Trepang2

Trepang2

159 ratings
Weapon and Enemy Stats
By Mostly Harmless
Stats for the game's weapons and enemies.

Updated to the new Bladekisser DLC. The new enemy customizer also allows for accurate stats instead of having to guess based on in-game testing. Looks like my estimates were mostly correct, except VFX of the last point of armor damage shows as health damage (blood), so for armored enemies my guesses for health were a little high and for armor was a little low.
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Pistol
Damage: 21
Rate of Fire: ~420 rpm
Clip Size: 13
Max Ammo: 78
Headshot Multiplier: ~15.5x

Notes:
- Very little bullet spread and modest vertical recoil, but low capacity.
- For some reason repeated shots do more total damage than stats would indicate. This is slightly true of most automatic weapons, but applies much more to the pistol. Average damage from several dozen shots is much closer to 28 per shot rather than 21.
SMG
Damage: 10
Rate of Fire: 850 rpm
Clip Size: 50
Max Ammo: 250
Headshot Multiplier: 5x

Notes:
- Low vertical recoil, but moderate bullet spread
Rifle
Damage: 17
Rate of Fire: 650 rpm
Clip Size: 30
Max Ammo: 120
Headshot Multiplier: 15x


Notes:
- Less bullet spread, but increased vertical recoil compared to the SMG.
Shotgun
Damage: 35 x 8 (280)
Rate of Fire: ~85 rpm
Clip Size: 8
Max Ammo: 32
Headshot Multiplier: 4x

Notes:
- Reduced damage against armor (but still does good damage even against armored enemies).
DMR
Damage: 60
Rate of Fire: ~320 rpm
Clip Size: 10
Max Ammo: 40
Headshot Multiplier: 15x

Notes:
- Does roughly double damage against armor.
Bolt Launcher
Damage (Explosive Bolts): ~330+ x 3
Damage (Penetrator Bolts): 104
Rate of Fire (Penetrator Bolts): 120 rpm
Headshot Multiplier: 3x
Grenade Launcher
Damage: ~330-350+
Rate of Fire: ~150 rpm
Clip Size: 4
Max Ammo: 16



Notes:
- Will stick to enemies instead of detonating on impact if the player is within the blast radius of the grenade. Impacts against walls and objects will still detonate immediately even if the player is too close.
Minigun
Damage (Standard): 22
Damage (Smart Gun): 8
Rate of Fire: ~1170 rpm
Clip Size: 200
Max Ammo: 400
Headshot Multiplier: 2x

Notes:
- Takes a second or so to spin up before firing.
- Less bullet spread, but high vertical recoil.
- Homing bullets do less than half the amount of damage that regular bullets do (slightly less damage than SMG bullets).
Revolver
Damage: 75
Rate of Fire: ~200 rpm
Clip Size: 6
Max Ammo: 30
Headshot Multiplier: 3.5x





Notes:
- Deals roughly 24% extra damage against armor.
- Holding down the fire button will fan the revolver to fire 3 rapid shots at once.
- With DLC weapons enabled, will occasionally replace enemy pistols.
Machine Gun
Damage: 16
Rate of Fire: ~480 rpm
Clip Size: 50
Max Ammo: 200
Headshot Multiplier: 6.25x




Notes:
- Comparable accuracy and recoil to the assault rifle (though a bit more controllable due to lower rate of fire), but with slightly more horizontal spread.
- Lowest DPS of the game's automatic weapons, but very controllable with a high magazine capacity.
- Each round has a small chance of knocking down an enemy.
- With DLC weapons enabled, will occasionally replaced enemy SMGs.
Sword
Damage: 100
Rate of Fire: 150 rpm


Notes:
- Charged attack is a lunge attack with a range of 20+ feet that impales and kills enemies instantly.
- HVTs have partial resistance to the lunge attack.
- Bounces off Heavy armor (the armor worn by Heavy-type enemies as well as Cult HVTs other than the Patriarch).
- Even when their armor is broken, Heavies still won't be sliced by the sword (but they do take some damage).
Throwables
Frag Grenade = ~300+ damage
Firebomb = ~70 damage
Proximity Mines = ~270 damage
Throwing Knife = ~35 damage
Tomahawk = ~100 damage
Rat Bombs = ~300+ damage

Max Capacity = 5
Subject 106 / Cycle 106
Health: 200
Armor: 50

Notes: Stats are based on Normal difficulty.
Mall Cop
Also Known As: Foxtrot Team
Health: 60
Armor: 0
Walk Speed: 300
Sprint Speed: 600
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: Pistol

Shots to Kill:
Pistol: 3
SMG: 6
Rifle: 4
Shotgun: 1
DMR: 1
Minigun: 3
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Weakest enemy in the game.
- Only appear at the start of the first level, a few in the second level, and in the first couple waves of the Combat Simulator and the wave-based side missions (Gunnarson Complex and Iron Dragon Data Center).
- 8 appear in the first level (Site 14), 3 of which (in the second squad) are armed with SMGs.
- 3 appear in the second level (Pandora Institute), 2 in the first squad, and 1 hiding in the security booth.
- Doesn't throw grenades.
Horizon Soldier











Also Known As: Guards

Walk Speed: 375
Sprint Speed: 600
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon

SMG:
Health: 100
Armor: 0
Weapons: SMG

Rifle:
Health: 100
Armor: 0
Helmet Armor: 10
Weapon: Rifle

Shotgunner:
Health: 100
Armor: 40
Helmet Armor: 10
Weapon: Shotgun

Shield:
Health: 100
Armor: 0
Helmet Armor: 10
Sprint Speed: 550
Stamina: 1
Accuracy: 213%
Aim Tracking Skill Multiplier: 10%
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

Support:
Health: 100
Armor: 0
Accuracy: 62%
Reaction Speed: 75%
Weapon: Rifle + SMG

DMR:
Health: 100
Armor: 0
Helmet Armor: 10
Accuracy: 462%
Weapon: DMR (Laser + 3.5x Scope)

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Shots to Kill (Shotgunner):
Pistol: 1 (Armor) + 6 (Health)
SMG: 3 (Armor) + 11 (Health)
Rifle: 2 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Minigun: 1 (Armor) + 6 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Most common enemy in the game.
- Marksman variant with DMR only seems to appear in Unidentified Structure/Site 32 (where there are a pair of them) and later waves of Combat Simulator.
- Uncommon support variant appears identical to an SMG guard but wears headset and carries both a rifle and a SMG. Has reduced accuracy and reaction time.
Horizon Elite Soldier















Also Known As: Guard Elite
Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 800
Stamina; 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 446%
Faction: Horizon
Weapons: Rifle (Suppressor), Shotgun, Grenade Launcher

Shots to Kill:
Pistol: 1 (Armor) + 6 (Health)
SMG: 3 (Armor) + 11 (Health)
Rifle: 2 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Minigun: 1 (Armor) + 6 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Armored counterpart to regular Horizon Guards.
- Usually appear later in missions or accompanying Black Ops.
- Grenade launcher variant is rare, two appear in the final wave at the end of Unidentified Structure/Site 32.
Horizon Black Ops














Also Known As: Talon Company, Horizon Elite Unit

Black Ops:
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapon: SMG (Suppressor + Laser)

Black Ops Armored:
Health: 100
Armor: 40 (seems to have been 50 previously)
Weapon: Rifle (Suppressor + Laser)

Shotgunner:
Health: 100
Armor: 50
Helmet Armor: 0
Weapon: Shotgun (Suppressor)

Shots to Kill (Black Ops):
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Shots to Kill (Armored and Shotgunner):
Pistol: 2 (Armor) + 6 (Health)
SMG: 4 (Armor) + 11 (Health)
Rifle: 2 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Minigun: 2 (Armor) + 5 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Horizon elites with better skill than regular soldiers.
- Weapons are equipped with silencers and laser sights.
- Only the unarmored Black Ops armed with SMGs typically appear in missions. Shotgunners and armored Black Ops with rifles only appear in later waves of the Combat Simulator. a couple Black Ops shotgunners appear in Unidentified Structure/Site 32. Black Ops Shotgunners may rarely appear in regular missions.
- Melee-focused Black Ops armed only with pistols may appear in the final wave of Combat Simulator.
- An armored variant wielding a grenade launcher and a shotgun-wielding Black Ops Heavy are in the TMod Sandbox but don't seem to appear in-game. The Black Ops Heavy appears in Survival Mode and a few appear in TF 63 Command Center in the Bladekisser DLC.
Horizon Heavy Soldier








Also Known As: Bulldozer, Juggernaut
Health: 220
Armor: 1200
Helmet Armor: 300
Walk Speed: 200
Sprint Speed: 500
Stamina: 1
Faction: Horizon

Shotgun:
Accuracy: 100%
Aim Tracking Skill Multiplier: 40%
Reaction Speed 100%
Weapon: Shotgun

Rifle:
Accuracy: 326%
Aim Tracking Skill Multiplier: 40%
Reaction Speed 100%
Weapon: Rifle

