Call of Duty: Black Ops II - Zombies

Call of Duty: Black Ops II - Zombies

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Persistent Upgrades
By Feelin' Salty?
Hello everyone! I am Jokerlaw and this is my first guide for Call of Duty: Black Ops II Zombies which contains a list of all available Persistent Upgrades and what they do, as long as how you can obtain or lose them.
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Introduction: What are the Persistent Upgrades?
Persistent Upgrades, mostly known as "Perma-Perks" to the public, are unlockable upgrades that the player(s) can gain through unique methods. These upgrades only take effect and can be acquired on Tranzit, Die Rise, and Buried (although only in their main modes; upgrades are absent from submaps such as Grief or Turned in Borough). The player can have multiple upgrades at once, and they carry over to different game sessions and maps. They can also easily be lost, usually if the player does not make use of the upgrade. When an upgrade is obtained, a green haze (similar to picking up a Power-Up) appears near the player, and the player's character will say a line about it (the green haze looks like the one at the guide's main image). Losing one will result in a faint eerie sound.

Persistent Upgrades can't be obtained nor will they be affected when playing in Local or LAN Party.


DISCLAIMER: What I have said about your comments in previous guides apply to this one too: Your comments, either positive or negative, are acceptable and appreciated as long as they are legit. No spams nor stupid comments such as ''You are wrong" or ''Bad guide" unless you mention where I am wrong or bad, and why.

Let's break it down.
List of Persistent Upgrades
1. Faster Revive

The player can earn revive twice as fast by reviving downed allies seventeen times in one game. This effect can be stacked with Quick Revive.

To lose it, the player must try and fail to revive a downed person, even if said person is later revived. Even an accidental fail (such as being knocked out of the way) will cause the upgrade to be lost.



2. More Headshot Damage

The player can earn increased headshot damage by getting an arbitrary amount of collateral headshots (multiple headshot kills with one bullet). In addition to increased headshot damage, shooting a zombie anywhere will make its head pop, although this effect is aesthetic. Sometimes the green flash will show in Survival on any of the survival maps, though the persistent upgrade will not be applied.

To lose it, the player must kill twenty five to seventy five zombies in a row without a headshot.



3. Stronger Barriers

The player can earn stronger barriers to be built on windows by repairing seventy five barriers in one game. The barriers are partially made of steel and screwed in, so it will take more time for them to be taken down.

This upgrade will not take effect and cannot be earned before round ten.

To lose it, the player must fail to build a single barrier in a round.



4. Stronger Carpenter Barriers

The player can earn reinforced barriers for Carpenter to build by killing a zombie trying to come out of a barricade meanwhile the Carpenter is boarding the windows. The effect is separate from the stronger barricades above, and can be earned and lost without either affecting another.

To lose it, the player must fail to kill a zombie trying come out of a barricade during a Carpenter, regardless of if there are any.



5. 200% Health

The player can earn 200% Health, with a down resulting after four hits instead of two. The effect stacks with Juggernog, allowing the player to have a maximum of 300% health. This upgrade is obtained when the player is downed without Quick Revive (thereby ending the game) three times.

On Buried, the upgrade is obtained by completing Round 1 in processing, then getting downed by zombies (still in processing).

This upgrade is automatically lost at the start of round fifteen.



6. Red Insta-Kill

The player can earn a subversion of Insta-Kill by not killing a single zombie during an Insta-Kill, twice in a row. The effect lasts fifteen seconds, is activated when an Insta-Kill is obtained and allows the player to simply walk into a zombie to kill it. Killing a zombie using it will only give fifty points.

To lose it, the player must be damaged by a zombie during the Insta-Kill (with the exception of a flaming zombie exploding).



7. Refund on Perks

The player can earn an upgrade to give one thousand points when going prone in front of a Perk-a-Cola machine after buying said perk. This upgrade is obtained by going prone each time you buy the perk approximately sixty five times.

The player must go prone after the perk appears on the screen and then has five seconds to go prone.

To lose it, the player must not go prone in front of a Perk-a-Cola machine after buying it.



8. Mystery Box Upgrade

The player can earn an upgrade to decrease the chances of getting "bad" weapons from the Mystery Box. This upgrade is obtained when the player takes a random amount of weapons from the Mystery Box. They must keep taking whatever gun they earn. The player will see a glow and a teddy bear will appear on the box.

