EA SPORTS™ WRC

EA SPORTS™ WRC

31 ratings
Ground Cover Distance Pop In Fix | Increase LOD | Graphics Improvements | EA Sports WRC
By Mac Noslo
This is my engine.ini file that completely stops ground cover pop in from happening by rendering ground cover further away, increases texture LOD, improves blurriness and ghosting when using dlss as well as doing a pretty good job of fixing exposure issues while running at 100+ FPS at 11520x2160. These settings are meant for a high end PC but can be scaled to your needs, especially if you are more interested in fixing pop in distance and exposure. PC specs: RTX 4090, 7800X3D, 32gig RAM.

This is a work in progress and will continue to be updated. Focusing on additional graphic and frame rate improvements as well as exposure fixes.
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Engine.ini file edit
To only fix pop in distance paste the following code at the end of your engine.ini file

[SystemSettings]
r.ViewDistanceScale=2.0
foliage.LODDistanceScale=2.0
grass.CullDistanceScale=4.0
groundCover.CullDistanceScale=4.0
groundCover.CullMaxDistance=20000.0
r.Shadow.DistanceScale=2.0
r.DFDistanceScale=2.0
r.StaticMeshLODDistanceScale=2.0
r.StaticMeshLODDistanceScale=2.0


For everything else you can try these settings below. If your game crashes set MipMapLodBias closer to 0. You also need dlss enabled for the auto exposure part of this fix to work.

[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.Reflections.TemporalAA=0
r.NGX.DLSS.DilateMotionVectors=0
r.Quality.GroundCover=5
r.Quality.Mirrors=0
r.Quality.Trees=4
r.Quality.Track=4
r.SceneColorFormat=5

[SystemSettings]
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.DefaultFeature.LensFlare=0
r.LensFlareQuality=0
r.SkylightIntensityMultiplier=0.1
r.Color.Max=0.9
r.Color.Mid=0.4
r.VolumetricFog=0
r.Fog=0
r.DisableDistortion=1
r.SceneColorFringeQuality=0
r.Tonemapper.Sharpen=5
r.TonemapperGamma=2.3
r.Upscale.Quality=4
r.MaxAnisotropy=16
r.Tonemapper.MergeWithUpscale.Mode=1
r.ViewDistanceScale=2.0
r.ContactShadows=0
r.SSR.Quality=0
r.VRS.Enable=false
r.Reflections.Denoiser=2
r.AmbientOcclusion.Denoiser=2
r.Shadow.EnableModulatedSelfShadow=1
r.MipMapLodBias=-14
r.LandscapeLODBias=-10
foliage.LODDistanceScale=2.0
r.FilmGrain=0
r.MaterialQualityLevel=1
grass.CullDistanceScale=4.0
groundCover.CullDistanceScale=4.0
groundCover.CullMaxDistance=20000.0
r.Shadow.DistanceScale=2.0
r.DFDistanceScale=2.0
r.StaticMeshLODDistanceScale=2.0
r.StaticMeshLODDistanceScale=2.0
r.ScreenPercentage=100
r.SecondaryScreenPercentage.GameViewport=175
r.DepthOfField.DepthBlur.Scale=0
r.DepthOfFieldQuality=0
r.VT.MaxAnisotropy=16
r.RefractionQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AmbientOcclusion=1
r.AmbientOcclusion.Method=1
r.AOQuality=2
r.AOHistoryStabilityPass=1
r.DistanceFields=1
r.DistanceFieldShadowing=1
r.DFShadowQuality=2

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1


Bonus!!! If want to try using DLAA you can force it by turning on DLSS in the game then adding

[/script/engine.renderersettings]
r.NGX.DLAA.Enable=true

This will override DLSS so any DLSS quality settings changes will have no effect.
My In-game settings
Basic

11520x2160 Resolution
Full Screen
Anti Aliasing: Low
Anisotropic Filtering: 16x
Upscaling: DLSS balanced
Sharpener:100

Advanced

Shadows: Ultra
Fog: Off
Particle: Ultra
Weather: Ultra
Ground Cover: Ultra
Trees: Ultra
Dynamic Objects: Ultra
Car Reflections: Ultra Low
Post Processing: Ultra Low
Mirror: Off
Track Quality: Ultra
Textures: Ultra
Shader: Ultra
31 Comments
G-FAT 26 Dec, 2024 @ 2:58pm 
Thanks mate :fh4race:
Perfect graphics and fps on rx 7800xt:steamhappy:
NoxNova 28 Nov, 2024 @ 9:51am 
Will this be counted as a cheat by the anti-cheat system?
Cpt BaseballBatBoy™ 15 Aug, 2024 @ 6:15am 
Thanks for sharing mate. But for some Reason my main Menu Background seems a bit bugged and is blackand the stages at night are way too dark i cant see anything. u know which line i can delete for getting the default lighting back ?
Storm²™ 7 Jul, 2024 @ 9:07pm 
Bad optimization until now. Why are they not fixing.
SIDWULF 21 Jun, 2024 @ 2:04am 
@Mac Noslo
Oniontaria, anywhere on the side of the road and on bluffs especially as your rounding corners
Mac Noslo  [author] 20 Jun, 2024 @ 4:26pm 
@SIDWULF can you tell me what stage in japan and approximately where in that stage you are seeing pop in so I can investigate?

Yea I've probably put half my playtime in this game to testing cVars lol. Going to be a lot more soon too now that I think I have figured out how to theoretically mod in true triple monitor support
SIDWULF 20 Jun, 2024 @ 1:24pm 
@Mac Noslo

Nope, vegetation still popping in close to view port on side of road in Japan

I hope we can figure this out eventually, ~600 hours of testing cVars
Mac Noslo  [author] 19 Jun, 2024 @ 8:27pm 
@SIDWULF

Upping the cull distance to something like this should fix it completely

grass.CullDistanceScale=6.0
groundCover.CullDistanceScale=6.0
groundCover.CullMaxDistance=40000.0
SIDWULF 19 Jun, 2024 @ 1:48pm 
Does not fix grass pop in completely, I cannot figure it out
Cacazor 26 Apr, 2024 @ 11:02am 
With the VR announcement today, I'm not certain. I was hoping you would know better than I :) - Thanks for the reply