Shield:
Accuracy: 62%
Aim Tracking Skill Multiplier: 1%
Reaction Speed 100%
Weapon: Riot Shield + SMG

Grenade Launcher:
Accuracy: 326%
Aim Tracking Skill Multiplier: 280%
Reaction Speed 100%
Weapon: Grenade Launcher

Minigun:
Accuracy: 326%
Aim Tracking Skill Multiplier: 40%
Reaction Speed 100%
Weapon: Minigun, Minigun + Rifle Shield

Shots to Kill:
Pistol: 43 (Armor) + 10 (Health)
SMG: 112 (Armor) + 23 (Health)
Rifle: 65 (Armor) + 13 (Health)
Shotgun: 8
DMR: 10 (Armor) + 4 (Health)
Minigun: 55 (Armor) + 10 (Health)
Grenade Launcher: 3
Bolt Launcher (Penetrator): 9 (Armor) + 2 (Health)

Notes:
- Most are armed with shotguns.
- Squads of Heavies armed with rifles appear in later waves of Gunnarson Complex, Iron Dragon Data Center, and Oil Rig.
- A Heavy armed with a Riot Shield and SMG can appear in later waves of Combat Simulator.
- A single Heavy with a grenade launcher appears in Oil Rig. A couple with grenade launchers appear in the last couple of waves of 31 wave maps.
- A single Heavy with a minigun appears in the last wave of Crash Site.
- A single Heavy with a minigun and weapon-mounted rifle shield appears in the final wave of the Subject 83 fight at the end of Site 83.
- Oxygen tank on their back can be detonated (8 SMG shots will do) to take off about 40% of their total armor. The explosion will also knock them down, at which point they can be executed with a couple shotgun blasts to the head.
- Can be killed with 4 DMR headshots or 3 point-blank shotgun headshots.
- Heavies with miniguns do not need to reload.
- A variant wearing a red hazmat suit and wielding a shotgun appears in Crash Site as part of the Hazmat Unit. Stats are identical to the regular version.
- A variant wearing all-black armor, a black ballistic mask, and wielding a shotgun appears in Survival Mode as part of the Black Ops unit. Stats are identical to the regular version. A few Black Ops Heavies also appear attacking the TF 63 Command Center in the Bladekisser DLC.
- After Update1, HECU have their own variants wearing HECU white digital camo (SMG, Minigun, Grenade Launcher).. Unlike regular Heavies, HECU heavies only have 100% accuracy. They appear in Combat Simulator/Survival Mode as well as aboard the Omega Facility ocean rig in the Bladekisser DLC.
Horizon Hazmat Unit









Also Known As: Site 83 Security

Regular:
Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapons: SMG (Long Barrel + Laser), Rifle (Laser), Rifle (Laser) + SMG (Laser), DMR (Laser + 3.5x Scope), Pistol (Compensator + Laser + Full Auto)

Shotgun:
Reaction Speed: 215%
Weapon: Shotgun (Unfolded Stock)

Riot Shield:
Health 100
Armor: 0
Helmet Armor: 0
Walk Speed: 375
Sprint Speed: 650
Stamina: 1
Accuracy: 213%
Aim Tracking Skill Multiplier: 10%
Reaction Speed: 562%
Weapon: Riot Shield + Pistol (Compensator + Laser + Full Auto)

Shots to Kill:
Pistol: 1 (Armor) + 6 (Health)
SMG: 3 (Armor) + 11 (Health)
Rifle: 2 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Minigun: 1 (Armor) + 6 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Shots to Kill (Riot Shield):
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Slightly more skilled than regular troops.
- Carry full-auto pistols with laser sights and compensators as sidearms.
- Appears in Site 83 and first couple waves of Crash Site.
- Site 83 survivors primarily carry SMGs and rifles, with a few shotguns and riot shields in the waves in the Subject 83 arena. Crash Site units carry a mix of weapons.
- The ones armed only with pistols only seem to appear in the early waves of Combat Simulator for Hazmat Unit maps.
- DMR users only appear in Combat Simulator/Survival Mode.
Talon Company










Also Known As: Horizon Elite Unit, The Ship Friends, Pirates

Regular:
Health: 100
Armor: 50
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapons: SMG (Laser), Rifle (Laser), Shotgun (Unfolded Stock)

Shield:
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 550
Stamina: 1
Accuracy: 213%
Aim Tracking Skill Multiplier: 10%
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

DMR:
Accuracy: 462%
Weapon: DMR (Laser + 3.5x Scope)

Minigunner:
Health: 115
Armor: 75
Helmet Armor: 10
Walk Speed: 200
Sprint Speed: 500
Stamina: 200
Accuracy: 326%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 1000%
Weapon: Minigun + SMG

Shots to Kill (Regular):
Pistol: 2 (Armor) + 6 (Health)
SMG: 4 (Armor) + 11 (Health)
Rifle: 2 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Minigun: 2 (Armor) + 5 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Shots to Kill (Riot Shield):
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Shots to Kill (Minigunner):
Pistol: 3 (Armor) + 6 (Health)
SMG: 7 (Armor) + 12 (Health)
Rifle: 4 (Armor) + 8 (Health)
Shotgun: 1
DMR: 3
Minigun: 3 (Armor) + 6 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Horizon elites. Have better weapons and armor, but not as high skills, compared to regular Black Ops.
- Only encountered in the last couple waves of Crash Site.
- About 3 minigunners in the last couple of waves.
- Minigunners have significantly reduced movement/sprint speed. Other minigunner enemies don't have this.
- Some may use buckler shields in Survival Mode.
- A handful equipped with buckler shields appear alongside the first couple groups of Corsair raiders in the TF 63 Command Center in the Bladekisser DLC.
Woodchipper Squad
Also Known As: Hazmat Snipers
Health: 75
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 600
Stamina: 200
Accuracy: 462%
Aim Tracking Skill Multiplier: 100
Reaction Speed: 100%
Faction: Horizon
Weapon: DMR (Laser + 3.5x Scope)



Shots to Kill:
Pistol: 4
SMG: 8
Rifle: 5
Shotgun: 1
DMR: 2
Minigun: 4
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1


Notes:
- A squad of 3 snipers that appears in Crash Site after the final Hazmat Unit team is wiped out.
- Are accompanied by HVT Hellfire and his portable artillery launcher on Very Hard or higher difficulty.
- Use the Corporate Soldier dialogue set instead of the standard Horizon soldier dialogue.
Oil Rig Workers
















Health: 75
Armor: 0
Walk Speed: 300
Sprint Speed: 700
Stamina: 200
Accuracy: 75%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 331%
Faction: Horizon
Weapon: Pistol, SMG (Folded Stock), Shotgun

Shots to Kill:
Pistol: 4
SMG: 8
Rifle: 5
Shotgun: 1
DMR: 2
Minigun: 4
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Only appears on Oil Rig in the earlier waves.
- A few appear in Omega Facility in the Bladekisser DLC.
- Does not drop armor plates when killed.
- Are equipped with firebombs but don't seem to use them.
- Update1 has them using the Heavy Soldier voice lines.
HECU












Also Known As: Horizon Engineering and Construction Unit, Grunts
Health: 100
Armor: 0
Helmet Armor: 10 (Shotgunner, Officer (red beret + rifle 2x scope), and pistol do not wear helmet)
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapons: SMG, SMG (Long Barrel), Rifle, Rifle (2x Scope), Shotgun, Pistol (Compensator + Burst)

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Only appears in Oil Rig.
- Update1 added HECU Heavies in Survival Mode armed with SMGs, Miniguns, and Grenade Launchers. Unlike regular Heavies, they do not have increased Accuracy.
- Dislikes aliens.
- Probably not a fan of physicists.
HECU Penetrator
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: Bolt Launcher (Penetrator + 2x Scope):

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Only appears in Oil Rig.
Horizon Bodyguard










Health: 100
Armor: 0
Walk Speed: 400
Sprint Speed: 750
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Facction: Horizon
Weapons: SMG, Rifle, DMR (3.5x Scope), Minigun

Shotgun:
Helmet Armor: 10
Weapon: Shotgun

Pistol:
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 100%
Weapon: Pistol

Grenade Launcher:
Health: 100
Armor: 40
Helmet Armor: 10
Weapon: Grenade Launcher

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- A couple bodyguards accompany each manager-type HVT (Fletcher, Armstrong, and Whitman).
- Some of the new Update3 manager-type HVTs have bodyguards (i.e. the Chief Operating Officer).
- Bodyguards follow and defend their protectee.
- A number of bodyguards are among the defenders on the ground floor of Horizon HQ.
- Variants armed with a DMR or a minigun are in the TMod Sandbox but doesn't seem to appear in-game. They may appear in Survival Mode.
- Update1 added a new variant with armor and a grenade launcher. They may appear in Survival Mode.
Horizon Specialist
Also Known As: EMP Trooper
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Weapons: SMG

