Stellaris

Stellaris

436 ratings
Expanded Mods Base
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1.314 MB
25 Jun, 2023 @ 9:34pm
30 May @ 9:48am
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Expanded Mods Base

Description
Base files needed for all my mods. Please download and place near the top.
136 Comments
Tovius  [author] 17 hours ago 
@Hydra
That is an addition from Expanded Pops that should have been coded to not happen if you don't have the mod. It will be fixed in the next patch.

@Nik I've noticed that too. I will be increasing the pops you get next patch.
Nik 18 hours ago 
@MechaMarshmallow I appear to be missing drones. I barely have enough to cover my complex drone job and basically no drones for resource gathering. I have the game up in front of my but It was something like a total population of about 3.3k or think when I think I should be around 4.9k. This was done by comparing the population with only the expanded mods base and then with no mods.
Hydra 19 hours ago 
Whenever i start a game as a Life Seeded Hivemind, it starts me on a Hive World instead of a Gaia world. I did test this with just EMB enabled and it still happened.
MechaMarshmallow 29 May @ 10:29pm 
@Nik if you're talking about having 2000 bio trophies that was an update made with the new pops system, not this mod. I'm getting 2000 bio trophies correctly with this mod.
Nik 29 May @ 10:23pm 
It also looks like the rogue servitors starting pops are off as well. I didn't check regular machine empires.
wnogaret 29 May @ 4:27am 
Thank you Tovius!
Tovius  [author] 28 May @ 8:43pm 
problem is now fixed.
Hyperchip 28 May @ 8:24pm 
Realised after the fact several people already reported the Ranger/Angler/Pearl Diver problem, so I'm just changing my comment to love the mod(s), look forward to more of your fantastic work!
MechaMarshmallow 28 May @ 5:16pm 
Update on my last comment, it seems all society researchers (that I've seen so far) have become rangers.
MechaMarshmallow 28 May @ 4:36pm 
Hi, just to let you know that this mod also seems to turn Archaeo-Engineers into rangers.