Stellaris

Stellaris

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Treat Habitats Like Ringworlds
   
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18 sep, 2023 @ 3:31
18 sep, 2023 @ 3:46
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Treat Habitats Like Ringworlds

Beskrivning
So you know how orbital ring buildings can boost job output? And how on ringworlds max level buildings do the same? And how on habitats neither of those can be used? Very unfair.

This mod fixes that. Now habitats are treated the same way as ringworlds: max level buildings boost your pop efficiency.

Note: you need orbital rings technology for that bonus to apply. That requirement was added for balance reasons

Compatibility:
Built-in compatibility with orbital ring buildings: if both mods are installed, research institutes provide the same bonuses as on ringworlds.
Built-in compatibility with space elevators: you won't be getting duplicate bonuses

[discord.gg]

Check out the other mods I made!

Orbital Ring Buildings
Treat Habitats Like Ringworlds
Real Machine Name Lists
Visible Planetary Shields
11 kommentarer
squidgin 20 okt, 2024 @ 8:34 
@borsk i would like to commend your programming, in that case
:)
borsk  [skapare] 4 jun, 2024 @ 4:35 
yeah, it still works. I made it in a very forward-compatible way, I don't think it'll ever break unless paradox introduces some radical changes to their code
borsk  [skapare] 4 jun, 2024 @ 4:19 
It should still work in the current version. I'll go check
savadrin 4 jun, 2024 @ 3:31 
update? this is one of those mods that's so sensible i wish they'd incorporate it into the game. void dwellers gets screwed for lacking orbital rings
Puro's Number 1 Fan 12 maj, 2024 @ 14:35 
Update?
borsk  [skapare] 21 dec, 2023 @ 22:04 
it should work in 3.10
savadrin 19 dec, 2023 @ 20:58 
update?
borsk  [skapare] 8 okt, 2023 @ 11:25 
@AlyaOrSomething I made a mod called "Stellaris evolved balance tweaks" that brings this feature to the evolved mod, enjoy!
AylaOrSomething 24 sep, 2023 @ 9:23 
doesn't work with the evolved mod ;-;
Mackstsh 20 sep, 2023 @ 13:22 
good mod