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Appears in Gunnarson Complex and Iron Dragon Data Center to counter-hack your hacking objectives.
- Will spawn infinitely until objectives are complete, regardless of the regular enemy spawn waves.
Horizon Corporate Soldier










Also Known As: Lawyer Thugs
Health: 100
Armor: 0
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapons: SMG, SMG+Rifle Shield, Pistol

DMR:
Accuracy: 462%
Weapon: DMR (3.5x Scope)

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Combat skill on par with Black Ops.
- Only appears in Horizon HQ.
- Ones armed with pistols only appear in early waves of Combat Simulator levels set in Horizon HQ.
- Melee-focused ones armed with pistols appear in the last wave of Combat Simulator HQ levels.
Horizon Corporate Soldier (Armored)












Also Known As: HSS Operatives, Lawyer Thugs
Health: 100
Armor: 125
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapons: Rifle, Shotgun, Rifle + Rifle Shield

Minigunner:
Helmet Armor: 35
Weapon: Minigun

Shots to Kill:
Pistol: 5 (Armor) + 5 (Health)
SMG: 12 (Armor) + 11 (Health)
Rifle: 7 (Armor) + 7 (Health)
Shotgun: 2
DMR: 3
Minigun: 5 (Armor) + 6 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 3

Notes:
- Combat skill on par with Black Ops.
- Only appears in Horizon HQ.
- Only basic soldier that can survive a full shotgun blast.
- About 7 minigunners appear in Horizon HQ (3 in the Anton Lazar boss fight just before fighting Horizon One)
- 2 minigunners, 1 with a weapon-mounted shield, appear in the last wave of Combat Simulator HQ levels.
Cultist
Health: 75
Armor: 0
Walk Speed: 400
Sprint Speed: 750
Stamina: 200
Accuracy: 75%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 331%
Faction: Cultists
Weapons: SMG (Long Barrel + Folded Stock), Shotgun

Pistol
Accuracy: 50%
Weapon: Pistol

Shots to Kill:
Pistol: 4
SMG: 8
Rifle: 5
Shotgun: 1
DMR: 2
Minigun: 4
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1



Notes:
- Only appears in Jorvik Castle and Kellington Colliery.
- Throws firebombs instead of grenades.
- Does not drop armor plates when killed.
Cultist Martyr
Also Known As: Molotov Suicide Bomber
Health: 100
Armor: 0
Walk Speed: 350
Sprint Speed: 750
Stamina: 500
Accuracy: 50%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 331%
Weapon: Firebombs



Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Only appears in Jorvik Castle and Kellington Colliery.
- Will throw firebombs at a distance and also charge at you and set off their firebombs to set themselves and you on fire when they get close.
- Does not drop armor plates when killed.
Cultist Bolt Launcher
Health: 75
Armor: 0
Walk Speed: 400
Sprint Speed: 750
Stamina: 200
Accuracy: 326%
Aim Tracking Speed Multiplier: 100%
Reaction Speed: 83%
Faction: Cultists
Weapon: Bolt Launcher

Shots to Kill:
Pistol: 4
SMG: 8
Rifle: 5
Shotgun: 1
DMR: 2
Minigun: 4
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Only appears in Jorvik Castle and Kellington Colliery.
- Throws firebombs instead of grenades.
- Does not drop armor plates when killed.
Cultist Rat Bomber
Health: 75
Armor: 0
Walk Speed: 400
Sprint Speed: 750
Stamina: 200
Accuracy: 75%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 331%
Faction: Cultists
Weapon: SMG (Long Barrel + Folded Stock)

Shots to Kill:
Pistol: 4
SMG: 8
Rifle: 5
Shotgun: 1
DMR: 2
Minigun: 4
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Throws rat bombs instead of grenades.
- Only appears in Combat Simulator, in the final wave of Cultist maps.
Tactical Cultist
Health: 100
Armor: 0
Walk Speed: 370
Sprint Speed: 750
Stamina: 200
Accuracy: 88%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 331%
Faction: Cultists
Weapons: RIfle, Shotgun, SMG (Long Barrel + Folded Stock) + Rifle Shield







Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Only appears in Jorvik Castle and Kellington Colliery.
- Start to appear shortly before the Enforcer fight.
- Throws firebombs instead of grenades.
- Several armed with SMGs and Weapon-Mounted Rifle Shields will appear in Kellington Colliery.
Tactical Cultist Elite
Also Known As: Chaplain's Follower
Health: 100
Armor: 40
Walk Speed: 370
Sprint Speed: 750
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 562%
Faction: Cultists
Weapon: Rifle

Shots to Kill:
Pistol: 1 (Armor) + 6 (Health)
SMG: 3 (Armor) + 11 (Health)
Rifle: 2 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Minigun: 1 (Armor) + 6 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Cultist elites with better skill than regular soldiers (but not as much as Black Ops or TF27 Elite Troopers).
- Only encountered in the last 2 waves of Kellington Colliery, before and during the Chaplain HVT fight.
- 1 appears at the start of the level, about 7 appear in the 7th wave, and 5 appear fighting alongside the Chaplain.
- Throws firebombs instead of grenades.
- Only Cultists to wear armor besides HVTs/Bosses and Cultist Special Forces (Survival Mode Only enemies).
- Does not appear in Combat Simulator.
Tactical Cultist Special Forces








Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 370
Sprint Speed: 750
Stamina: 200
Accuracy: 326%
Aim Tracking Skill Multiplier: 310%
Reaction Speed: 562%
Faction: Cultists
Weapons: SMG (Long Barrel + Laser), Rifle (Suppressor + Laser), DMR (3.5x Scope), Minigun (Laser) + Rifle Shield

Shotgun:
Helmet Armor: 30
Weapon: Shotgun

Shield:
Aim Tracking Skill Multiplier: 70%
Weapon: Riot Shield + Pistol

Notes:
- Added in Update1. Only appears in Survival Mode.
- Cult Special Forces with higher skill than regular troops.
Task Force 27 Trooper








Also Known As: Mercs
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 700
Stamina: 200
Accuracy: 417%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: TF27
Weapons: SMG, Rifle

Shotgunner:
Health: 100
Armor: 40
Helmet Armor: 10
Weapon: Shotgun

Shield:
Accuracy: 213%
Aim Tracking Skill Multiplier: 10%
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

DMR:
Accuracy: 562%
Aim Tracking Skill Multiplier: 250%
Reaction Speed: 100%
Weapon: DMR (Suppressor + 3.5x Scope + Laser)

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1

Notes:
- Allied with the player.
- Troopers with DMRs only seem to appear in Jorvik Castle.
- Troopers with Riot Shields mostly only appear in the final level. One appears in Pandora Institute as part of the squad that secures the courtyard after you kill Jackal, but by then combat is over.
Task Force 27 Elite Troopers











Also Known As: Cyber Mercs
Health: 100
Armor: 60
Helmet Armor: 20
Walk Speed: 400
Sprint Speed: 700
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 792%
Faction: TF27
Weapons: SMG (Suppressor + Laser), Rifle (Suppressor + Laser), Shotgun, DMR (Suppressor + Laser + 3.5x Scope)

Shots to Kill:
Pistol: 2 (Armor) + 6 (Health)
SMG: 5 (Armor) + 11 (Health)
Rifle: 3 (Armor) + 7 (Health)
Shotgun: 1
DMR: 3
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Task Force 27 elites with better skill than regular troopers.
- Only appear in the final level.
- Only 18 appear in total. 7 early on in groups of 2-3 leading squads of regular troopers, a squad of 4 and 2 Riot Shield troopers before the nuke room, and a full squad of 7 (1 of which is armed with a DMR) during the final boss fight.
- A few appear helping you assault Omega Facility in the Bladekisser DLC.
Zombie
Also Known As: Jiggly Boi, Moth Minion
Health: 140
Armor: 0
Walk Speed: 450
Sprint Speed: 650
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 70%
Reaction Speed: 42%
Faction: Monster




Shots to Kill:
Pistol:7
SMG: 14
Rifle:9
Shotgun: 1
DMR: 3
Minigun: 7
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Firearms Zombie:
Also Known As: Jiggly Boi Classic
Health: 100
Armor: 0
Walk Speed: 400
Sprint Speed: 600
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 70%
Reaction Speed: 100%
Faction: Monster
Weapons: SMG, Riot Shield + Rifle, Bolt Launcher

Notes:
- Attacks with melee and a projectile vomit acid attack.
- Only appear in the later half of Pandora Institute, and in a couple waves of Combat Simulator.
- Any NPC killed by a zombie or the Mothman will become a zombie.
- A meme variant with dark-color flesh and armed with firearms appears as "JigglyBoi Classic" and can appear in 1 wave of Combat Simulator on some maps.
Opposing Force 27
Also Known As: Evil Mercs
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 700
Stamina: 200
Accuracy: 417%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapons: SMG, SMG (Suppressor), Rifle, Rifle (Suppressor)



Shotgunner:
Health: 100
Armor: 40
Helmet Armor: 10
Weapon: Shotgun

Shield:
Accuracy: 213%
Aim Tracking Skill Multiplier: 10%
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

