Stellaris

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Void Dwellers for Machines
   
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7 sep 2023 om 15:37
7 sep 2023 om 16:28
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Void Dwellers for Machines

Omschrijving
Mod updated and optimized for version 3.9.* ✅

▶ Not compatible with Achievements ❌ ▓

▶ Will not work with versions below 3.9 ▓


Briefly about THIS mod

With the release of patch 3.9, habitats have been changed in giving Hive Minds the ability to start with Void Dwellers origin without any problems.

ILLEGAL!

I thought about it and decided to give a similar possibility to machine empires, including assimilators, servitors and exterminators. With this modification you can start the game on void dwellers, and just like organic empires enjoy or not enjoy the new redesigned habitats right from the start!


A more detailed description of the changes, for those who like the little nuances

💠The following game files were changed: 04_species_traits and 00_expansion. The rest of the changes were made point by point, without significant overwriting
💠The "Mysterious Replicator" modifier gives machines an additional 10 energy units
💠You can remove or add the Void Dwellers unique trait after closing the Synthetic Era quest[/b]

If you find any bugs or issues with the modification, be sure to post it in the comments!
10 opmerkingen
Mathmagician 4 apr om 17:57 
This mod now breaks the fleeting/enduring/venerable traits due to game updates changing how leader lifespan is applied
Rewasder 28 okt 2023 om 8:41 
The problem with the modification is rather simple, really, just go at the void dweller trait and remove:

species_possible_add = {
has_trait = trait_pc_habitat_preference
}

This way it doesn't ask for the habitability.
This, however, might make it so that all organics can get it, not sure how that works.
Agress0r  [auteur] 7 okt 2023 om 3:05 
@Selmephren Unfortunately, you can't take and rewrite ONLY ONE TRAIT out of a bunch of others in this file because any leader or pop traits don't have the LIOS rule.

And about trait_pc_habitat_preference, I'll take a look and fix it, thanks for telling me about it.
Selmephren 6 okt 2023 om 11:55 
Please make sure to do targeted overwrites to help with compatibility. If just the one trait in each of the files is changed you don't need to have everything else in there also.
Selmephren 6 okt 2023 om 11:44 
Might need to add MACHINE to the allowed_archetypes in the trait_pc_habitat_preference section in 01_species_traits_habitability.txt as when I go to modify my machine race the habitat preference is gone and I don't qualify for the void dweller trait anymore.
Palestina Libre 28 sep 2023 om 16:13 
Amazing! Thank you very much for this mod
ajacksonian 20 sep 2023 om 7:36 
I've always wondered why you couldn't start with a habitat based machine empire. I mean if some experiment went wrong on the home world... well, oops! Heck with a Rogue Servitor you could want to save the surviving biologicals as your primary duty! With space on board being limited you really have no choice but to quickly expand.
Rewasder 12 sep 2023 om 7:12 
thanks!
Agress0r  [auteur] 12 sep 2023 om 7:09 
Added, after updating the mod forgot to update the English localization and this was only Russian.
Rewasder 12 sep 2023 om 6:58 
english?