Crab Champions

Crab Champions

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Elements
By Vale
Brief overview of what each element does (as far as I can tell)
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Overview
Edit: Elements now apply with a chance-based system. As a general ruile of thumb, slower fire-rate weapons have a higher chance of applying effects. Arcane has also been added to the game!

This is a scuffed guide, but I didn't see any info on this topic yet, and some of the skills work counter-intuitively to what you might expect. I'll update numbers accordingly as I do a bit more testing.



Elemental stacks are greatly reduced against enemies with armour (the blue bars) and I don't think they can be frozen either.
Poison
Poison is NOT a DoT effect. Instead, it amplifies ALL damage dealt. This value is multiplicative, seemingly around 1% per stack of poison.

If you have the "timed shots perk" (damage increased, but dealt as a DoT), the first tick will apply the toxic proc, and the following ticks of damage will be amplified.
Fire
Igniting enemies applies a DoT. It will also thaw any frozen enemies.

As far as I can tell, it looks like at 100 stacks, it deals 5 damage ~10 times per second. AKA around 50% of stacks as dps.
Ice
Ice freezes enemies for around 20ms per stack. 50 stacks freezes enemies for around one second.

Freezing enemies clears all stacks of fire.
Shock
Shock makes electricity arc out around the target to hit nearby enemies.

Shock is kinda weird, definitely need to do some more testing. When applied, it zaps the enemy hit and nearby enemies. Then, every tick, the stacks halve and it zaps the same enemies for 1/2 of the previous tick. Each tick is about 1/10th of a second.

@100 stacks, it zapped for 364 damage
@50 stacks --> 182
@25 --> 91
@13 --> 46
@7 --> 24
@4 --> 13
@2 --> 7
and then
@0 it zapped the first target (only) for 104 damage

Yeah it's a bit of a weird one.
Arcane
Arcane deals damage equal to the number of stacks every second. After applying said damage, the number of stacks then decreases. The exact amount of reduction seems to be a little variable? It appears to be around 15% of current stacks (i think there's some rounding shenanigans going on. I'll do some proper testing later)
13 Comments
Dr. Turtles 2 Apr @ 7:46pm 
Lightning also briefly "stuns" enemies in their movement acting as a slow effect. I've noticed it from the lightning wand, not just when a lightning rock is applying a ground effect
Renardeau 15 Feb @ 8:16pm 
For those asking about the effect applied onluy by Random Shot, its Unused element it should have been removed by now.

one wase Slow, an other weak and the last wase slow fire rate i think.
Combat Dummy 26 Dec, 2024 @ 2:31am 
It's outdated. The ice effect now freezes for a set time, but deals 1 damage per stack when the effect ended, basically having the Icebreaker perk for free.
Kn0xy J0hnville 30 Jun, 2024 @ 6:49pm 
Arcane is the only element that can do crit damage
Kreldin Starfeather 20 Mar, 2024 @ 3:30am 
Playing today I noticed that my arcane procs seemed to be benefiting from my Crit stats, AND triggering 'Critical blast'. Unusual to see a DoT affected by crit.
Yami 24 Jan, 2024 @ 8:18am 
iirc, shock damage is also amplified by ice
Plasmawario 20 Nov, 2023 @ 11:53am 
\/ this. I've always wondered what those actually meant. Wondering if those are just unused elements that were accidentally left in the random shot rotation, or if they don't have a purpose yet, or what, but they don't seem to do anything
phoebe_vv 7 Nov, 2023 @ 5:47pm 
What about the red triangle, blue triangle, and red exclamation point applied by random shot?
Guzzard 12 Sep, 2023 @ 12:42pm 
Arcane does damage based on how many stacks you've applied, then removes 20 stacks. So stacking more ends up doing a lot more damage over time.
Brisky 3 Sep, 2023 @ 6:07pm 
what about arcane cause thats what i wanna know