DMR:
Accuracy: 562%
Aim Tracking Skill Multiplier: 250%
Reaction Speed: 100%
Weapon: DMR (Suppressor + 3.5x Scope + Laser)

Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1
Shots to Kill:
Pistol: 5
SMG: 10
Rifle: 6
Shotgun: 1
DMR: 2
Minigun: 5
Grenade Launcher: 1
Bolt Launcher (Penetrator): 1


Notes:
- Only appears in Wave 12 of Combat Simulator.
- Evil pallette swap of the Task Force 27 troopers.
- Considered part of the Horizon faction.
- Variant with Riot Shield only appears in 31 wave Combat Simulator maps.
- Variant with DMR exists in TMod Sandbox but do not appear in-game.
- Update1 added Elite variants in Survival Mode, which are pallette swaps of the Task Force 27 Elite Troopers. One carries a grenade launcher.
Replica Soldier
Also Known As: TTMF, TTM
Health: 120
Armor: 0
Walk Speed: 400
Sprint Speed: 600
Stamina: 200
Accuracy: 417%
Aim Tracking Skill Multiplier: 190%
Reaction Speed: 677%
Faction: Cultists
Weapons: SMG, Shotgun



RIfle:
Helmet Armor: 10
Weapon: Rifle

Penetrator:
Helmet Armor: 10
Reaction Speed: 446%
Weapon: Bolt Launcher (Penetrator)

Shots to Kill:
Pistol: 6
SMG: 12
Rifle: 8
Shotgun: 1
DMR: 2
Minigun: 6
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Only appears in Wave 17 of Combat Simulator.
- Slightly tougher than regular soldiers.
- More skilled than regular soldiers.
- Considered part of the Cultist faction in sandbox.
- Update1 added a variant armed with a Penetrator for Survival Mode.
- He may be a clone but he sure ain't your brother.
Scientists









Tactical:
Health: 100
Armor: 0
Walk Speed: 375
Sprint Speed: 600
Stamina: 200
Accuracy: 75%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 1%
Faction: Horizon
Weapons: Pistol (Compensator + Laser + Burst), SMG (Folded Stock), Shotgun

Scientist:
Health: 60
Armor: 0
Weapon: Pistol

Nurse:
Health: 100
Armor: 0
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Weapon: SMG (Unfolded Stock)

Notes:
- New unit set added in Update1 for Survival Mode.
- Poor combat skills.
- Doesn't use grenades.
- Nurse (guy in blue surgical scrubs) has better skill (on par with average soldier) and uses grenades.
- Only appears in Survival Mode.
Elite Scientists







Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 600
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 310%
Reaction Speed: 58%
Faction: Horizon
Weapons: SMG (Long Barrel), Shotgun, Bolt Launcher, Bolt Launcher (Penetrator), Grenade Launcher, Minigun (Smart Gun)

Notes:
- New unit set added in Update1 for Survival Mode.
- Are equipped with rat bombs but don't seem to use them.
- Shotgunner uses a buckler shield.
- Minigunner is only enemy in the game to use Smart Gun homing bullets for the minigun.
- Only found in Survival Mode.
Corsairs






Also Known As: Strikers
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Weapons: Pistol, SMG, SMG (Long Barrel) + Rifle Shield, Rifle, RIfle (2x Scope) + Rifle Shield, Shotgun + Rifle Shield, Bolt Launcher (2x Scope), Bolt Launcher (2x Scope + Penetrator)

Notes:
- Horizon forces attacking the TF 63 Command Center in the Bladekisser DLC.
- Many of them are equipped with rifle shields.
- Use the Black Ops voice set.
Task Force 63 Shocktroopers








Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 700
Stamina: 200
Accuracy: 417%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: TF27
Weapons: Pistol, SMG, Rifle, Shotgun, DMR (Ironsights)

Notes:
- Only found in TF 63 Command Center in the Bladekisser DLC.
- Identical stats to Task Force 27 Troopers.
- Many do not wear helmets.
Omega Facility Guards














Outlaw Squad:
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapons: Pistol (Compensator), Riot Shield + Pistol (Compensator), SMG (Laser + Folded Stock), Rifle (Laser), Shotgun

Runner Squad:
Also Known As: Shark Fin Squad
Health: 100
Armor: 0 (Appears to be 25 in-game)
Helmet Armor: 25
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 562%
Faction: Horizon
Weapons: Pistol (Compensator + Burst), SMG (Long Barrel), Rifle (2x Scope), Shotgun, DMR (3.5x Scope), Bolt Launcher (2x Scope + Penetrator)

Bandit Squad:
Also Known As: Sharktail Squad
Health: 100
Armor: 0 (Appears to be 50 in-game)
Helmet Armor: 50
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 562%
Faction: Horizon
Weapons: Pistol (Compensator + Burst), Riot Shield + Pistol (Compensator + Burst), SMG, SMG + Rifle Shield, Rifle (2x Scope), Shotgun, Bolt Launcher (2x Scope + Penetrator), Minigun, Grenade Launcher

Notes:
- Only found in Site 44/Omega Facility in the Bladekisser DLC. Outlaw are the regular guards, Runner are slightly more skilled and appear later on, and Bandit are shock troops deployed by the submarine towards the end of the level.
Amnesty










Grunt:
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapons: Pistol, SMG (Folded Stock), Rifle, Shotgun (Unfolded Stock), DMR (Ironsights), Minigun

Shield Grunt:
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

Penetrator Grunt:
Reaction Speed: 83%
Weapon: Bolt Launcher (2x Scope + Penetrator)

Bio:
Health: 100
Armor: 25
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 446%
Faction: Horizon
Weapons: Pistol, SMG (Long Barrel), Rifle, Shotgun, DMR (Ironsights), Minigun

Shield Bio:
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

Penetrator Bio:
Reaction Speed: 83%
Weapon: Bolt Launcher (2x Scope + Penetrator)

Hooded:
Health: 100
Armor: 25
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 446%
Faction: Horizon
Weapons: Pistol, SMG, Rifle, Shotgun, DMR (Compensator + 3.5x Scope), Minigun

Shield Hooded:
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

Penetrator Hooded:
Reaction Speed: 83%
Weapon: Bolt Launcher (2x Scope + Penetrator)

Heavy:
Health: 100
Armor: 50
Helmet Armor: 30
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 446%
Faction: Horizon
Weapons: Pistol, SMG (Long Barrel), Rifle (2x Scope) + Rifle Shield, Shotgun (Choke), DMR (3.5x Scope), Minigun

Shield Heavy:
Reaction Speed: 562%
Weapon: Riot Shield + Pistol

Penetrator Heavy:
Reaction Speed: 83%
Weapon: Bolt Launcher (2x Scope + Penetrator)

Notes:
- Only appears in Combat Simulator in Bladekisser DLC based maps. Appear in the later waves.
- Based on the name and the orange jumpsuits, they seem to be conscripted prisoners.
Whisper
Health: N/A

Notes:
- Encountered once in Site 83 patrolling a corridor.
- Is blind and reacts to sound.
- Will remove about 1/4th of your health and teleport you back to the bathroom if it catches you.
Phantom
Health: N/A

Notes:
- A pair of them will chase you at the very end of the first Backrooms section.
- Can't be killed, just run away from them.
Subject 32 Projectiles
Also Known As: Wet Basement Smokey Monster
Health: ~180

Shots to Kill:
Pistol: ~9
SMG: ~17
Rifle: ~11
Shotgun: 1
DMR: 4
Bolt Launcher (Penetrator): 2

Notes:
- Only appears in the Subject 32 encounter in Unidentified Structure/Site 32.
- Disables all sound when active.
Horizon HVTs (Main Missions)














From left to right: Jackal, Control, Blue Sky Officer

Control:
Health: 220
Armor: 55
Helmet Armor: 25
Walk Speed: 350
Sprint Speed: 750
Stamina: 800
Accuracy: 552%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 792%
Weapon: Rifle (2x Scope) + Shotgun

Shots to Kill:
Pistol: 2 (Armor) + 9 (Health)
SMG: 5 (Armor) + 23 (Health)
Rifle: 3 (Armor) + 14 (Health)
Shotgun: 2
DMR: 5
Minigun: 2 (Armor) + 11 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 3

Notes:
- Encountered at the end of Site 14, leading a squad of 5 elite soldiers (3 riflemen and 2 shotgunners) and a Heavy Soldier.
- Slightly larger than normal characters.
- Tougher than average for a Horizon HVT.

Jackal:
Health: 175
Armor: 75
Walk Speed: 400
Sprint Speed: 800
Stamina: 400
Accuracy: 439%
Aim Tracking Skill Multiplier: 850%
Reaction Speed: 1000%
Faction: Horizon
Weapon: Rifle (Suppressor + Laser + 2x Scope)

Shots to Kill:
Pistol: 3 (Armor) + 8 (Health)
SMG: 7 (Armor) + 18 (Health)
Rifle: 4 (Armor) + 11 (Health)
Shotgun: 2
DMR: 4
Minigun: 3 (Armor) + 9 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 3

Notes:
- Encountered midway through Pandora Institute, at the end of the courtyard fight before the atrium.
- Leads a squad of 10 Horizon units (5 Black Ops, 3 elite riflemen, 2 support guards).
- Sidearm is a pistol that's also suppressed with a laser sight.

