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If you want to minmax the electrocution DoT applied by Shock Maul's weapon special (45 base damage per tick, before armor damage modifiers), then you'd execute the weapon special first and follow it up with a heavy attack. Note that Shock Maul's weapon special DoT can also be buffed by warp_damage buffs (Perfect Timing, Malefic Momentum, Empyric Shock). The High Voltage blessing would also always buff its damage.
Personally, I wouldn't pair Charged Strike with Shock Maul since Charged Strike is mostly a tool to apply the electrocuted state to enemies which the maul can do just fine; it requires a staggering hit and an armor damage modifier of 0.6 or more against the attacked hit zone (which most of the attacks have).
I'd like to ask you what you do know about the interaction between shock maul / charged strike / enfeeble. Wherever I look / ask, I do not have a clear answer.
Is charged strike a wasted pick on a shock maul build or are there any hidden benefits? If you could explain all the shenanigans ... i'd be thankful :)
Have a good one and thanks for your guides!
Are players 'knocked down' only when they are in downed state or does this apply when they're say picked up by a Mutie or hit by Hounds?