This upgrade cannot be earned after round ten.

This upgrade is automatically lost at the start of round ten.



9. PhD Flopper

The player can earn an upgrade to gain the effect of PhD Flopper. This upgrade is obtained when the player takes a certain amount of fall damage five to ten times. Unlike PhD Flopper, this upgrade does not protect against overcooked frag grenades.

This upgrade is only available on Buried.

To lose it, the player must take significant fall damage by falling without dolphin diving.



10. Half-off

The player can earn an upgrade to reduce all purchase costs by half during a Double Points Power-Up. If the player does not have enough money to purchase the item even with Half-off, it may take an even smaller amount. This upgrade is obtained when the player accumulates three thousand or more points during a Double Points Power-Up.

To lose it, the player must fail to spend at least one thousand points during the next Double Points.



11. Double Points

The player can earn an upgrade to give twice the points you would normally earn. This upgrade is obtained by only getting a random amount of headshots or melee kills only during a Double Points Power-Up.

To lose it, the player must kill a zombie with melee or a headshot at any time.



12. Tombstone

The player can earn an upgrade to retain all of their perks except Quick Revive after being downed and revived by Quick Revive or another teammate, being revived by the Pack-a-Punched Ballistic Knife will cause all perks to be lost but not the upgrade. This upgrade is obtained when the player buys four perks before round four.

In a game with two or more players, the player will retain all of their perks except for their last obtained perk. Quick Revive will always be lost first, however.

To lose it, the player must go down three times in a row without any perks.



13. Extra Sniping Points

The player can earn an upgrade to give an extra three hundred points with each kill made using a sniper rifle. This upgrade is obtained when the player gets five to fifteen long range kills using any sniper rifle.

To lose it, the player must miss three shots in a row with a sniper rifle.



14. Double Pistol Points

The player can earn an upgrade to give double points from shots fired from a pistol. This upgrade is obtained when the player fires all rounds from a pistol without hitting a single zombie, then kills one to three zombies with melee.

To lose it, the player must kill one to ten zombies with melee or a pistol.



15. Ray Gun Off The Wall

The player can earn an upgrade to buy the Ray Gun off the wall for five hundred points (in place of the Olympia). This upgrade is obtained when the player buys the Olympia or ammo for it a few times.

The player can only obtain this upgrade if they are rank three or lower and they have two or less tally marks.

This upgrade is automatically lost at round 12.
Conclusion
Well, that's all folks! I hope you enjoyed my guide and found it useful. Please don't forget to rate up and favorite or leave your comments below. Thanks in advance for reading and... ENJOY THE GAME!
121 Comments
GOLD3N 4RM 9 Jun @ 11:36pm 
On Red-Insta kill, on TranZit,

Taking shield damage still counts. Zombie hits shield instead of you, upgrade is still lost.
The Proletariat Masses 30 Jun, 2024 @ 4:06am 
Having sniper-points is ultra op on buried, you can get SVU-AS on round 1 without bank, using the SVU-AS and sniper-points can get you 3 or 4 perks on round 3
DedinsideYT 25 Mar, 2024 @ 3:12pm 
@desic so you have double jug and cant make it past round 15? kinda sad i wouldnt be bragging about that
Desic 17 Mar, 2024 @ 4:34pm 
ive had perma jugg for 18 games
Romeo 16 Mar, 2023 @ 12:38am 
wiki says you lose perma jug after buying jug after round 15
Romeo 16 Mar, 2023 @ 12:34am 
I think perma jug gets removed from being downed I've never lost it from going to round 15
CheezyCroissant24 27 Feb, 2022 @ 11:35am 
For the Half-Off perma-perk, you only lose it if *you* yourself pick up the double points, not if another player does. I've done this multiple times in public matches on Buried. It seems no matter how much points you spend, you'll always lose it.
CheezyCroissant24 27 Feb, 2022 @ 11:32am 
For number 7, (for me at least) I only need to go prone on perk machines about 25-30 times. I feel like 65 is just too high of a number.
PrOJeCt X-13 2 Aug, 2021 @ 4:52pm 
ZL does not know how to read
sputnik 30 May, 2021 @ 6:41am 
and by the way, these are called perma perks, but persistent upgrades are still the same.