Blue Sky Officer:
Health: 150
Armor: 75
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 700
Stamina: 200
Accuracy: 417%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: Rifle

Shots to Kill:
Pistol: 3 (Armor) + 7 (Health)
SMG: 7 (Armor) + 16 (Health)
Rifle: 4 (Armor) + 10 (Health)
Shotgun: 1
DMR: 4
Minigun: 3 (Armor) + 8 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Encountered towards the end of Site 83, in the Backrooms, leading a squad of 3 Hazmat Unit survivors armed with rifles.
- One of the most unremarkable HVTs, only slightly tougher than a regular armored soldier and has an unmodded weapon. His combat skills are also average, on par with a Task Force 27 Trooper.
- After Update1, on Extreme difficulty he and his squad are accompanied by Chronos and 3 Chronos Decoys.
Horizon HVTs (Side Missions)























From left to right: Scarecrow, Redfern

Scarecrow:
Health: 150
Armor: 60
Helmet Armor: 10
Walk Speed: 400
Sprint Speed: 900
Stamina: 600
Accuracy: 1000%
Aim Tracking Skill Multiplier: 1000%
Reaction Speed: 1000%
Faction: Horizon
Weapon: DMR (Laser + 3.5x Scope)

Shots to Kill:
Pistol: 2 (Armor) + 8 (Health)
SMG: 5 (Armor) + 16 (Health)
Rifle: 3 (Armor) + 10 (Health)
Shotgun: 1
DMR: 4
Minigun: 2 (Armor) + 8 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 3

Notes:
- Appears leading the final wave of elite soldiers at the end of Unidentified Structure/Site 32.
- Will hang back and snipe at the house while his men charge in.
- Accompanied by 3 riflemen, 2 shotgunners, and 2 grenadiers.
- After Update3, he is also accompanied by HVT Harvester and his mortar launcher.

Redfern:
Health: 175
Armor: 75
Helmet Armor: ~250
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 446%
Faction: Horizon
Weapon: Rifle (Suppressor)

Shots to Kill:
Pistol: 3 (Armor) + 8 (Health)
SMG: 7 (Armor) + 18 (Health)
Rifle: 4 (Armor) + 11 (Health)
Shotgun: 2
DMR: 4
Minigun: 3 (Armor) + 9 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 3

Notes:
- Appears at the end of Oil Rig after the UFO is destroyed.
- Fights you solo because all his men run away once the UFO is gone.
- Helmet is extremely heavily armored (comparable to a Heavy's helmet).
Horizon HVTs (Higher Difficulty Levels)










From left to right: Rama, Blackout, Hatchet, Sokol

Blackout:
Health: 200
Armor: 0
Shield: 50
Walk Speed: 400
Sprint Speed: 800
Stamina: 600
Accuracy: 507%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 1000%
Faction: Horizon
Weapon: Pistol (Suppressor + Laser) + Buckler Shield

Shots to Kill:
Pistol: 10
SMG: 20
Rifle: 12
Shotgun: 1
DMR: 4
Minigun: 10
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Appears in Gunnarson Complex on Hard difficulty or higher.
- Spawns around wave 4.
- Carries a buckler-type ballistic shield with limited durability.
- Seems to have an increased ability to get headshots.

Hatchet:
Health: 180
Armor: 75
Helmet Armor: 25
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 439%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapon: Shotgun (Incendiary)

Shots to Kill:
Pistol: 3 (Armor) + 9 (Health)
SMG: 7 (Armor) + 19 (Health)
Rifle: 4 (Armor) + 11 (Health)
Shotgun: 2
DMR: 4
Minigun: 3 (Armor) + 9 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 3

Notes:
- Appears in Oil Rig on Hard difficulty or higher.
- Spawns around wave 2.
- Explodes like a frag grenade several seconds after dying.

Sokol:
Health: 200
Armor: 50
Helmet Armor: 150
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 439%
Aim Tracking Skill Multiplier: 850%
Reaction Speed: 908%
Faction: Horizon
Weapon: Shotgun (Suppressor)

Shots to Kill:
Pistol: 2 (Armor) + 9 (Health)
SMG: 4 (Armor) + 21 (Health)
Rifle: 2 (Armor) + 13 (Health)
Shotgun: 1
DMR: 5
Minigun: 2 (Armor) + 10 (Health)
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Appears in Jorvik Castle on Hard difficulty or higher.
- Appears towards the end, in the final library section just before the corridor leading to the Patriarch, accompanied by a couple of Black Ops.
- Carries a full-auto silenced pistol as a sidearm.

Rama:
Health: 300
Armor: 75
Helmet Armor: 125
Walk Speed: 400
Sprint Speed: 900
Stamina: 450
Accuracy: 462%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 792%
Faction: Horizon
Weapon: SMG (Laser + Folded Stock) + Rifle Shield

Shots to Kill:
Pistol: 3 (Armor) + 11 (Health)
SMG: 7 (Armor) + 31 (Health)
Rifle: 4 (Armor) + 19 (Health)
Shotgun: 2
DMR: 6
Minigun: 3 (Armor) + 15 (Health)
Grenade Launcher: 2
Bolt Launcher (Penetrator): 3

Notes:
- Appears in Iron Dragon Data Center on Extreme difficulty or Rage Mode.
- Will fire his weapon while charging at enemies to melee them.
- Carries a weapon-mounted rifle shield.
- Toughest non-Heavy Soldier HVT.
- Has significantly increased aggression, reflexes, and accuracy. Combat effectiveness is much higher than raw stats would indicate.
- Mask is very well armored. Requires 3 DMR headshots to kill.
- Seems to take increased damage from the pistol for some reason.
Horizon HVTs (Heavy Soldiers)













From left to right: Samaritan, Darman, Astro

Shots to Kill:
Pistol: 43 (Armor) + 10 (Health)
SMG: 112 (Armor) + 23 (Health)
Rifle: 65 (Armor) + 13 (Health)
Shotgun: 8
DMR: 10 (Armor) + 4 (Health)
Minigun: 55 (Armor) + 10 (Health)
Grenade Launcher: 3
Bolt Launcher (Penetrator): 9 (Armor) + 2 (Health)

Samaritan:
Health: 220
Armor: 1200
Helmet Armor: 40
Walk Speed: 300
Sprint Speed: 600
Stamina: 100
Accuracy: 326%
Aim Tracking Skill Multiplier: 280%
Reaction Speed: 562%
Faction : Horizon
Weapon: SMG (Long Barrel)

Notes:
- Appears in Pandora Institute defending the Atrium alongside the final handful of remaining Horizon soldiers (2 elite riflemen and 2 support guards).
- Fights much more defensively than normal Heavy Soldiers. Tends to either hold ground or retreat rather than steadily advance like regular Heavies do.
- A bit faster than regular Heavies and can sprint slightly.
- Helmet is much weaker than those of other Heavies.

Darman:
Health: 220
Armor: 1200
Helmet Armor: 300
Walk Speed: 350
Sprint Speed: 700
Stamina: 300
Accuracy: 326%
Aim Tracking Skill Multiplier: 280%
Reaction Speed: 100%
Faction : Horizon
Weapon: Grenade Launcher

Notes:
- Appears in the final wave of Crash Site.
- Slightly faster than regular Heavies and can sprint.
- Has a full auto pistol with a compensator barrel as a sidearm.

Astro:
Health: 220
Armor: 1200
Helmet Armor: 300
Walk Speed: 350
Sprint Speed: 600
Stamina: 100
Accuracy: 326%
Aim Tracking Skill Multiplier: 280%
Reaction Speed: 100%
Faction : Horizon
Weapon: Grenade Launcher (Homing)

Notes:
- Appears after the first couple of waves in Gunnarson Complex on Very Hard difficulty or higher.
- Slightly faster than regular Heavies and can sprint briefly.
- Is the only Heavy with a grenade launcher that fires homing grenades.
- Sidearm is a pistol with a compensator barrel.
Horizon HVTs (Managers)














From left to right: Fletcher, Armstrong, Whitman

Fletcher:
Health: 100
Armor: 60
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapon: Shotgun (Incendiary + Unfolded Stock) + Rifle Shield

Notes:
- Appears in Gunnarson Complex after a couple of waves/server hacks, accompanied by a pair of bodyguards (armed with an SMG and a shotgun).
- Has a weapon-mounted rifle shield.
- Will make his way to the second floor lounge, where he'll hide from the combat along with his bodyguards.
- Health/Armor is identical to Task Force 27 Elite Trooper, while his combat skills are comparable to a Black Ops.

