Stellaris

Stellaris

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WP's Army Attachments Revived (3.14)
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9.742 MB
20. dub. 2023 v 14.02
19. úno. v 14.10
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WP's Army Attachments Revived (3.14)

V 1 kolekci od uživatele WP 🥔
🥔Load Order For My Mods & Compatibility
7 položek
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Background:
You probably remember that at launch Stellaris included an army "Attachment" system. This let you modify armies, upgrading them in fun ways like mounting them as cavalry or deploying swarms of killer drones. With 2.2 the army attachments were removed due to player complaints about excessive clicking. Rather than improving the UI, Paradox removed the lot and unfortunately threw a bunch of great colour, story and lore content in the bin.

What you likely don't remember is that during a dev stream at the time, the game director, Wiz, speculated he would bring attachments back. That never happened. Wiz is gone and the modern devs have talked about being uninterested in ground combat.

What you almost definitely have no idea about is that there are many unused yet incredibly cool and professionally written attachment ideas by Paradox in the game files.

Overview:
This mod adds six technologies to your game that bring back army attachments! Attachments do two things: They confer an empire wide bonus to all your troops and also spawn armies when combat begins.

There are roughly 70 attachments to discover, inside you'll find:
  • Original Release attachments, like Xenomorph Cavalry, Power Armour, Neo-Concrete Fortifications
  • Unreleased PDX attachments, such as Raptor Flocks, Exploding Slave Collars, Battle Worms, Class-A Psionics, Shadow Assassins
  • New attachments, to fill balance holes in the mod, hopefully still cool like Mechs, Active Camouflage, Xeno-morph Queens and more.

There are more than ten paths to play through, with attachments for all kinds of empires, armies and ascension paths.


Attachment Types:

Attachments are broken into five specialisations. You decide the order you unlock them and can prioritise the ones most suited to your empire.
  • Equipment, like Flame-Throwers, Jet-Packs and Cybernetic Replacements
  • Infrastructure, like Air-Defence artillery, Neo Concrete, Tremor or Storm Generators
  • Reinforcements, like the Military police corp, Cybernetic Infiltrators, Genetic Shock Troopers, or Suicide Clone Brigade
  • Beasts, like Mutant Hordes, Xenomorph Brood Coordinators, War Canines or Battle Worms
  • Vehicles, like Hover-Tanks, Battle Striders, War Speeders, Dropships or Mechs

🎮How To Play:
Unlike Vanilla, in which equipping attachments required hundreds of tedious clicks, you now apply attachments to all armies at once.
  • First, research any of the six technologies. (They're all in Military theory.)
  • Second, select your attachment specialisation on the pop-up.
  • Third, and finally, head to the Attachment Library (found in edicts) to equip whatever you want!
  • That's it!

💪Attachment Rarities/Strengths:
Attachments come in varying strengths. As you progress through the tiers you'll be able to equip more and more of them, up to a maximum of six at once. The rarities are:
Basic (T1), Complex (T2), Advanced (T3), Exotic (T4), Master (T5) and Grandmaster (T6).

🪖Attachment Armies:
In addition to an empire bonus, each attachment spawns a unique army to fight for you. For example, if you use the Military Police attachment, you'll gain units of Military Police Corps in your ground invasions.

These new armies are completely micro-free. They have no cost, they do not have to be manually recruited or taken in transport ships: They automatically spawn when combat begins, and leave when combat ends.

There is a unique army for every single attachment, and I really enjoyed dreaming them up. They can be anything from Flame-Thrower Brigades, to Clone Decoys, to Android Snipers to Xenomorph Queens.



📜Documentation:
For full documentation I have a google sheet here[docs.google.com].

⌚The Future and Feedback:
Check out the thread below.

💻Compatibility & Recommendations:
  • My planet view mod improves the army screen and has special interaction with this mod, giving all the attachment icons fancy and unique icons.
  • My mod Dangerous Wildlife Expanded gives you bonus attachment content (the cavalry feature) and has code to make these two mods work together.
  • Check the collection at the top for my other mods and load order details.
  • Community made russian translation https://sp.zhabite.com/sharedfiles/filedetails/?edit=true&id=3485221259
[discord.gg]
Populární diskuze Zobrazit vše (1)
2
31. led. v 2.08
The Future (4.0?)
WP 🥔
Počet komentářů: 349
Colithiel 27. kvě. v 7.55 
Subscribed to thread to get notified of the update when it eventually comes! Thanks for your awesome mods!
WP 🥔  [autor] 27. kvě. v 7.45 
@Comrade
Glad to hear you agree!

All this said I am rather curious why the 4.0.13 edition specifically broke this... especially given how minimal this mod is. In many ways it can be described as just a button to a custom GUI panel.
Comrade Phoenix 27. kvě. v 2.06 
Yeah, I'm waiting for patches to settle down before trying it out, so understandable.
WP 🥔  [autor] 26. kvě. v 6.41 
Sorry everyone, there will be no patches until they settle down with 4.0.x. No point updating it for one hotfix only to potentially break with the next.
Colithiel 25. kvě. v 21.54 
Looking forward to the potential fix for the 4.0.13 issue
Zangism 23. kvě. v 12.56 
Same
United States of Zergrush 23. kvě. v 6.47 
For me it used to run fine until the game updated to 4.0.13 now the popup to specialize doesn't appear when researching the technology anymore and the edict doesn't unlock
WP 🥔  [autor] 21. kvě. v 7.01 
@Mr_Dishwasher
Thanks, added to the desc!
MR_DISHWASHER 21. kvě. v 4.14 
Zeizei Pumpum 9. kvě. v 21.51 
Hell Yeah then