Stellaris

Stellaris

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Unlock More Building Slots (3.14)
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19 mar, 2023 @ 13:13
9 nov, 2024 @ 17:08
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Unlock More Building Slots (3.14)

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Hey Guys, Claire here :)

I have created again a very useful and life-saving mod. With this standalone-mod all your city districts (as well as habitat living districs, ringworld city districts and arcology city districts) will add 2/4 building slots instead of the vanilla only-one or even zero.

City-Districts (& Hive/Nexus) +2 Building Slots instead of +1
Habitat Housing District +2 Building Slots
Ringworld City Districts +4 Building Slots
Arcology City Districs +4 Building Slots

This mod also adds 3 edicts that will add multiple numbers of building slots to your Empire for a fair price of influence.

Architectonic Mastery I > +2 Building Slots for a mere 250 Influence
Architectonic Mastery II > +4 Building Slots for a decent 500 Influence
Architectonic Mastery III > +8 Building Slots for a whopping 1000 Influence

I highly recommend 36 Building Slots with this mod to enhance your gaming adventure even further >
https://sp.zhabite.com/sharedfiles/filedetails/?id=1630649870

Enjoy! Hope you like it :)

Greets,
Claire
Populära diskussioner Visa alla (1)
1
27 okt, 2024 @ 4:58
A very strange situation
Gula
87 kommentarer
Gaiashield 9 maj @ 15:10 
Thanks for the updates until now of your great mods
liliandra_nadiar 8 maj @ 13:17 
Sad to hear, but fair. Thanks for all the great mods and the work to keep them going until 3.14. <3
Xherdos 1 maj @ 15:45 
:(
Clairelenia  [skapare] 1 maj @ 15:44 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Clairelenia  [skapare] 22 apr @ 9:49 
jea, they also use it. But the AI is pretty dumb ingame unfortunately and will spam mostly fortresses only, so wars etc could be a bit harder with bigger fleets of the AI =)
Chukhan 22 apr @ 9:16 
i wonder, does this also work for AI?
Leadaire 20 feb @ 5:38 
Can you make compatibility version with Planetary Diversity?
LennyTheLing 14 dec, 2024 @ 19:57 
I thought a bit more on the topic of compatibility, I was considering the potential of adding a event that get triggered at game start (on_game_start) that either apply a custom tech (similar to Weather Control Systems but instead just add build slot) as starting tech. Or directly apply a build slot modifier to empire city district.

This should completely solve any mod conflicts, since it would not need to overwrite any vanilla file, as only modifiers are applied.
Clairelenia  [skapare] 12 dec, 2024 @ 13:51 
This mod changes the building slots granted by many different districts/planets. It also changes the value for habitats, ringworlds, ecumenopolis and industrial districts :)

If other mod has the same district files in their folder, one mod will overwrite the other mod.

My mod is good for most big mods, but not if they change anything with districts.