Armstrong:
Health: 100
Armor: 0
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 400%
Reaction Speed: 83%
Faction: Horizon
Weapon: Pistol (Auto)

Notes:
- Appears in Gunnarson Complex after you hack all 3 servers and kill Fletcher, accompanied by a pair of bodyguards (armed with an SMG and a pistol).
- Will make a run for the exit (but doesn't actually leave).

Whitman:
Health: 100
Armor: 0
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapon: Minigun

Notes:
- Appears after several waves in Iron Dragon Data Center accompanied by a pair of bodyguards (armed with a rifle and a shotgun).
- Appears around wave 7.
HVT Imposter
Health: 140
Armor: 0
Helmet Armor: 25
Walk Speed: 400
Sprint Speed: 900
Stamina: 200
Accuracy: 891%
Aim Tracking Skill Multiplier: 400%
Reaction Speed: 58%
Faction: Horizon
Weapon: Pistol (Suppressor + Laser)

Shots to Kill:
Pistol: 7
SMG: 14
Rifle: 9
Shotgun: 1
DMR: 3
Grenade Launcher: 1
Bolt Launcher (Penetrator): 2

Notes:
- Has a chance to appear in the safehouse after completing a mission on Extreme difficulty.
- I got him to appear by finishing SIte 14 on Extreme, quitting the game, playing a couple Combat Simulator rounds the next day, then selecting another mission on Extreme at the map table. The Imposter attacked me on my way to the helicopter.
- His health on Normal (and other difficulties) is on par with that of regular enemies on Rage Mode.
- Will aggressively charge at enemies (i.e. you).
- Throws incendiary grenades.
- Will self-destruct if grabbed.
- That visor is sus.
Cult HVTs














From left to right: The Archivist, The Alchemist, The Chaplain

The Archivist:
Health: 100
Armor: 600
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 326%
Aim Tracking Skill Multiplier: 250%
Reaction Speed: 792%
Faction: Cultists
Weapon: DMR (3.5x Scope)

Shots to Kill:
Pistol: 23 (Armor) + 3 (Health)
SMG: 56 (Armor) + 11 (Health)
Rifle: 33 (Armor) + 6 (Health)
Shotgun: 7
DMR: 5 (Armor) + 2 (Health)
Minigun: 28 (Armor) + 5 (Health)
Grenade Launcher: 3 (Armor) + 1 (Health)
Bolt Launcher (Penetrator): 5 (Armor) + 1 (Health)

Notes:
- Appears in Kellington Colliery. Spawns on wave 2.
- Throws rat bombs instead of grenades.
- Has a very high grenade throw rate.

The Alchemist:
Health: 300
Armor: 400
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 326%
Aim Tracking Skill Multiplier: 250%
Reaction Speed: 792%
Faction: Cultists
Weapon: Bolt Launcher (Penetrator) + Rifle Shield

Shots to Kill:
Pistol: ~14 (Armor) + ~11+ (Health)
SMG: ~39 (Armor) + ~33+ (Health)
Rifle: ~23 (Armor) + ~19+ (Health)
Shotgun: 4 (Armor) + 3 (Health)
DMR: 3 (Armor) + 6 (Health)
Minigun: 18 (Armor) + 14 (Health)
Grenade Launcher: 2 (Armor) + 2 (Health)
Bolt Launcher (Penetrator): 3 (Armor) + 3 (Health)

Notes:
- Appears in Kellington Colliery on Hard difficulty or higher. Spawns on wave 5.
- Has a weapon-mounted rifle shield.
- Ignites on fire as soon as he takes damage from the player. Will continue to fight while on fire.
- Armor does not visibly break apart when destroyed, unlike the Archivist, Chaplain, or Enforcer or Heavy Soldiers.

The Chaplain:
Health: 300
Armor: 900
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 326%
Aim Tracking Skill Multiplier: 250%
Reaction Speed: 792%
Faction: Cultists
Weapon: Minigun

Shots to Kill:
Pistol: 33 (Armor) + 12 (Health)
SMG: 86 (Armor) + 30 (Health)
Rifle: 50 (Armor) + 18 (Health)
Shotgun: 9 (Armor) + 2 (Health)
DMR: 8 (Armor) + 6 (Health)
Minigun: 41 (Armor) + 14 (Health)
Grenade Launcher: 5 (Armor) + 1 (Health)
Bolt Launcher (Penetrator): 7 (Armor) + 2 (Health)

Notes:
- Appears in final wave of Kellington Colliery.
- Throws firebombs instead of grenades.
- Does not need to reload his minigun.
- Charges enemies aggressively.
- Armor and combat behavior is identical to the Enforcer, but has less health and seems to lack resistance to shotgun and explosives when unarmored.
Update1 HVTs













From left to right: Hellfire, Biohacker, Chronos

Hellfire:
Health: 200
Armor: 125
Helmet Armor: 35
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapon: Minigun + Rocket Artillery Backpack

Notes:
- Appears in Crash Site on Very Hard difficulty or higher, accompanying Woodchipper Squad (snipers).
- Backpack launches rockets which fly into the air and rain down upon you.
- Slightly more durable than most Horizon HVTs.
- When killed, backpack will ignite and he will fly around for a few seconds then explode.

Biohacker:
Health: 200
Armor: 0
Helmet Armor: 10
Walk Speed: 500
Sprint Speed: 800
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 70%
Reaction Speed: 792%
Faction: Monster
Weapon: SMG (Folded Stock)

Notes:
- Appears in Pandora Institute on Very Hard difficulty or higher, breaking into the cafeteria along with a couple other zombies after the first major zombie fight.
- Is the only zombie in the main game to use a firearm.
- Is equipped with frag grenades but doesn't seem to use them.

Chronos:
Health: 125
Armor: 80
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: SMG (Suppressor + Laser)

Notes:
- Appears in Site 83 on Extreme or Rage Mode difficulty, in the second Backrooms area.
- Seems to have become a living Anomaly.
- First appears as a dead body which drops a live frag grenade if attacked.
- Chronos Decoys will spawn periodically and attack you as you move through the area.
- The real Chronos is in the same area as the Blue Sky Officer and his squad, accompanied by 3 Chronos Decoys.
- Killing the real Chronos will cause all active Decoys to vanish.

Chronos Decoys:
Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 1%
Faction: Horizon
Weapon: SMG (Suppressor + Laser)
Update3 HVTs (Main Missions)







From left to right: Compliance Officer, Data Analyst, Tachenko, Charon, Chief Operating Officer, Chief Financial Officer.

Compliance Officer:
Health: 100
Armor: 0
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 400%
Reaction Speed: 83%
Faction: Horizon
Weapon: SMG (Long Barrel) + Rifle Shield

Notes:
- Is found in Pandora Institute in the bar/restaurant area, running away along with a couple SMG guards.
- Seems to fire in full auto longer than normal.

Data Analyst:
Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: Rifle (2x Scope)

Notes:
- Is found in Jarvik Castle being rescued by a couple Black Ops (1 SMG and 1 shotgunner), in the basement just before the area leading to the Flesh Golem combat training area.
- Pistol sidearm has a compensator barrel.
- Stats are comparable to a standard Hazmat Unit soldier.

Tachenko:
Health: 100
Armor: 40
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: Rifle (Laser + 2x Scope)

Notes:
- Found in Site 83, with the first group of Horizon survivors encountered.
- Pistol sidearm has a compensator barrel and laser sight.
- Stats are comparable to a standard Hazmat Unit soldier.

Charon:
Health: 175
Armor: 75
Helmet Armor: 250
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 446%
Faction: Horizon
Weapon: Bolt Launcher (2x Scope + Penetrator) + Shotgun (Choke + Unfolded Stock)

Notes:
- Found at the end of Site 83 leading the first wave of Horizon reinforcements during the Subject 83 boss fight.
- That's a nasty Scar.

Chief Operating Officer:
Health: 50
Armor: 0
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 400%
Reaction Speed: 83%
Faction: Horizon
Weapon: Pistol

Notes:
- Found in Horizon HQ, just before the main tower, on the bridge with all the bombed-out cars.
- Accompanied by a couple bodyguards (1 SMG and 1 Rifle) and a Horizon SMG soldier.
- Rate of fire appears noticeably higher than normal.

Chief Financial Officer:
Health: 125
Armor: 75
Helmet Armor: 75
Walk Speed: 175
Sprint Speed: 500
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 400%
Reaction Speed: 83%
Faction: Horizon
Weapon: Minigun (Bayonets)

Notes:
- Found in Horizon HQ just before Anton Lazar's chamber, defending the Executive Atrium (Brutalism) alongside about 5 Horizon Corporate Soldiers including a minigunner.
- A bit slower than a normal NPC, otherwise fairly comparable to a Corporate Soldier minigunner.
Update3 HVTs (Side Missions)













From left to right: Harvester, Vane, Niner

Harvester:
Health: 150
Armor: 60
Walk Speed: 400
Sprint Speed: 900
Stamina: 600
Accuracy: 552%
Aim Tracking Skill Multiplier: 1000%
Reaction Speed: 1000%
Faction: Horizon
Weapon: SMG (Suppressor) + Mortar Launcher

Notes:
- Accompanies Scarecrow in the final wave of Horizon forces in Unidentified Structure/Site 32.
- Mans a stationary mortar launcher which he uses to launch mortars onto the battlefield.
- Will get up and fight if approached, but will run back to the mortar launcher if he's able to.

