Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
The only problem is that this should be represented by the Ethics attraction from neighbours, probably... As Unity represents internal development.
But gameplay-wise, I think AI-player balance would benefit a lot from Unity spread.
I did not, regarding unity. I'm not sure to see how or why it should spread like technologies. Actually I'm not totally sure of what is unity in a role-play manner, isn't that an internal "meter" of your empire capacity to be... unite?
@Doviena Not sure what you mean! This mod doesn't change what is considered a neighbor. I'm just using the vanilla feature to know of which you are being neighbor or not.
Have you considered doing the same with Unity production?
Add description about it.
I think I'll also add an option in the menu to remove the spread altogether, in case of temporary issues like the one below.