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P3

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D1

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20 Comments
Taco-Cat  [author] 14 Jun @ 10:35am 
When I do the next map of screenshots I will probably make list of mistake targets at the end of the guide before the screenshots but after the text walkthrough.
Pyrocater 12 Jun @ 7:41pm 
Is there a list of these mistake targets somewhere?
Crentin Dalbs 8 Jun @ 4:47am 
thanks! that makes sense. it would be helpful if, instead of vaguely referencing a mistake target, you explain exactly what the mistake target we're avoiding is (in this case, simply telling us that turning on the sawmill power is actually a mistake target). it never even occurred to me that turning on the sawmill power could be bad, since you also turn on the broken generator in the room before the first dam elevator and that's considered "good." sometimes i can't understand this game's logic.

also, in that same sentence, you say "the laboratory is a god down the stairs next to it," and i can't make sense of what that means - i think "god" might be a typo, but i'm not sure what it's supposed to be.
Taco-Cat  [author] 7 Jun @ 4:56pm 
You acctually arn't ment to turn on the sawmill power (just photograh the wires that are broken) Because you aren't ment to turn on the power the door to exit the sawmill wont open and hence the only way to progress whtout turning on the sawmill power is to go all the way back through the dam. (Also exuse my spelling english is not my first language)
Crentin Dalbs 7 Jun @ 8:51am 
this guide seems a lot more sensical and in-order than that other guide that's broken up into chunks of chapters. for example, in the original guide (at least when i used it), the central waterplant in chapter 6 has you go through each floor in order but then suddenly said "but then go back up 3 floors and get another thing you missed!" because it was in the video.

i do have one related question though: why do you, in the hammer valley dam, have us go all the way back to the dam for a picture after we turn on the power in the sawmill? couldn't we just have taken the picture when we were there in the first place?
Taco-Cat  [author] 4 Jun @ 5:23am 
Thanks
Rutherford 2 Jun @ 2:50pm 
Thank you for making this guide. It's good stuff
Ivar312 16 Apr @ 12:04pm 
> Now go right and onto the station platform.

Now go LEFT and onto the station platform.
Kyzer 20 Dec, 2024 @ 7:42pm 
everything else in the guide looks right to me, great work!
Kyzer 20 Dec, 2024 @ 3:56pm 
> go inside the villa, then take the first door on the left

go inside the villa, then take the SECOND door on the left