Vane:
Health: 180
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 677%
Faction: Horizon
Weapon: SMG (Folded Stock)

Notes:
- Appears in Crash Site as part of the first wave of Hazmat Unit reinforcements.

Niner:
Health: 300
Armor: 1200
Helmet Armor: 300
Walk Speed: 200
Sprint Speed: 500
Stamina: 100
Accuracy: 100%
Aim Tracking Skill Multiplier: 40%
Reaction Speed: 100%
Faction: Horizon
Weapon: Shotgun (Choke) + SMG (Folded Stock)

Notes:
- Appears in Crash Site as part of the first wave of Talon Company reinforcements.
- Has slightly more health compared to a regular Heavy.
Bladekisser HVTs













From left to right: Site 44 Research Director, Dr. Halliwell, Defector

Site 44 Research Director:
Health: 60
Armor: 0
Walk Speed: 300
Sprint Speed: 600
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Horizon
Weapon: Rifle (Laser) + Rifle Shield

Notes:
- Appears in the Omega Facility reactor core along with 3 Oil Rig workers and 3 Runner/Shark Fin guards after you destroy all the cooling rods.

Dr. Halliwell:
Health: 100
Armor: 40
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 310%
Reaction Speed: 58%
Faction: Horizon
Weapon: Bolt Launcher (Penetrator)

Notes:
- Appears in the Omega Facility shortly after killing the Site 44 Research Director, accompanied by a pair of Outlaw guards with rifles.
- Is not marked as an HVT nor counted on the Bounty Board, but is a unique enemy/NPC.
- Seems to carry rat bombs but doesn't seem to use them.
- Stats are comparable to an Elite Scientist.

Defector:
Health: 100
Armor: 60
Helmet Armor: 20
Walk Speed: 400
Sprint Speed: 700
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 792%
Faction: Horizon
Weapon: Rifle (Suppressor + Laser) + Bolt Launcher (2x Scope + Penetrator)

Notes:
- Appears in TF 63 Command Center leading a squad of 5 Horizon Corsair raiders (1 shotgun+rifle shield, 1 SMG+rifle shield, 1 rifle+rifle shield, 1 rifle, and 1 SMG).
- Stats are identical to a Task Force 27 Elite Trooper, but carries a Bolt Launcher as a second weapon instead of a pistol.
Monitor
Health: 175
Armor: 75
Helmet Armor: 250
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 371%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 446%
Faction: Horizon
Weapon: Minigun + SMG (Long Barrel)

Notes:
- Appears at the end of TF 63 Command Center in the Bladekisser DLC alongside the last squad of survivors, consisting of 6 TF 63 troopers (2 shotguns, 2 SMGs, 1 rifle, and 1 DMR) and 2 Corsair raiders (1 rifle+rifle shield and 1 SMG+rifle shield).
- Isn't marked as an HVT or considered one on the bounty board, but is a unique enemy/NPC.
- Helmet is extremely heavily armored (comparable to a Heavy's helmet).
Cycle 95 (Clone)
Health: 135
Armor: 0
Walk Speed: 400
Sprint Speed: 800
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 792%
Faction: Horizon
Weapons: SMG (Suppressor), Shotgun (Incendiary), Bolt Launcher, DMR (Suppressor + 3.5x Scope)

Notes:
- Can slide and turn invisible just like Cycle 106 can.
- Can't be knocked down by sliding, similar to a Heavy.
- Will counter melee attacks with a knockback strike.
- About a dozen of them appear as a boss fight at the end of Omega Facility in the Bladekisser DLC. Most are armed with SMGs, 2 have bolt launchers, 2 have DMRs, and 4 have shotguns.
- Makes use of grenades.
- Appear in waves 12 and 16 of Survival Mode on Bladekisser DLC maps.
Cycle 95 (Clone) - Armored
Health: 200
Armor: 500
Helmet Armor: 100
Faction: Horizon
Weapon: Minigun

Notes:
- A single Cycle 95 Clone in Omega Facility has high armor, increased health, and a minigun, making them a more dangerous enemy.
- Can slide and turn invisible just like Cycle 106 can.
- Can't be knocked down by sliding, similar to a Heavy.
- Will counter melee attacks with a knockback strike.
- Health is equal to the player on Normal difficulty.
- Armor is about 10x that of the player on Normal difficulty.
- Appears in waves 12 and 16 of Survival Mode on Bladekisser DLC maps, 1 per relevant wave.
- Isn't found in TMod.
HNS Omega (Submarine)
Health: ~5000?




Notes:
- Surfaces at a random position then launches several missiles.
- Missiles can be shot and destroyed.
- Pillars can be used as cover from the missiles, though this seems inconsistent.
- From the 2nd phase onward, will also deploy drop pods with Bandit Squad/Sharktail troops.
- From the 3rd phase onward, missiles and drop pods are launched simultaneously.
- In the 4th phase, missiles will spread out more, making them much harder to dodge if you don't shoot them down.
- Focus mode can be used to increase your speed to dodge a missile f it's coming too close to you to avoid with regular slides.
Mothman
Health: 650
Walk Speed: 500
Sprint Speed: 900
Stamina: 400
Accuracy: 100%
Aim Tracking Skill Multiplier: 1%
Reaction Speed: 100%
Faction: Monster





Shots to Kill:
Pistol: ~24
SMG: ~61
Rifle: ~35
Shotgun: 7
DMR: ~14
Grenade Launcher: ~5
Bolt Launcher (Penetrator): ~5

Notes:
- Attacks with a kick, projectile acid vomit, and a grab attack that deals heavy damage to the player and instantly kills any NPC (will even kill Cycle 107 if the grab connects).
- Only vulnerable in exposed green hole in torso.
- After it takes a certain amount of damage (equal to a large attack such as a shotgun blast or penetrator shot), the next attack on Mothman will be deflected and only do very minor damage.
- Does not take damage from NPCs.
- Any NPCs killed by it will turn into zombies.
- Editor shows it has 3500 armor but this only seems to apply to its invincible body and not its weak spot.
Flesh Golem
Health: 2500
Armor: 0
Walk Speed: 500
Sprint Speed: 600
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 1%
Reaction Speed: 100%
Faction: Cultists






Shots to Kill:
Pistol: 89
SMG: 234
Rifle: 136
Shotgun: 15
DMR: 42
Minigun: 314
Grenade Launcher: 21
Bolt Launcher (Penetrator): 19
Bolt Launcher (Explosive): 19

Notes:
- 2 appear in the game. One solo in a mini-boss fight, and one during the last 3rd of the Patriarch boss fight.
- In addition to standard melee, has a jump attack and can also grab enemies from a few dozen feet away with a tentacle.
- Some resistance to the shotgun (similar to enemy armor).
- Moderate resistance to explosives.
- Highly resistant to the minigun.
Enforcer
Health: 1000
Armor: 900
Walk Speed: 375
Sprint Speed: 800
Stamina: 200
Accuracy: 326%
Aim Tracking Skill Multiplier: 250%
Reaction Speed: 792%
Faction: Cultists
Weapon: Minigun






Shots to Kill:
Pistol: 33 (Armor) + 37 (Health)
SMG: 86 (Armor) + 96 (Health)
Rifle: 50 (Armor) + 56 (Health)
Shotgun: 9 (Armor) + 6 (Health)
DMR: 8 (Armor) + 17 (Health)
Minigun: 41 (Armor) + 46 (Health)
Grenade Launcher: 5 (Armor) + 5 (Health)
Bolt Launcher (Penetrator): 7 (Armor) + 8 (Health)

Notes:
- Will teleport away and summon a wave of Cultists to fight you after his armor is broken (does not happen if spawned in sandbox).
- Throws firebombs instead of grenades.
- Does not need to reload his minigun.
- Aggressively charges enemies.
- Some resistance to the shotgun and explosives even when unarmored.
Patriarch
Health: 1800
Armor: 0
Walk Speed: 400
Sprint Speed: 900
Stamina: 200
Accuracy: 552%
Aim Tracking Skill Multiplier: 610%
Reaction Speed: 1000%
Faction: Cultists
Weapon: Rifle + Bolt Launcher






Shots to Kill:
Pistol: 64
SMG: 168
Rifle: 97
Shotgun: 15
DMR: 30
Minigun: 197
Grenade Launcher: 14
Bolt Launcher (Penetrator): 14
Bolt Launcher (Explosive): 12

Notes:
- Can dash about twenty feet in any direction instantly, which appears to be his version of the player's slide ability.
- Throws firebombs instead of grenades.
- Will teleport away and summon Cultists to fight you every time he loses 1/3rd of his health (does not happen if spawned in the sandbox). Will return to the fight after a brief pause alongside the Cultists.
- The last 3rd of the boss fight includes a Flesh Golem among the Cultists.
- High resistance to the shotgun and explosives.
- Very high resistance to the minigun.
Horizon One
Health: ~3000?

