Stellaris
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Unlock More Building Slots (3.14)
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2023년 3월 19일 오후 1시 13분
2024년 11월 9일 오후 5시 08분
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Unlock More Building Slots (3.14)

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Hey Guys, Claire here :)

I have created again a very useful and life-saving mod. With this standalone-mod all your city districts (as well as habitat living districs, ringworld city districts and arcology city districts) will add 2/4 building slots instead of the vanilla only-one or even zero.

City-Districts (& Hive/Nexus) +2 Building Slots instead of +1
Habitat Housing District +2 Building Slots
Ringworld City Districts +4 Building Slots
Arcology City Districs +4 Building Slots

This mod also adds 3 edicts that will add multiple numbers of building slots to your Empire for a fair price of influence.

Architectonic Mastery I > +2 Building Slots for a mere 250 Influence
Architectonic Mastery II > +4 Building Slots for a decent 500 Influence
Architectonic Mastery III > +8 Building Slots for a whopping 1000 Influence

I highly recommend 36 Building Slots with this mod to enhance your gaming adventure even further >
https://sp.zhabite.com/sharedfiles/filedetails/?id=1630649870

Enjoy! Hope you like it :)

Greets,
Claire
인기 토론 모두 보기(1)
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2024년 10월 27일 오전 4시 58분
A very strange situation
Gula
댓글 87
Lordlony 2025년 5월 21일 오전 2시 29분 
Gaiashield 2025년 5월 9일 오후 3시 10분 
Thanks for the updates until now of your great mods
liliandra_nadiar 2025년 5월 8일 오후 1시 17분 
Sad to hear, but fair. Thanks for all the great mods and the work to keep them going until 3.14. <3
Xherdos 2025년 5월 1일 오후 3시 45분 
:(
Clairelenia  [작성자] 2025년 5월 1일 오후 3시 44분 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Clairelenia  [작성자] 2025년 4월 22일 오전 9시 49분 
jea, they also use it. But the AI is pretty dumb ingame unfortunately and will spam mostly fortresses only, so wars etc could be a bit harder with bigger fleets of the AI =)
Chukhan 2025년 4월 22일 오전 9시 16분 
i wonder, does this also work for AI?
Leadaire 2025년 2월 20일 오전 5시 38분 
Can you make compatibility version with Planetary Diversity?
LennyTheLing 2024년 12월 14일 오후 7시 57분 
I thought a bit more on the topic of compatibility, I was considering the potential of adding a event that get triggered at game start (on_game_start) that either apply a custom tech (similar to Weather Control Systems but instead just add build slot) as starting tech. Or directly apply a build slot modifier to empire city district.

This should completely solve any mod conflicts, since it would not need to overwrite any vanilla file, as only modifiers are applied.
Clairelenia  [작성자] 2024년 12월 12일 오후 1시 51분 
This mod changes the building slots granted by many different districts/planets. It also changes the value for habitats, ringworlds, ecumenopolis and industrial districts :)

If other mod has the same district files in their folder, one mod will overwrite the other mod.

My mod is good for most big mods, but not if they change anything with districts.