Space Engineers

Space Engineers

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[BROKEN] Correct Eye Adaptation
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Type: Mod
Mod category: Skybox, Other
Tunnisteet: hud, NoScripts
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28.653 KB
28.11.2023 klo 15.20
1.12.2023 klo 3.14
5 muutosilmoitusta ( näytä )

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[BROKEN] Correct Eye Adaptation

Kuvaus
This mod aims to correct the wrong implementation of eye adaptation in vanilla SE. In vanilla it works the exact opposite to how it should - looking at something bright like the sun will somehow illuminate the shadows, and vice versa.

It should be placed above skyboxes in the mod load order, as it modifies parts of Environment.sbc. It may conflict with other mods that alter graphical settings.

The initial values for this mod were from Beef's shaders, then altered to suit vanilla more.
25 kommenttia
mLJ 7.11.2024 klo 17.13 
LCDs are fine for me, but I've noticed faulty rendering on some particles, specifically on the hand drill particles as well as the snowstorm particles. They show up completely black. Shame, as the the mod seems to work otherwise.
Viny 28.10.2024 klo 22.46 
If you're having issues with LCD images, try changing the Color radiant sliders to White. If that doesn't work, then something else is going on.
Peekofwar 27.9.2024 klo 21.12 
Seems to be working fine for me, though I don't really have any other visual modifications except for the Space Just Got Real mod.
Space Ace 21.6.2024 klo 6.22 
I use this mod with "rendering improved" and "AQD emissives" and everything is fine still. Just run it in the right order. 1. RI, 2. CEA, 3. AQD
Philwhore 2.5.2024 klo 10.54 
just did some testing myself and holo lcds are working correctly, things do seem a bit overexposed but it is working as intended i am still using it without problems
Philwhore 26.4.2024 klo 16.44 
this was the best mod on the workshop, it is a tragedy its broken it got me back into the game, thank you for the time you gave me!
Vectura  [tekijä] 26.4.2024 klo 4.32 
Unfortunately I don't really play SE any more, and I have no idea what could be causing an issue like that. I'll change the title to mark it broken.
enenra 26.4.2024 klo 4.20 
Unfortunately this mod seems to also break holo LCDs - they only display in black.
Mana Mana 11.3.2024 klo 11.52 
What Mulder said -- cant really recommend this mod. I can't even see the "total blocks #" when I try to build because the exposure is sooo damn much.
Mulder 7.3.2024 klo 19.37 
It seems this mod either hugely overexposes or underexposes things. It rarely feels like it's "natural".
It also breaks the rendering in my save file if removed, making everything black if I get within about 10 meters of it.