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Book of Spirits - NPC & Monster Name Displayer
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24 okt, 2023 @ 15:24
9 maj @ 13:52
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Book of Spirits - NPC & Monster Name Displayer

Beskrivning
Display the names of the npcs and monsters you interact/attack(Like in Castlevania games).
This mod is client sided(i will explain in more detail below). It can be installed mid-game and can be safely unnistalled.

It should be compatible with anything. Mods that add new NPCs and Monster can add built-in support by their authors or other users can make patches for them to display their names and title correctly.

Client side note: While is not neccessary for all the clients to have this mod installed, if the server doesn't have this mod installed but the client does, the mod will not work for clients(doesn't crash or causes log errors or lag).

Patch Project, this new mod adds compatibility for mods that aren't fully compatible.

Non-Steam Version[github.com]

New Modding Guide
I have made a new guide for patching/supporting the mod for modders. You can find The Guide Here.

PM on discord if you have any doubts or need help with adding support: chofranc

NEW BIG UPDATE 4.0
Capturable monsters now shows a capture pod next to their display name and it will change of color when their capturable hp threshold is met.

NEW BIG UPDATE 3.0
You can now rename ship pets!
Interact twice with your ship pet within the span of 0.5 seconds to open the rename interface.

Custom pets from mods need to be patched to be able to rename them.

NEW BIG UPDATE 2.0

This update adds some stuff that i had pending from the release.
  • Generated Monster now have names and custom title which is based on their type and parts patterns. The current list only uses the head for the name since i think that is enough, but more part patterns can be added to affect the name.
  • Rare variants of monsters now have custom title to identify them easier.
  • Added custom title for elite monsters.
  • Added a Steam Guide to make it easier to understand how to patch/support the mod for modders.

Troubleshooting:

The menu icon appears over my head when hitting an enemy!
A: There is probably another mod that is adding back the menu icon for a random reason. You can download the What Menu? mod to remove it completely.

Credits
Thanks to Silver Sokolova for the help of mod detection script("bookofspirits_interact_support.lua").
Thanks to Poine for helping me with the dynamic custom titles for generated monsters.
35 kommentarer
Cgoober2000 9 maj @ 14:23 
that was actually really fast, amazing work.
Chofranc  [skapare] 9 maj @ 13:11 
@@Cgoober2000 Its done. I added a capture pod icon(updated the pictures in the mod page) to show what monsters are capturable and it changes of color when you have weakened them enough to be able to be captured.
Chofranc  [skapare] 8 maj @ 20:58 
@Cgoober2000 Sure, let me see what i can do.
Cgoober2000 8 maj @ 20:21 
would it be possible to add an icon in the corner of the name box to show if a creature is able to be captured in a capture pod? maybe even alongside the health percentage required for them to be captured?
Chofranc  [skapare] 25 apr @ 19:58 
@0A0 I have updated the mod, now you can rename your ship pet.
0A0 18 apr @ 10:26 
ohoh I mean ship pet. I forgot they even didn't have name.
Sorry I wasn't strict enough before.
Then I think the current situation is good enough. Thank you for clear up my confusion.
Chofranc  [skapare] 18 apr @ 9:49 
@0A0 You mean the pet ship or pets you capture through pods? You can view the name of captured monsters with Alt and i don't know if there is a mod to name pet ships so that's why i didn't bother with them. I could add a feature to view the pet name when interacting the same way you can do with NPCs.
0A0 17 apr @ 22:47 
Did this works when monsters are pets?
I interact my ship pet but nothing happen.
洛晨羽 18 mar @ 21:12 
ok,thx
Chofranc  [skapare] 18 mar @ 13:24 
@洛晨羽 Sure, if there is anything else that need localization support in my mod, let me know.