RimWorld

RimWorld

1,961 arvostelua
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5
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Julkaistu
Päivitetty
49.366 MB
25.8.2023 klo 7.38
16.3. klo 1.24
20 muutosilmoitusta ( näytä )
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Vanilla Factions Expanded - Deserters

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
109 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
Kuvaus
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Suositut keskustelut Näytä kaikki (31)
34
30.10.2024 klo 1.41
I think there is a glitch for the plots quest crashed shuttle
Buster2
28
18.3. klo 3.59
Assassination target not spawning
AppleSauceBandit
4
11.6. klo 19.15
Is there a way to undo the permanent hostility of the Empire?
bean
1 200 kommenttia
Alu 15 tuntia sitten 
Now that
Is a fantastic bug
Adventuredude 15 tuntia sitten 
update, the dead empire has in fact glassed my base, ending my 80 hour run.

Probably divine storm should not happen if the empire has been defeated :(
Adventuredude 21 tuntia sitten 
Completed the final mission during the divine inferno countdown... but, while the deserters and empire is gone, its still counting down, and I'm still getting aerodrone strikes.

That is not good, hopefully the non existant empire doesn't glass my base.
Grave 17.6. klo 5.11 
I get spammed with deserter quests. What about an option to capture the deserters if I'm playing empire?
lajF 16.6. klo 7.20 
i captured a noble, is there anything i can do with him? like turn him in to the deserters or extract intel from him? he is unwaiveringly loyal so i cant recruit him and get intel by losing his title
A Helpless Baby 13.6. klo 10.11 
is there a way to make extracting intel faster? i'd think that it would use the hacking stat which would make pawns master hacker power really useful, but it doesn't seem to work that way.
Numidyum 2.6. klo 16.09 
On final mission it said i have to take control of 3 different zeus cannon complex simultaneously but it only gave me 1, ending was nice tho
Abster 31.5. klo 11.00 
Can I use this mod if I don't side with the deserters? Can I do some of these quests (except the deserter joining starting quest obviously) if I don't want to make an enemy of the empire? It will be cool to add this to my list of VE mods and use the new structures
2_Modray 24.5. klo 13.29 
The later mansion raid missions (e.g. Sickening Stellarch) spawn way too many structures for the size of the maps. Throneroom buildings often spawn halfway or more outside the map edge, which seems to exacerbate the issue of targets not spawning.
Bareback Hussein Obama 22.5. klo 0.46 
completed the final mission finally. zero enemies when i arrived, was a completely deserted base. the end credits were nice though.