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Rapportera problem med översättningen
The blunderbuss deals 6 damage per pellet, and fires 15 pellets, making 90 damage in 1 shot possible, but the spread is quite large.
Health damage increases the knockback effect, so using it on an opponent with high health but low armor (a Berserker) may allow you to avoid taking damage in retaliation.
Aiming upward would also cause the target to lose contact with the ground, flying further away before overcoming the knockback force. Crouching at close range is the most reliable way to engineer this.
Personally I would fire it at enemies fighting somebody else.
The damage display only reports health damage, 60% of which may be absorbed by armor, so if you see that you dealt 20 health damage, you probably dealt 50, which is quite respectable.
I mean, hitting the other guy until they fall over is important too. You're still going to lose overall if you're up against too many people better than you, even with keeping the relevant information in mind.
Such advice is most effective against people of your own technical skill level, so you can one-up them with gambits and tricks. Oh hey, I should put that in the actual guide.
When a Gestir switches from his shield to his spear, you should be as close as possible and ready to strike. If you can deal enough damage initially, you can deal enough damage to finish him off in the ensuing scuffle, especially if you hit him with a pistol shot at the start, and finish him off with another.
As a Captain, straight-up out-damage him. Parrying is effective, baiting is not. Be wary, he can quickly work up a special if you let him. Use the Blunderbuss to shorten the fight.
and while it's very amazing for new players,
I played this game for 800 hours and i still have no idea how to deal with amazing gestir players.
Unless im a MaA and can use the range of my halberd better than them, or just use the movement and shield against them, i can never beat a good gestir as a pirate.
They always outrange me, and do insane damage to me before i can approach them for a hit.
I always try to first parry someone to see if he knows or not, and if he doesn't he usually gets destroyed.
Though still, even if i bait them or dodge, i have no time to close the range and swing before they can hit me again.
Any tips? I tried using the pistol as skirmy lately, and they switch to shield, so i get close
but i can do usually one or 3 hits before they can start all over again.