Shots to Kill:
Smg: <300
Rifle: <176
Minigun: <179
Grenade Launcher: 15
Notes:
- Armed with dual wing-mounted miniguns.
- It's best to kill off all the Corporate Soldiers (they don't respawn infinitely) before picking up the breaching charge and spawning the helicopter.
- Easiest way to kill it is to grab one of the miniguns dropped by the 3 minigunners, pick up the breaching charge, and empty the minigun into the helicopter as soon as it appears.
- Because it flies around chaotically at long range, it's difficult to hit with the shotgun or projectiles such as bolts or grenades.
Cycle 107
Health: 3200 (total) / 800 per phase
Walk Speed: 500
Sprint Speed: 900
Stamina: 800
Accuracy: 326%
Aim Tracking Skill Multiplier: 670%
Reaction Speed: 965%
Faction: TF27
Weapon: Sword + Throwing Knives

Shots to Kill (per phase):
Pistol: 30
SMG: 77
Rifle:45
Shotgun: 8
DMR: ~19





Notes:
- Has a cloaking device similar to yours.
- Attacks with a sword strike, a DMC stinger dash (indicated by a yellow eye light flash), and a throwing knife toss (indicated by a purple eye light flash). All of his attacks can be dodged with a slide.
- Sword strikes takes off all of your armor, or (if unarmored) about 40% of your health, on Normal difficulty.
- 4 phases in total.
- Will deflect bullets with his sword while slow-walking in the 3rd and 4th phase. You can either wait this out or kick him.
- Moderate resistance to the shotgun and DMR.
- If spawned in sandbox mode, will become invincible after losing 25% of his health. May glitch out and freeze after killing an enemy. Does not use his dash attack against NPCs. Update3 updates 107 so that he can be killed in Sandbox mode. To actually fight him you need to create a custom version that's not aligned with TF27.
- Will drop several live frag grenades when killed in Sandbox mode.
Count Your Strikes
Health: 100
Armor: 0
Helmet Armor: 10
Walk Speed: 375
Sprint Speed: 600
Stamina: 200
Accuracy: 100%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 100%
Faction: Misc
Weapons: Rifle (Suppressor), Shotgun, SMG

Notes:
- Only found in TMod Sandbox.
- Characters are America 6, Sassy, GeeNine, and Giggins.
- America 6 and Giggins use a Rifle, Sassy uses a Shotgun, and GeeNine uses a SMG.
- Sassy does not wear a helmet.
- Not aligned with any faction.
- Update1 updated their character models to be closer to Counter-Strike.
Creepers







Notes:
- Only found in TMod sandbox.
- Characters are Alone Rookie, Alone XP, Robber Rookie, Army XP, GetOuttaHere XP, Hippy XP, Biologist Rookie, Biologist XP, BlueSky XP, Merc XP, Merc Master, Lunatic XP.
- Different characters are aligned with different factions (i.e. rookies are aligned with the player, Lunatic XP aka Monolith are aligned with the Cultists).
- Health/Armor stats are identical to regular guards and armored guards, depending on whether or not they have armor.
- Combat stats are identical to TF27 Troopers.
Bot Killahxtwenty
Health: 200
Armor: 200
Helmet Armor: 100
Walk Speed: 500
Sprint Speed: 500
Stamina: 800
Accuracy: 891%
Aim Tracking Skill Multiplier: 100%
Reaction Speed: 1000%
Faction: 106
Weapon: Rifle (Suppressor + 2x Scope)

Shots to Kill:
Pistol: 9 (Armor) + 6 (Health)
SMG: 19 (Armor) + 21 (Health)
Rifle: 11 (Armor) + 13 (Health)
Shotgun: 2 (Armor) + 1 (Health)
DMR: 1 (Armor) + 5 (Health)
Minigun: 9 (Armor) + 11 (Health)
Grenade Launcher: 2
Bolt Launcher (Penetrator): 2 (Armor) + 1 (Health)

Notes:
- Only appears in TMod Sandbox.
- Is included under Count Your Strikes, but is aligned with the player/Task Force 27.
- Skill level (accuracy/rate of fire/attack frequency) is extremely high, much higher than raw stats indicate. He is a significantly better combatant compared to Horizon HVTs with comparable stats. Only Rama begins to come close.
- Has a full auto pistol as a sidearm.
- Does not need to reload.
- Health is roughly equal to that of the player on Normal difficulty.
- Armor is roughly 4 times that of the player on Normal difficulty.
- Uses the Heavy Soldier voice lines.
- Most powerful player-aligned NPC that can be spawned in TMod (besides custom NPCs). Seems to function as a player bot. Is probably a reference to one of the dev's old Counter-Strike accounts, but I'd like to think of them as Cycle 20.
Meme NPCs and Misc Unused NPCs







From left to right: Dummy, Scientist, British, Civilian, Rat Man, Funny Man Actual, Dr. Kramer

Dummy
Health: 100
Weapon: Any

Note:
- Untextured soldier with variants equipped with any firearm. One variant has absurdly high health (hunreds of thousands to millions of health).
- Will stand still, face in one direction, and fire their weapon indefinitely.
- Aligned with Horizon faction.

Scientist
Health: 60
Weapon: Pistol

Notes:
- Aligned with Horizon faction.
- Upgraded to a full unit set in Update1.

British Soldier
Health: 60
Weapon: Shotgun

Notes:
- Aligned with Horizon faction.
- Uses Cultist voice lines.
- Weapon-holding animation is glitched and weapon appears to float at their feet.
- Identical stats to regular Scientist.

Civilian
Health: 20
Weapon: Coffee Cup

Notes:
- Aligned with Player/Task Force 27.
- Animations are not functional, model basically moves like a physics object.
- Skill stats comparable to firearms zombies.

Rat Man
Health: 100
Weapon: SMG

Notes:
- Aligned with Horizon faction.
- Stats comparable to standard Horizon guards.

Funny Man Actual
Health: 100
Armor: 40
Weapon: Rifle (Laser Sight)

Notes:
- Aligned with Horizon faction.
- Plays circus music.
- Stats comparable to Hazmat Unit soldiers.

Dr. Kramer
Health: 200
Armor: 0
Walk Speed: 375
Sprint Speed: 700
Stamina: 200
Accuracy: 304%
Aim Tracking Skill Multiplier: 700%
Reaction Speed: 562%
Faction: Horizon
Weapon: DMR (3.5x Scope)

Notes:
- Has much higher rate of fire and attack frequency than normal.
- Appears in the final "boss" wave of Survival Mode.
Dozerman (the Door Technician)
- Appears in Omega Facility just before the fight with the submarine.
- Apparently he was supposed to be a Heavy with a homing grenade launcher (per TMod), but in-game he's just a regular Oil Rig Worker with a pistol.
30 Comments
Point Man 18 Feb @ 12:07am 
Very detailed guide. There are still a couple of mistakes in weapon stats:

Pistol has 22 base damage and exact x15 headshot damage multiplier
DMR has x2 armor damage multiplier
Minigun's homing bullets have x0.4 damage multiplier, what gives 8.8 actual damage
Revolver has x1.25 armor damage multiplier
Akedus 14 Feb @ 2:21am 
Any chance of including a note on all the enemies who drop a health kit? The Juggernauts all do but some HVTs and for some reason, the Crash Site Talon with the buckler shield and pistol does as well.
Gregoryderpwrld 27 Jan @ 1:59am 
Hey Mossy
Can confirm some images do not work for some reason. Mossy made me go through and rate all of the armor in this game
Some of the images of the HVTs appear to be broken. Might wanna fix that.

Also it would be nice to have the HVTs real names as a "also known as:" thing.
goober 23 Sep, 2024 @ 8:23am 
Spicy
David 28 Jul, 2024 @ 12:19pm 
You already updated it ?! Nice job !
Soviet Noob Master 27 Jun, 2024 @ 10:30am 
Your going to need to add the bladekisser guys next.
Kiwii 18 Jun, 2024 @ 2:35pm 
Man i wish i could actually see how scarecrow look without dying
tacticalghoul99 16 May, 2024 @ 6:58am 
Maybe I am not the first who found that, but the Creepers (and HVT Blue Sky Officer that appear in Site 83 - reference to Clear Sky faction from S.T.A.L.K.E.R. Clear Sky), that may be spawn only in sandbox mode inspired by S.T.A.L.K.E.R. trilogy.
Factions (from left to right):
1, 2 - Loners
3 - Bandits
4 - Military
5 - Duty
6 - Freedom
7, 8 - Scientist/Ecologists
9 - Clear Sky
10, 11 - Mercs
12 - Monolith
GhostGamingTY 18 Dec, 2023 @ 2:31am 
@N E Z Corporation yeah we got update hvt hellfire & bio & Chronoes