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i'm deleting your comment mostly because it's wrong and it will only serve to confuse people who don't know how it works, or what it is. If you wish to make further comments, then be more willing to ask for more information about how it works.
1) Black reflections are the result of occlusion of the light source happening as a result of the light source coming from -> all <- directions. the light source also contains the ability to cast directional light too (like the sun), and it has both of these properties at the same time.
2) The method is capable of arbitrary number of non-realtime colored bounces. Not worth doing though.
3) If you are nitpicky about the name:
"Image-based lighting
Another way to simulate real global illumination is the use of high-dynamic-range images (HDRIs), also known as environment maps, which encircle and illuminate the scene. This process is known as image-based lighting."
From wikipedia, Image-based lighting is what this is.